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NBA 2K

Game

101 documents in the library are about NBA 2K, from writers such as Take-Two Interactive, The Esports Advocate and The Game Business. Each has a summary and key insights with the page they come from.

Documents
101
newest 27 Oct 2026
Steam revenue
$462.6M
estimate, 14 games
Sold on Steam
13.3M
units

Connections

The documents about NBA 2K on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Games on Steam
14
with sales
Revenue to date
$462.6M
all of them
Units sold
13.3M
GameReleasedShare of the best sellerRevenueUnits
NBA 2K232022$64.6M2.0M
NBA 2K252024$64.5M2.0M
NBA 2K222021$52.4M1.5M
NBA 2K202019$52.4M1.4M
NBA 2K212020$46.3M1.2M
NBA 2K262025$45.8M1.6M
NBA 2K242023$40.6M1.2M
NBA 2K182017$29.0M688K
NBA 2K192018$25.6M664K
NBA 2K172016$24.5M562K

Documents about NBA 2K

Cover of People Can’t Stop Playing These Games
40 min
GameDiscoverCo40 min

People Can’t Stop Playing These Games

The gaming industry is currently defined by a tension between entrenched player habits and the rapid, albeit cautious, integration of emerging technologies.

  • While 94% of large studios have integrated AI into production pipelines, adoption remains superficial and focused on general productivity rather than deep pipeline integration.
  • Player engagement remains heavily concentrated in established ecosystems like Roblox and Fortnite, though high-quality titles like War Dogs, Call of Duty: Modern Warfare 4, and Final Fantasy Resonance continue to capture significant market share.
  • AI-driven tools are accelerating the discovery of security exploits, forcing console manufacturers like Sony and Nintendo into a continuous, reactive battle against piracy on platforms including the PlayStation 5 and Switch 2.
GameDiscoverCoOct 2026
Cover of Roblox Everywhere, the Slopocalypse, and Who Actually Owns Your Games
Article

Roblox Everywhere, the Slopocalypse, and Who Actually Owns Your Games

The games industry is currently navigating a significant shift regarding platform autonomy, digital ownership, and the governance of user-generated content.

  • Roblox's 'Roblox Everywhere' initiative aims to allow creators to distribute games as standalone apps across mobile, PC, and console, potentially shifting the platform's identity from a social destination to a middleware engine.
  • The expansion of Roblox-built games into external app stores raises significant concerns regarding the 'slopocalypse' of content quality and the potential for the company to externalize trust and safety risks for its large underage user base.
  • In a legal dispute regarding NBA 2K, Take-Two Interactive argued that players do not actually own the virtual currency they purchase, justifying the loss of assets when older game servers are shut down.
The UNBOXING PodcastSep 2026
Cover of Facing Theft Lawsuit, 2K Exec Argues Against Virtual Currency Transfers
Article

Facing Theft Lawsuit, 2K Exec Argues Against Virtual Currency Transfers

Newly unsealed legal documents from a 2023 class-action lawsuit against Take-Two Interactive reveal the publisher's internal justifications for prohibiting the transfer of virtual currency (VC) between annual iterations of the NBA 2K franchise.

  • Take-Two Interactive is currently defending a 2023 class-action lawsuit alleging that the company effectively steals from players by shutting down servers for older NBA 2K titles roughly 2.5 years after release, rendering any remaining purchased virtual currency (VC) inaccessible.
  • Take-Two maintains that players do not legally own the virtual currency they purchase, justifying the lack of refunds or transfer options when game servers are sunsetted.
  • Michael O’Dwyer, VP of product management for NBA 2K, testified that there is no technical solution to enable the transfer of virtual currency between annual game editions.
Game FileSep 2026
Cover of 2K Is the Only One That Could Take on EA Sports FC
Article

2K Is the Only One That Could Take on EA Sports FC

The establishment of Small Axe Studios by 2K Games marks a strategic expansion into the competitive sports simulation market.

  • 2K Games has launched a new Vancouver-based studio, Small Axe Studios, specifically tasked with developing a new blockbuster sports franchise.
  • The new studio is staffed by high-level industry veterans formerly of EA Sports, including leaders who worked on EA Sports FC, Madden, FIFA, UFC, and Skate.
  • Small Axe Studios originated from the 2K Sports Lab, an internal research and development unit established by 2K in 2023.
The Game BusinessAug 2026
Cover of Grand Theft Auto VI Pre-Orders 'Vastly' Beat Expectations, Take-Two CEO Tells Me
21 min
Jason Schreier21 min

Grand Theft Auto VI Pre-Orders 'Vastly' Beat Expectations, Take-Two CEO Tells Me

Take-Two Interactive’s recent earnings call confirms that Grand Theft Auto VI remains on schedule for a November 19, 2026, release.

