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Need for Speed

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Documents about Need for Speed

Cover of As a Battlefield Studio, Is Criterion Games Really Still Criterion?
Article

As a Battlefield Studio, Is Criterion Games Really Still Criterion?

This analysis examines the evolution of Criterion Games, a prominent UK-based developer historically recognized for its work on the Burnout and Need for Speed franchises.

  • Criterion Games has transitioned from a lead developer of racing titles like Burnout and Need for Speed to a primary support studio for the Battlefield franchise, specifically contributing to Battlefield 6 alongside DICE, Motive, and Ripple Effect.
  • The studio underwent a significant leadership change in 2022, following the release of Need for Speed: Heat, which saw the departure of five key executives including Steve Cuss and Matt Webster.
  • Criterion leadership maintains that the studio retains creative autonomy and is not merely a support entity, operating under a 'one team, one game' model that coordinates development across four international studios.
The Game BusinessSep 2026
Cover of PS Plus Player Numbers: January 2026
Article

PS Plus Player Numbers: January 2026

This analysis evaluates the performance of PlayStation Plus additions from January 2026, focusing on player acquisition metrics for both monthly Essential-tier games and higher-tier Game Catalog titles.

  • Need for Speed Unbound reached 1.6 million PlayStation Plus subscribers in January, bringing its total lifetime reach on the service to 4.3 million players.
  • Resident Evil Village gained 852,000 players via the Game Catalog following its January 22 addition, a strategic move to build audience interest ahead of the February 27 launch of Resident Evil Requiem.
  • Expeditions: A MudRunner Game attracted 414,000 new players through the service, with over two-thirds of that audience being new to the MudRunner/SnowRunner franchise.
Alinea AnalyticsFeb 2026
Article

Plus: Darktide, Midnight Suns, Callisto Protocol, Need For Speed Go Big!

This analysis provides a comprehensive overview of PC and console game performance during late November and early December 2022.

  • Warhammer 40,000: Darktide achieved a strong commercial debut on Steam, exceeding 100,000 concurrent users despite player backlash regarding its monetization model.
  • Dwarf Fortress entered the market with high momentum, carrying over 120,000 followers into its Steam release.
  • The Callisto Protocol suffered a poor launch on PC, receiving 'Mostly Negative' user reviews primarily due to technical stuttering issues.
GameDiscoverCoDec 2022
Cover of Top 30 Best-Selling Video Game Brands in UK History
Article

Top 30 Best-Selling Video Game Brands in UK History

An analysis of the top 30 best-selling video game brands in the United Kingdom reveals that Electronic Arts holds a dominant position in the market.

  • Electronic Arts is the leading publisher in the UK market, holding nine of the top 30 best-selling game franchises by revenue.
  • The top 30 best-selling video game brands in the UK have generated a combined $34 billion in boxed sales revenue since 1995.
  • The FIFA series ranks as the number one video game brand in UK history, with 50 titles released since 1993.
Game World ObserverMar 2022
Cover of News Mash-Up: Week 22 & 23 (June 2021)
Article

News Mash-Up: Week 22 & 23 (June 2021)

This industry update provides a comprehensive overview of major developments within the global gaming sector during the first two weeks of June 2021.

  • Microsoft is expanding its Xbox cloud gaming strategy by developing a streaming dongle and smart TV app to enable GamePass access via browsers, mirroring the Stadia model.
  • Take-Two Interactive acquired mobile developer Nordeus, creator of Top Eleven, for $378 million to expand its mobile gaming footprint.
  • GameStop reported a 25% year-over-year revenue increase to $1.3 billion for Q1 2021, though the company still posted a net loss of $41 million.
SparkersJun 2021
Article

iOS Gaming Leaders: October 2015

This analysis provides a performance overview of the iOS gaming market for October 2015, utilizing data from the Store Intelligence platform to track downloads, revenue, and growth trends across the United States and international markets.

  • Game of War overtook Clash of Clans as the top-grossing iOS game worldwide in October 2015, driven by an 8% month-over-month revenue increase while Clash of Clans saw a 1% decline.
  • Smashy Road: Wanted became the most downloaded iOS game in the U.S. for October 2015, gaining nearly four million downloads over the previous month.
  • Electronic Arts' Need for Speed outperformed Smashy Road: Wanted internationally by approximately 1.5 million downloads, despite losing the top spot in the U.S. market.
Sensor TowerNov 2015