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Third Quarter Fiscal 2026 Results & Guidance Summary
Take-Two Interactive’s Q3 Fiscal 2026 earnings presentation details a period of significant financial outperformance and an upward revision of its full-year outlook.
- Take-Two Interactive reported Q3 Fiscal 2026 Net Bookings of $1.757 billion, significantly outperforming the guidance range of $1.55 billion to $1.60 billion.
- Grand Theft Auto VI is officially scheduled for release on November 19, 2026, anchoring a pipeline expected to drive record Net Bookings in Fiscal 2027.
- Management raised full-year Fiscal 2026 Net Bookings guidance to $6.65 billion–$6.70 billion, representing 18% year-over-year growth at the midpoint.
Investor Presentation: February 2026
Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.
- Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
- The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Second Quarter Fiscal 2026 Results & Guidance Summary
Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.
- Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
- The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
- Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Investor Presentation: November 2025
Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.
- Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
- The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026
Take-Two Interactive demonstrated significant financial momentum during the second quarter of fiscal 2026, characterized by a 33% year-over-year increase in Net Bookings to $1.96 billion.
- Take-Two Interactive scheduled the release of Grand Theft Auto VI for November 19, 2026, anchoring the company's expectation for record Net Bookings in fiscal year 2027.
- Net Bookings for the second quarter of fiscal 2026 rose 33% year-over-year to $1.96 billion, driven by NBA 2K, Borderlands 4, and a strong mobile portfolio.
- The company significantly narrowed its net loss to $133.9 million for the quarter, down from $365.5 million in the same period last year.
ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall
The September 2025 entertainment landscape was defined by a significant consumer preference for dark, high-concept narratives, with horror and science fiction franchises emerging as the primary drivers of deep audience engagement.
- In September 2025, entertainment-based properties reached over 200 million users, with Borderlands leading the leaderboard at 19.5 million, a 26% month-over-month increase driven by the launch of Borderlands 4.
- Horror and sci-fi franchises, including Silent Hill (+14%) and Alien (+12%), are demonstrating recession-proof engagement by overindexing in 'play' and 'connect' behaviors despite smaller total reach compared to mass-market titles.
- Nostalgia acts as a primary growth engine, with legacy titles like Silent Hill and Gears of War (+8%) successfully reactivating dormant fan bases through modern reboots and remasters.
Take-Two Q1 Results: Strauss Zelnick Interview
Take-Two Interactive reported strong financial results for the first quarter of the 2025 fiscal year, exceeding expectations with $1.42 billion in bookings against a guidance range of $1.25 billion to $1.3 billion.
- Take-Two reported Q1 bookings of $1.42 billion, exceeding guidance of $1.25–$1.3 billion, and raised its full-year sales forecast to a range of $6.1–$6.2 billion.
- The company has a robust pipeline of 25 titles scheduled for the 2027 and 2028 fiscal years, including 17 'core' releases such as GTA VI, five sports titles, four mobile games, and four remasters.
- Performance is strong across all divisions, with NBA 2K25 selling 11.5 million units and seeing a 48% year-over-year increase in recurrent consumer spending.
Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.
- Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
- Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
- The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Doesn't Play, Still Wins
The gaming industry is currently navigating a shift where executive leadership strategies, such as those employed by Take-Two Interactive’s CEO Strauss Zelnick, prioritize sophisticated market segmentation and distribution models over personal gaming habits.
- Take-Two Interactive achieved $1.58 billion in earnings by prioritizing long-term engagement models, specifically through NBA 2K, which saw an 80% year-over-year increase in average sessions per player and a 42% rise in in-game spending.
- Modern executive strategy is shifting toward objective, data-driven decision-making and market segmentation, favoring strategic distance from the product over personal gaming habits to prevent executive overreach.
- The industry is moving toward a platform-agnostic future, evidenced by Microsoft successfully positioning its titles as top sellers on competitor PlayStation hardware.
Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary
Take-Two Interactive’s fiscal 2025 year-end results and fiscal 2026 guidance outline a period of significant financial transition characterized by substantial non-cash impairment charges and a strategic focus on a robust upcoming release pipeline.
- Take-Two Interactive reported a fiscal 2025 net loss of $4.479 billion, primarily driven by substantial non-cash goodwill impairment charges.
- Fiscal 2026 net bookings are projected to range between $5.9 billion and $6 billion, supported by the upcoming releases of Mafia: The Old Country and Borderlands 4.
- Recurrent consumer spending grew by 7% during fiscal 2025, serving as a key performance driver alongside established titles like NBA 2K, Red Dead Redemption, and Grand Theft Auto Online.
Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results
Take-Two Interactive’s third-quarter fiscal year 2025 earnings report highlights a period of solid financial performance, characterized by significant outperformance in the NBA 2K franchise that successfully offset moderation within the company’s mobile gaming portfolio.
- Take-Two Interactive reported Q3 fiscal 2025 net bookings of $1.37 billion, maintaining its full-year guidance of $5.55 to $5.65 billion.
- NBA 2K25 drove significant growth with a 30% increase in recurrent consumer spending and a 20% rise in daily active users.
- Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two Interactive Software, Inc. Reports Results for Fiscal Third Quarter 2025
Take-Two Interactive Software, Inc. maintains a stable financial trajectory for fiscal year 2025, anchored by consistent net bookings of $1.37 billion for the third quarter ending December 31, 2024.
- Take-Two maintained a stable fiscal Q3 2025 performance with $1.37 billion in net bookings and reaffirmed full-year guidance of $5.55 to $5.65 billion, driven by the upcoming launch of Grand Theft Auto VI.
- The company reported a net loss of $125.2 million for the quarter ending December 31, 2024, an increase from the $91.6 million loss recorded in the same period last year.
- Mobile platforms now account for 54% of total revenue, marking a significant shift in the company's earnings mix as console-based revenue continues to decline.