Red Dead Redemption
Documents about Red Dead Redemption
Take-Two Interactive Form 10-Q: Q2 FY2012
Take-Two Interactive’s financial performance for the second quarter of fiscal year 2012 reflects a period of transition characterized by a strategic focus on core publishing operations under the Rockstar Games and 2K labels.
- Net revenue for the three months ended September 30, 2011, decreased by $137.9 million compared to the prior year, primarily driven by the absence of major 2010 releases like Red Dead Redemption, Mafia II, and Sid Meier's Civilization V.
- Take-Two remains heavily dependent on the console market, with Sony, Microsoft, and Nintendo platforms accounting for 90.4% of net revenue for the six months ended September 30, 2011.
- The company maintains a strategy of focusing on a select number of high-quality titles and internal development to build long-term franchises, while mitigating the impact of used game sales through the release of downloadable content.
Take-Two Interactive Form 10-Q: Q1 FY2012
Take-Two Interactive’s financial performance for the first quarter of fiscal year 2012 reflects a transitional period characterized by a net loss of $8.7 million, a significant decline from the $26.3 million net income reported during the same period in the previous year.
- Take-Two reported a net loss of $8.7 million for the quarter ended June 30, 2011, a decline from the $26.3 million net income recorded in the same period of the prior year.
- The company completed the sale of its 'Jack of all Games' distribution business to SYNNEX Corporation for a final net purchase price of $35.775 million, allowing the firm to focus exclusively on its publishing operations.
- As of June 30, 2011, Take-Two held $223.357 million in capitalized software development costs and licenses for titles that had not yet been released.
Take-Two Interactive Form 10-K: FY2011
Take-Two Interactive’s fiscal year 2011 report details a strategic pivot toward a streamlined, high-quality publishing model, centered on its Rockstar Games and 2K labels.
- Take-Two divested its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010, resulting in a final net purchase price of $35.8 million after a $1.5 million adjustment in April 2011.
- The company maintains a significant intellectual property portfolio including major franchises such as Grand Theft Auto, BioShock, Red Dead, Sid Meier's Civilization, and L.A. Noire, which are central to its development and profit strategy.
- Operational success is highly dependent on key management and creative personnel, specifically the Rockstar Games team and the partnership with ZelnickMedia, with the company noting that the loss of these individuals could cause material harm to development and market performance.
Take-Two Interactive Form 10-Q: Q3 2011
Take-Two Interactive’s financial position for the period ending December 31, 2010, reflects a strategic pivot toward core publishing operations following the divestiture of the Jack of all Games distribution business.
- Take-Two maintained a $140 million credit facility expiring July 3, 2012, with no outstanding borrowings as of December 31, 2010.
- Selling and marketing expenses decreased by $14.1 million for the three months ended December 31, 2010, compared to the prior year, primarily due to lower advertising spend following the October 2009 launch of Borderlands.
- General and administrative expenses fell by $2.9 million for the three months ended December 31, 2010, driven by reduced professional fees, lower settlement costs, and corporate cost-cutting initiatives.
Take-Two Interactive Form 10-Q: Q2 Fiscal Year 2011
Take-Two Interactive’s financial performance for the second fiscal quarter of 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business.
- Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010 for approximately $44 million, including $37.25 million in cash, to focus resources on core publishing operations.
- Selling and marketing expenses rose by $23 million for the three months ended July 31, 2010, compared to the same period in 2009, driven primarily by advertising costs for the release of Red Dead Redemption.
- The company issued Convertible Notes maturing June 1, 2014, with an initial conversion rate of 93.6768 shares per $1,000 principal amount, representing an initial conversion price of approximately $10.675 per share.
Take-Two Interactive Form 10-Q: Q2 FY2010
Take-Two Interactive experienced a period of significant financial contraction during the nine months ending July 31, 2009, reporting a net loss of $115.9 million compared to a net income of $112.1 million in the prior year.
- Take-Two Interactive reported a net loss of $55.5 million for the three months ended July 31, 2009, a significant decline from the $51.8 million net income recorded during the same period in 2008.
