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Cover of Top In-App Advertisers of Q1 2018: Android Game Category
Article

Top In-App Advertisers of Q1 2018: Android Game Category

This analysis identifies the top in-app advertisers within the Android gaming category for the first quarter of 2018.

  • Toon Blast by Peak Games was the leading in-app advertiser on Android for the entirety of Q1 2018, consistently maintaining the top position across January, February, and March.
  • The most active in-app advertising categories throughout the quarter were Puzzle and Role Playing games.
  • Lords Mobile by IGG.com secured the second position in February and March 2018, while Job Hunt Heroes: Idle RPG by 4 S Games held the third position during the same two-month period.
AppticaApr 2018
Cover of Toon Blast and the Death of Saga
Article

Toon Blast and the Death of Saga

The mobile puzzle game industry is undergoing a fundamental shift as developers move away from the traditional "Saga map" progression model.

  • Peak Games abandoned the traditional linear 'Saga map' UI in Toon Blast to prioritize live events and social features, signaling a shift away from the model popularized by Candy Crush.
  • The decline of Facebook integration as a primary driver for social virality and player retention has forced casual puzzle developers to adopt guild and clan systems similar to mid-core games like Clash of Clans.
  • Engagement and competitive events, such as 'Star Chests' and 'Crown Rush,' have become the primary drivers of revenue growth and player retention, replacing the passive progression of the traditional Saga map.
Deconstructor of FunNov 2017
Cover of Warzone at Esports World Cup 2026 Suffers 24% Dip in Peak Viewership
Article

Warzone at Esports World Cup 2026 Suffers 24% Dip in Peak Viewership

The 2026 Warzone Resurgence Series Championship at the Esports World Cup experienced a significant contraction in audience engagement, marked by a 24.3% decline in peak viewership.

  • The Warzone tournament at the 2026 Esports World Cup recorded 268,450 peak viewers, representing a 24.3% decline compared to the 333,093 peak viewers achieved during the 2025 edition.
  • While peak viewership dropped significantly, average viewership for the Warzone competition remained consistent between the 2025 and 2026 events.
  • G2 Esports secured the championship title for the Warzone Resurgence Series 2026 after 11 rounds of competition in the grand final.
Esports Charts
Cover of PUBG Nations Cup 2026 Edition Breaks Past 800,000 Peak Viewers
Article

PUBG Nations Cup 2026 Edition Breaks Past 800,000 Peak Viewers

The 2026 edition of the PUBG Nations Cup set a new benchmark for mobile esports viewership, drawing an unprecedented peak of 808,543 concurrent viewers during the Grand Finals in Seoul.

  • The PUBG Nations Cup 2026 reached a peak viewership of over 808,000, making it the second-most popular PUBG event ever.
  • This marks the second consecutive PUBG Nations Cup edition to exceed 800,000 peak viewers, indicating sustained international engagement.
  • The peak viewership of 808,543 occurred during the Grand Finals when Brazil won the title with 124 points.
Esports Charts
Cover of IEM Cologne Major 2026: Schedule, Results, Standings and Viewership Stats
Article

IEM Cologne Major 2026: Schedule, Results, Standings and Viewership Stats

The IEM Cologne Major 2026 report outlines the tournament’s progression through Swiss Stage 2, detailing match results, standings, and evolving viewership figures.

  • IEM Cologne Major 2026 Stage 2 viewership surged, averaging 33,000 more viewers per match compared to the 2025 StarLadder Budapest Major.
  • Peak viewership for the tournament reached nearly 500,000 concurrent spectators during a comeback match between BIG and NRG.
  • Stage 1 viewership experienced a decline compared to the 2025 Budapest event, attributed to the absence of marquee organizations including FaZe Clan, NiP, and Fnatic.
Esports Charts
Cover of BLAST Slam VII: Results and Viewership
Article

BLAST Slam VII: Results and Viewership

BLAST Slam VII, held in Copenhagen in early June 2026, concluded with a $1 million prize pool and 12 elite Dota 2 teams.

  • Team Yandex won the BLAST Slam VII Dota 2 tournament in Copenhagen, earning $300,000 of the $1 million prize pool after defeating runner-up LGD Gaming.
  • Peak viewership for the event reached 271,000 during a playoff match, representing a 16% decline compared to the BLAST Slam event held in February 2026.
  • Average viewership for BLAST Slam VII fell to 136,400, a 5% decrease from the previous tournament in the series.
Esports Charts
Cover of Why Counter-Strike and Valorant Audiences Look Nothing Alike
Article

Why Counter-Strike and Valorant Audiences Look Nothing Alike

The analysis compares S-tier tactical FPS esports viewership for Counter-Strike and Valorant during January–May 2026, using Liquipedia-classified tournaments.

