
RimWorld
GameBy Ludeon Studios · Released Oct 17, 2018
Documents about RimWorld
Game Developers Conference61 min
RimWorld: Contrarian, Ridiculous, and Impossible Game Design Methods
RimWorld succeeds by fundamentally rejecting the traditional game design framework that prioritizes skill-based progression and competitive balance.
- Shift the design focus from traditional 'game' mechanics—which prioritize competition and player victory—to a 'story generator' frame that allows for comical misfortune and emotional narrative development.
- Leverage the human tendency toward apophenia, where players naturally anthropomorphize and find deep social meaning in simple, abstracted symbols and events.
- Prioritize the 'coolness-to-cost' ratio when evaluating features rather than simply asking if an idea is cool, as many cool ideas are not worth the development effort.
Game Developers ConferenceMay 2019
Companies behind it
As the documents state it.