- For the nine months ended July 31, 2009, the company incurred a net loss of $115.9 million, compared to a net income of $112.1 million for the same period in the prior year.
- As of July 31, 2009, the company had no outstanding borrowings under its $140 million credit facility and maintained $88.6 million in available borrowing capacity.
Third Quarter Fiscal 2024 Results: Take-Two Interactive
Take-Two Interactive’s third-quarter fiscal 2024 results reflect a period of solid holiday performance tempered by specific market headwinds.
- Take-Two Interactive reported Q3 fiscal 2024 net bookings of $1.34 billion, meeting its guidance range despite market headwinds.
- The company lowered its full-year fiscal 2024 net bookings outlook to a range of $5.25 billion to $5.3 billion.
- Performance was negatively impacted by softness in mobile advertising and lower-than-expected unit sales for the NBA 2K24 franchise.
First Quarter Fiscal 2024 Results: Take-Two Interactive
Take-Two Interactive’s first-quarter fiscal 2024 results demonstrate a stable financial performance characterized by strong engagement with established franchises.
- Take-Two Interactive reported Q1 fiscal 2024 net bookings of $1.2 billion, hitting the high end of its guidance range.
- Recurrent consumer spending grew 38% year-over-year, fueled by sustained engagement in Grand Theft Auto V, Grand Theft Auto Online, and NBA 2K23.
- The company recorded a GAAP net loss of $206 million, attributed to acquisition-related costs, intangible asset amortization, and the devaluation of the Turkish Lira.
Take-Two Interactive Reports Results for Fiscal First Quarter 2027
Take-Two Interactive reported financial results for the first quarter of fiscal year 2027, ending June 30, 2026.
- Take-Two Interactive confirmed the launch date for Grand Theft Auto VI as November 19, 2026, which serves as a primary driver for its fiscal year 2027 net bookings outlook of $8.0 billion to $8.2 billion.
- The company reported Q1 fiscal 2027 net bookings of $1.39 billion, a 3% year-over-year decrease, while GAAP net revenue rose slightly to $1.53 billion.
- Recurrent consumer spending remains the company's dominant revenue engine, accounting for 84% of both total net bookings and GAAP net revenue.
Investor Presentation: August 2026
Take-Two Interactive occupies a dominant position in the global video game market, which is projected to reach a valuation of $208 billion by the end of 2026.
- Take-Two Interactive is scheduled to launch Grand Theft Auto VI in November 2026, serving as a critical milestone for the company's largest development pipeline in history.
- The company achieved $6.721 billion in net bookings for fiscal year 2026, supported by a diversified portfolio including major franchises like Red Dead Redemption, Borderlands, NBA 2K, and Civilization.
- Revenue distribution is balanced across platforms, with mobile operations accounting for 49% of total bookings, followed by console at 40% and PC/other at 11%.
Reports Results for Fiscal Second Quarter 2026
Take-Two Interactive Software reported strong financial results for the second quarter of fiscal year 2026, ending September 30, 2025.
- Take-Two Interactive reported $1.96 billion in net bookings for Q2 fiscal 2026, a 33% year-over-year increase that prompted management to raise the full-year outlook to a range of $6.4 billion to $6.5 billion.
- Grand Theft Auto VI is officially scheduled for release on November 19, 2026, as the company prepares for record-breaking net bookings and profitability in fiscal year 2027.
- Recurrent consumer spending remains the primary revenue engine, accounting for 73% of total net bookings and 72% of GAAP net revenue.
Reports Results for Fiscal Third Quarter 2026
Take-Two Interactive Software, Inc. reported strong financial results for the third quarter of fiscal year 2026, ending December 31, 2025, leading the company to raise its full-year outlook.
- Take-Two raised its fiscal year 2026 Net Bookings guidance to $6.65 billion–$6.7 billion, citing the upcoming November 2026 release of Grand Theft Auto VI as the primary catalyst for record-breaking performance in fiscal year 2027.
- Total Net Bookings for the third quarter of fiscal year 2026 grew 28% year-over-year to $1.76 billion.
- Recurrent consumer spending remains the company's financial backbone, accounting for 76% of total Net Bookings and 77% of GAAP net revenue.