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Need for Speed

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Documents about Need for Speed

Cover of As a Battlefield studio, is Criterion Games really still Criterion?
39 min
The Game Business39 min

As a Battlefield studio, is Criterion Games really still Criterion?

Criterion Games has evolved from its origins as an independent developer of high-octane racing titles like Burnout and Need for Speed into a foundational pillar of the Battlefield franchise.

  • Criterion Games has transitioned from an independent racing developer into a core support studio for the Battlefield franchise, working alongside DICE, Ripple Effect, and Motive.
  • The studio maintains its creative identity by applying its historical expertise in high-octane, responsive gameplay mechanics to the Battlefield live-service model.
  • Nearly 25% of the studio's workforce has over a decade of tenure, providing the institutional knowledge necessary to preserve the studio's design culture during its integration into a larger ecosystem.
The Game BusinessSep 2026
Cover of Autonomy, Mastery, Purpose - Building a Hyper-Engaged Team
61 min
Game Developers Conference61 min

Autonomy, Mastery, Purpose - Building a Hyper-Engaged Team

The transition from traditional, high-crunch production models to a philosophy centered on autonomy, mastery, and purpose represents a fundamental shift in managing AAA game development.

  • Shift from top-down management to a framework based on autonomy, mastery, and purpose to improve morale and efficiency in AAA development.
  • Operational success is driven by a structured seven-week milestone cadence supported by three specific review processes: update, steering, and quality.
  • Maintain team integrity during growth by keeping units small and cross-disciplinary, distributing work across multiple spaces or subcontractors rather than expanding individual team sizes.
Game Developers ConferenceNov 2017
Cover of Beat it: A Retrospective of Need for Speed: Hot Pursuit
59 min
Game Developers Conference59 min

Beat it: A Retrospective of Need for Speed: Hot Pursuit

Need for Speed: Hot Pursuit serves as a pivotal case study in bridging the gap between console connectivity and actual player behavior.

  • Criterion Games developed the 'Autolog' system for Need for Speed: Hot Pursuit to facilitate asynchronous social interaction, allowing players to compete with friends without requiring them to be online simultaneously.
  • The Autolog system utilized a 'beat it' recommendation engine that specifically targeted players with notifications when a friend surpassed their leaderboard time, creating a persistent competitive loop.
  • To maximize engagement, the game featured a dynamic feed that tracked every action and provided direct, in-game calls to action, allowing players to jump immediately into events where their friends had recently set records.
Game Developers ConferenceJan 2017
Cover of Frostbite: Implementing a Scripting Solution for Your Editor
68 min
Game Developers Conference68 min

Frostbite: Implementing a Scripting Solution for Your Editor

The Frostbite engine addresses the complexities of large-scale game production by implementing a custom scripting solution built on IronPython and .NET.

  • Frostbite implemented a custom scripting framework using IronPython and .NET to automate repetitive tasks and optimize asset management for large-scale titles like Need for Speed: The Run and Dragon Age: Inquisition.
  • The architecture utilizes a REPL-based interface that exposes engine editor functionality, such as asset selection and property manipulation, directly to technical artists and designers.
  • By using a thin wrapper around .NET assemblies, the system enables the execution of complex batch operations across thousands of assets, significantly reducing iteration times.
Game Developers ConferenceJan 2017