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RimWorld cover

RimWorld

GameBy Ludeon Studios · Released Oct 17, 2018

Documents about RimWorld

Cover of RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
61 min
Game Developers Conference61 min

RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods

RimWorld succeeds by fundamentally rejecting the traditional game design framework that prioritizes skill-based progression and competitive balance.

  • Shift the design focus from traditional 'game' mechanics—which prioritize competition and player victory—to a 'story generator' frame that allows for comical misfortune and emotional narrative development.
  • Leverage the human tendency toward apophenia, where players naturally anthropomorphize and find deep social meaning in simple, abstracted symbols and events.
  • Prioritize the 'coolness-to-cost' ratio when evaluating features rather than simply asking if an idea is cool, as many cool ideas are not worth the development effort.
Game Developers ConferenceMay 2019