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RimWorld

GameBy Ludeon Studios · Released Oct 17, 2018

Documents about RimWorld

Cover of Steam’s Top Games by Copies Sold (Week 28): Indies and Discounts Everywhere!
Article

Steam’s Top Games by Copies Sold (Week 28): Indies and Discounts Everywhere!

The Steam sales landscape for week 28 of 2025 was defined by the significant impact of aggressive discounting and the sustained popularity of indie titles.

  • The co-op climbing game PEAK reached 5.3 million total copies sold, moving 1 million units in week 28 alone.
  • The indie horror title R.E.P.O. has become the highest-selling game on Steam this year, reaching 16 million total copies sold and $125 million in revenue.
  • RimWorld’s new Odyssey DLC launched on July 11 and sold over 250,000 copies in its opening week, significantly outperforming the title's previous DLCs, Anomaly and BioTech.
Alinea AnalyticsJul 2025
Cover of Can Games Be AI Explanations? An Exploratory Study of Simulation Games
Whitepaper19 pages

Can Games Be AI Explanations? An Exploratory Study of Simulation Games

This exploratory study asks whether simulation games such as Farming Simulator 19, Civilization, RimWorld, The Sims 4, Crusader Kings 3, and Democracy 3 can function as explainable AI interfaces.

  • Simulation games such as Farming Simulator 19, Civilization, RimWorld, The Sims 4, Crusader Kings 3, and Democracy 3 are examined as possible explainable AI (XAI) interfaces, using a qualitative affordance analysis mapped onto Liao et al.'s XAI Question Bank.
  • The study finds simulation games can support most XAI question types but not equally well, with "What If" and "How" questions most naturally addressed because gameplay centres on manipulating inputs and observing outputs.
  • Players build understanding through agency and trial-and-error experimentation rather than passive presentation, with games delivering explanation via visualizations, predictive screens, and interactive menus.
DiGRASep 2024
Cover of Palworld Is the Hottest Video Game on Earth, and One of the Most Controversial
Article

Palworld Is the Hottest Video Game on Earth, and One of the Most Controversial

The survival game Palworld has achieved unprecedented commercial success following its early access launch on PC and Xbox in January 2024.

  • Pocket Pair’s game Palworld has achieved massive popularity, reaching hundreds of thousands of concurrent players on Steam and nearly 400,000 concurrent viewers on Twitch as of January 22, 2024.
  • The game is facing widespread allegations of plagiarism, with critics and artists noting that several character models share proportions and visual similarities with Pokémon.
  • Pocket Pair CEO Takuro Mizobe has denied intentional intellectual property infringement, though he confirmed that his development team is receiving threats regarding the game's design.
Game FileJan 2024
Cover of Plus: How Rimworld Shows DLC Strategy Done Right
Article

Plus: How Rimworld Shows DLC Strategy Done Right

The primary objective of this analysis is to evaluate current market trends and monetization strategies within the PC and console gaming sectors, specifically focusing on Steam, Epic Games Store, and major consoles during late October 2022.

  • High-quality, substantial DLC expansions can significantly boost player engagement, as evidenced by RimWorld’s Biotech release doubling its average concurrent user count from 13k–20k to nearly 40k.
  • Maintaining a disciplined pricing strategy, such as RimWorld’s practice of rarely discounting the base game by more than 10%, allows developers to sustain high average purchase prices and reach a total bundle value of $95 years after launch.
  • The 'three-in-one' content model is a viable strategy for justifying higher DLC price points, with RimWorld successfully commanding a $25 price for its Biotech expansion.
GameDiscoverCoOct 2022
Cover of RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
61 min
Game Developers Conference61 min

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

RimWorld succeeds by fundamentally rejecting the traditional game design framework that prioritizes skill-based progression and competitive balance.

  • Shift the design focus from traditional 'game' mechanics—which prioritize competition and player victory—to a 'story generator' frame that allows for comical misfortune and emotional narrative development.
  • Leverage the human tendency toward apophenia, where players naturally anthropomorphize and find deep social meaning in simple, abstracted symbols and events.
  • Prioritize the 'coolness-to-cost' ratio when evaluating features rather than simply asking if an idea is cool, as many cool ideas are not worth the development effort.
Game Developers ConferenceMay 2019