  • Counter-Strike outperformed Valorant in total Hours Watched, Peak Viewers, and weighted Average Viewers between January and May 2026, despite having less total airtime.
  • Counter-Strike maintains a concentrated audience in established markets, with English (33.9%), Russian (30.6%), and Brazilian-Portuguese (14.2%) accounting for the vast majority of viewership.
  • Valorant demonstrates superior geographic and platform diversity, with significant penetration into Asian markets and a broader language mix including Japanese (13.3%), Thai, Korean, and Indonesian.
Esports Charts
Cover of MPL Malaysia Season 17 Regular Season: New Peak Viewers Record
Article

MPL Malaysia Season 17 Regular Season: New Peak Viewers Record

MPL Malaysia Season 17’s regular season set a new benchmark for audience engagement, reaching 633,544 concurrent viewers—a rise of 88.2% over the previous split—and generating 17.7 million total watch hours, a 148% increase.

  • MPL Malaysia Season 17 reached a record peak of 633,544 concurrent viewers, representing an 88.2% increase over the previous split.
  • Total watch hours for the regular season grew by 148% to reach 17.7 million hours.
  • The debut of the Indonesian franchise RRQ Tora was a primary growth driver, contributing to a 133% increase in Week 1 viewership.
Esports Charts
Cover of Free Fire World Series SEA 2026 Spring: Viewership Record
Article

Free Fire World Series SEA 2026 Spring: Viewership Record

The Free Fire World Series Southeast Asia 2026 Spring established a new benchmark for regional esports viewership, confirming mobile-esports as the fastest growing segment in Southeast Asia.

  • The Free Fire World Series SEA 2026 Spring achieved over 15 million cumulative views and a 35% increase in average concurrent viewership compared to the previous season.
  • Average concurrent viewership reached 1.2 million across Twitch and YouTube throughout the tournament, which ran from April 24 to May 31.
  • Peak live audience figures exceeded 400,000 for the first time, surpassing the 455,000 live viewers recorded during the SEA Fall 2024 season.
Esports Charts
Cover of PMGO 2026 SEA Finals: PUBG Mobile's Most-Watched Event
Article

PMGO 2026 SEA Finals: PUBG Mobile's Most-Watched Event

The PMGO 2026 Southeast Asia Finals emerged as the most-watched PUBG Mobile event of 2026, setting new records for concurrent viewership and total watch hours across the region.

  • The PMGO 2026 Southeast Asia Finals set a new record for the year with a peak concurrent viewership of 404,474.
  • Southeast Asia remains the primary market for PUBG Mobile esports, significantly outperforming South Asia (157,054 peak viewers) and MENA (140,338 peak viewers).
  • The tournament's high viewer retention was driven by competitive parity, evidenced by a narrow six-point margin separating the top three teams.
Esports Charts
Cover of PUBG Esports: How New Formats and Broadcasts Boosted Engagement
Article

PUBG Esports: How New Formats and Broadcasts Boosted Engagement

PUBG Esports achieved a marked rise in audience engagement through the introduction of integrated tournament formats and personalized broadcast features.

  • PUBG Esports achieved a 73% increase in peak playoff viewership by implementing integrated tournament formats and personalized broadcast features.
  • The 2026 PGS Circuit 1 decentralized broadcast model reduced event airtime by 30% while simultaneously increasing average concurrent viewership by 20.2% and total hours watched by 23.7%.
  • A high-frequency content strategy resulted in 82 million video views across 5,200 social media posts, more than tripling the volume of content compared to 2025.
Esports Charts
Cover of VCT EMEA 2026: Stage 1 Group Stage Viewership Analysis
Article

VCT EMEA 2026: Stage 1 Group Stage Viewership Analysis

The VCT EMEA Stage 1 Group Stage in 2026 recorded the lowest viewership figures ever for a VCT event.

  • VCT EMEA Stage 1 2026 viewership hit record lows, with peak concurrent viewers falling 18% to 3.2 million compared to 3.9 million in 2025.
  • Total hours watched for the event dropped 30% year-over-year, totaling only 8 million hours.
  • Average viewership for the group stage fell below the 100,000 mark.
Esports Charts