  • Grand Theft Auto VI is confirmed for release on November 19, 2026, with Take-Two Interactive maintaining this date despite industry-wide risks of delays.
  • Take-Two CEO Strauss Zelnick cautioned that high pre-order numbers may reflect 'demand pulled forward' rather than an increase in total lifetime sales, noting that the company lacks historical data to accurately forecast the demand curve for a launch of this magnitude.
  • Take-Two's fiscal year 2026 revenue reached $6.7 billion, with 78% ($5.2 billion) derived from recurrent consumer spending in live-service titles like GTA Online and NBA 2K, while only 22% ($1.4 billion) came from full game sales.
Jason SchreierAug 2026
Cover of Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
54 min
The Game Business54 min

Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more

Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.

  • Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
  • Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
  • The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
The Game BusinessMay 2026
Cover of Take-Two Interactive Annual Report 2026
Article

Take-Two Interactive Annual Report 2026

Take-Two Interactive’s fiscal year ending March 2026 reflects a period of significant financial recovery and strategic growth.

  • Take-Two Interactive confirmed that GTA VI remains on schedule for release on November 19, 2026.
  • Annual revenue reached $6.66 billion for the fiscal year ending March 2026, an 18% increase year-over-year, while net cash flow hit a record $6.72 billion.
  • Net losses decreased significantly to $298.2 million, down from $4.48 billion in the previous fiscal year.
Game World ObserverMay 2026
Financial report1 page

Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K

Take-Two Interactive’s fiscal year 2026 annual report outlines a business strategy focused on high-quality, cross-platform entertainment delivered through its Rockstar Games, 2K, and Zynga labels.

  • Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
  • Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
  • The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Take-Two InteractiveMay 2026
Cover of Take-Two Interactive Investor Presentation: May 2026
Financial report35 pages

Take-Two Interactive Investor Presentation: May 2026

Take-Two Interactive maintains a dominant position in the global interactive entertainment market by leveraging a diversified portfolio of industry-leading intellectual property.

  • Take-Two Interactive is scheduled to launch Grand Theft Auto VI in November 2026, serving as the primary anchor for the company’s largest development pipeline in history.
  • The company reported $6.721 billion in net bookings for fiscal year 2026, supported by a portfolio that includes 13 franchises with over 5 million units sold each.
  • Mobile gaming currently accounts for 49% of total net bookings, with the company's broader mobile catalog exceeding 10 billion total downloads.
Take-Two InteractiveMay 2026
Cover of What will be the biggest video games of 2026 (not called Grand Theft Auto 6)
62 min
The Game Business62 min

What will be the biggest video games of 2026 (not called Grand Theft Auto 6)

The video game industry faces a period of significant transition as it approaches 2026, characterized by stagnant growth in the United States market and shifting consumer spending habits.

  • The video game industry is experiencing stagnant growth in the U.S. market, driven by lower-income consumers reducing spending and shifting toward subscription services as a value-based alternative to full-priced games.
  • Major hardware manufacturers, including Nintendo, Sony, and Valve, are facing financial instability due to rising component costs and ongoing supply chain constraints.
  • Long-standing market dominance is eroding, as evidenced by the displacement of Call of Duty by competitors such as Battlefield and NBA 2K.
The Game BusinessFeb 2026
Cover of Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more
19 min
Mobilegamer.biz19 min

Google's Project Genie, Take-Two, Stillfront, Ares, January's top games and more

The mobile gaming industry is currently navigating a period of significant financial restructuring and technological speculation.

  • Take-Two Interactive reported a 19% year-over-year increase in mobile revenue, which now accounts for 49% of the company's total net bookings.
  • Google's Project Genie generative AI technology caused a temporary market sell-off in game stocks, though industry leaders like Unity and Epic Games clarified that such models are intended to supplement, not replace, professional game engines.
  • Stillfront Group is undergoing a restructuring that includes further game closures and the sale of its narrative games division, despite achieving a 27% EBITDAC margin in Q4 2025 through cost savings and disciplined user acquisition.
Mobilegamer.bizFeb 2026
Cover of Take-Two CEO: ‘Google’s Project Genie AI is a great sign of things to come’
Article

Take-Two CEO: ‘Google’s Project Genie AI is a great sign of things to come’

Take-Two Interactive CEO Strauss Zelnick recently addressed the industry impact of Google’s Project Genie, framing the generative AI technology as a significant opportunity for game development rather than a threat.

  • Take-Two CEO Strauss Zelnick views Google’s Project Genie as a positive technological advancement for the industry, despite a 12% drop in Take-Two's share price following the AI's release.
  • Take-Two reported strong financial performance with $1.6 billion in revenue, driven by a 19% increase in Zynga mobile revenue, 27% growth in GTA Online, and a 30% jump in NBA 2K.
  • Grand Theft Auto 6 remains on track for its scheduled release on November 19, 2026.
The Game BusinessFeb 2026