Mortal Shell
GameBy Cold Symmetry
7 documents in the library are about Mortal Shell, from writers such as Alinea Analytics, The Game Business and GameDiscoverCo. Each has a summary and key insights with the page they come from.
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Key figures from the reports
Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
The Game Business, 2026 · Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Mortal Shell 2 sold 510,000 units in its opening weekend (August 20–24, 2026), generating $23 million in gross revenue.
Alinea Analytics, 2026 · Mortal Shell 2: Sales Performance and Market Analysis
Mortal Shell saw a significant sales spike of 121,000 copies last week after the publisher reduced the game's price to $1.50, its deepest discount to date.
Alinea Analytics, 2025 · Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue to date
- $6.4M
- Units sold
- 363K
- Last 12 months
- $1.1M
- 48K units
- Price
- $29.99
- Positive reviews
- 67%
- of 12K reviews
- Peak players
- 1,912
- at the same time
- Followers
- 55K
- Average playtime
- 5 h
| Year | Share of the best year | Revenue | Units |
|---|---|---|---|
| 2021 | $1.6M | 76K | |
| 2022 | $812K | 46K | |
| 2023 | $1.2M | 71K | |
| 2024 | $1.0M | 56K | |
| 2025 | $940K | 73K | |
| 2026 so far | $897K | 41K |
On Steam since Aug 18, 2021 · Developer Cold Symmetry · Publisher PlayStackSteam store page
Documents about Mortal Shell
Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Playstack, an indie game publisher celebrating its tenth anniversary, maintains a strategic philosophy that prioritizes creative risk-taking over achieving a perfect commercial success rate.
- Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
- CEO Harvey Elliott intentionally avoids a 100% hit rate, arguing that such a metric would indicate the company is avoiding necessary creative risks and filtering out potentially innovative projects.
- Following the success of Balatro, Playstack has seen an influx of roguelike deckbuilder pitches, though the company remains committed to a diverse portfolio rather than specializing in a single genre.
Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate
The modern gaming landscape is undergoing a fundamental shift where the traditional distinction between indie and AAA titles is becoming increasingly irrelevant.
- PlayStack strategically avoids a 100% hit rate to ensure resources are available for experimental projects that push genre boundaries.
- Maintaining an 85% profitability rate is the established benchmark for financial health at PlayStack.
- The traditional distinction between indie and AAA titles is becoming irrelevant, with success now driven by authentic, passion-led experiences rather than budget size.
August 2026’s Top New PC & Console Games
This analysis provides a comprehensive overview of the PC and console gaming market for August 2026, focusing on top-performing titles, industry trends, and platform-specific developments.
- In August 2026, the top-selling new PC games by units on Steam included 'How To Fish' (over 6.3 million units at $5-$7) and 'Big Walk' (over 1.6 million units at $15-$20).
- Steam's overall revenue for August 2026 was dominated by free-to-play titles, with Counter-Strike 2 at $131 million, Apex Legends at $89 million, and DOTA 2 at $61 million.
- Notable indie standouts in August 2026 on Steam were 'Iron Nest' (650k units at $15-$20) and 'ReStory' (almost 500k units at $18-$20).
Mortal Shell 2: Sales Performance and Market Analysis
Mortal Shell 2 achieved a strong commercial debut, selling 510,000 copies within its opening weekend following its August 20, 2026, release.
- Mortal Shell 2 sold 510,000 units in its opening weekend (August 20–24, 2026), generating $23 million in gross revenue.
- The game's player base is split across platforms as 57.6% Steam, 33.8% PS5, and 8.6% Xbox, with Steam revenue accounting for 51.8% of the total.
- A pre-launch demo played by nearly 1 million users served as a primary driver for sales, with approximately one-third of the full game's player base having engaged with the demo first.
Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold
The recent Steam launch of Stellar Blade serves as a primary case study for the commercial viability of PlayStation-published titles on PC.
- Stellar Blade has become the fastest-selling PlayStation-published single-player game on Steam to date, outperforming the launch-aligned performance of titles like God of War, The Last of Us, and Spider-Man.
- The Steam launch of Stellar Blade triggered a secondary sales boost on PS5, resulting in an additional 50,000 copies sold at full price, the platform's highest weekly increase since November 2024.
- Shift Up successfully drove Stellar Blade's performance in China through targeted strategies, including full lip-sync dubbing, localized pricing of approximately $37, and extensive marketing on platforms like Bilibili.
Last Week's Biggest Games on Steam: Week 24
The Steam market performance for week 24 of 2025 highlights a dual-track landscape defined by high-profile new releases and the strategic use of aggressive discounting to revitalize legacy titles.
- Stellar Blade dominated Steam in week 24 with 527,000 copies sold, driven heavily by the Chinese market which accounts for 56% of its total Steam audience.
- Dune: Awakening secured the second spot with 271,000 copies sold and maintains strong player retention with over 300,000 daily active users.
- Deep discounting remains a primary driver for legacy title performance, as seen with Mortal Shell selling 121,000 copies after a price drop to $1.50 and This War of Mine selling 86,000 copies at a $1 price point.
Balatro Reached Profitability in Just 1 Hour, Becoming Fastest-Selling Game in PlayStack’s Portfolio
The poker-themed roguelike Balatro has achieved significant commercial success, establishing itself as the fastest-selling title in publisher PlayStack’s portfolio.
- Balatro achieved profitability within one hour of its February 20, 2024, release and generated over $1 million in gross revenue within the first eight hours.
- The game sold more than 250,000 copies across PC, PlayStation, Xbox, and Nintendo Switch within its first 72 hours on the market.
- Balatro is the fastest-selling title in publisher PlayStack’s portfolio, significantly outperforming previous releases such as Mortal Shell and The Case of the Golden Idol.
Companies behind it
As the documents state it.