Skip to main content

Mortal Shell

GameBy Cold Symmetry

7 documents in the library are about Mortal Shell, from writers such as Alinea Analytics, The Game Business and GameDiscoverCo. Each has a summary and key insights with the page they come from.

Documents
7
newest 16 Sep 2026
Steam revenue
$6.4M
estimate, to date
Sold on Steam
363K
units

Connections

The documents about Mortal Shell on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue to date
$6.4M
Units sold
363K
Last 12 months
$1.1M
48K units
Price
$29.99
Positive reviews
67%
of 12K reviews
Peak players
1,912
at the same time
Followers
55K
Average playtime
5 h
Revenue by year
YearShare of the best yearRevenueUnits
2021$1.6M76K
2022$812K46K
2023$1.2M71K
2024$1.0M56K
2025$940K73K
2026 so far$897K41K

On Steam since Aug 18, 2021 · Developer Cold Symmetry · Publisher PlayStackSteam store page

Documents about Mortal Shell

Cover of Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate
Article

Beyond Balatro and Taking Risks: Why Playstack Doesn’t Want a 100% Hit Rate

Playstack, an indie game publisher celebrating its tenth anniversary, maintains a strategic philosophy that prioritizes creative risk-taking over achieving a perfect commercial success rate.

  • Playstack maintains an 85% success rate for its published titles, including hits like Balatro, Abiotic Factor, the Mortal Shell series, and The Case of the Golden Idol.
  • CEO Harvey Elliott intentionally avoids a 100% hit rate, arguing that such a metric would indicate the company is avoiding necessary creative risks and filtering out potentially innovative projects.
  • Following the success of Balatro, Playstack has seen an influx of roguelike deckbuilder pitches, though the company remains committed to a diverse portfolio rather than specializing in a single genre.
The Game BusinessSep 2026
Cover of Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate
44 min
The Game Business44 min

Beyond Balatro: Why PlayStack doesn’t want a 100% hit rate

The modern gaming landscape is undergoing a fundamental shift where the traditional distinction between indie and AAA titles is becoming increasingly irrelevant.

  • PlayStack strategically avoids a 100% hit rate to ensure resources are available for experimental projects that push genre boundaries.
  • Maintaining an 85% profitability rate is the established benchmark for financial health at PlayStack.
  • The traditional distinction between indie and AAA titles is becoming irrelevant, with success now driven by authentic, passion-led experiences rather than budget size.
The Game BusinessSep 2026
Cover of August 2026’s Top New PC & Console Games
Article

August 2026’s Top New PC & Console Games

This analysis provides a comprehensive overview of the PC and console gaming market for August 2026, focusing on top-performing titles, industry trends, and platform-specific developments.

  • In August 2026, the top-selling new PC games by units on Steam included 'How To Fish' (over 6.3 million units at $5-$7) and 'Big Walk' (over 1.6 million units at $15-$20).
  • Steam's overall revenue for August 2026 was dominated by free-to-play titles, with Counter-Strike 2 at $131 million, Apex Legends at $89 million, and DOTA 2 at $61 million.
  • Notable indie standouts in August 2026 on Steam were 'Iron Nest' (650k units at $15-$20) and 'ReStory' (almost 500k units at $18-$20).
GameDiscoverCoSep 2026
Cover of Mortal Shell 2: Sales Performance and Market Analysis
Article

Mortal Shell 2: Sales Performance and Market Analysis

Mortal Shell 2 achieved a strong commercial debut, selling 510,000 copies within its opening weekend following its August 20, 2026, release.

  • Mortal Shell 2 sold 510,000 units in its opening weekend (August 20–24, 2026), generating $23 million in gross revenue.
  • The game's player base is split across platforms as 57.6% Steam, 33.8% PS5, and 8.6% Xbox, with Steam revenue accounting for 51.8% of the total.
  • A pre-launch demo played by nearly 1 million users served as a primary driver for sales, with approximately one-third of the full game's player base having engaged with the demo first.
Alinea AnalyticsAug 2026
Cover of Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold
Article

Stellar Blade Is a Steam Hit as Discounted Legacy Games Return to the Fold

The recent Steam launch of Stellar Blade serves as a primary case study for the commercial viability of PlayStation-published titles on PC.

  • Stellar Blade has become the fastest-selling PlayStation-published single-player game on Steam to date, outperforming the launch-aligned performance of titles like God of War, The Last of Us, and Spider-Man.
  • The Steam launch of Stellar Blade triggered a secondary sales boost on PS5, resulting in an additional 50,000 copies sold at full price, the platform's highest weekly increase since November 2024.
  • Shift Up successfully drove Stellar Blade's performance in China through targeted strategies, including full lip-sync dubbing, localized pricing of approximately $37, and extensive marketing on platforms like Bilibili.
Alinea AnalyticsJun 2025
Cover of Last Week's Biggest Games on Steam: Week 24
Article

Last Week's Biggest Games on Steam: Week 24

The Steam market performance for week 24 of 2025 highlights a dual-track landscape defined by high-profile new releases and the strategic use of aggressive discounting to revitalize legacy titles.

  • Stellar Blade dominated Steam in week 24 with 527,000 copies sold, driven heavily by the Chinese market which accounts for 56% of its total Steam audience.
  • Dune: Awakening secured the second spot with 271,000 copies sold and maintains strong player retention with over 300,000 daily active users.
  • Deep discounting remains a primary driver for legacy title performance, as seen with Mortal Shell selling 121,000 copies after a price drop to $1.50 and This War of Mine selling 86,000 copies at a $1 price point.
Alinea AnalyticsJun 2025
Cover of Balatro Reached Profitability in Just 1 Hour, Becoming Fastest-Selling Game in PlayStack’s Portfolio
Article

Balatro Reached Profitability in Just 1 Hour, Becoming Fastest-Selling Game in PlayStack’s Portfolio

The poker-themed roguelike Balatro has achieved significant commercial success, establishing itself as the fastest-selling title in publisher PlayStack’s portfolio.

  • Balatro achieved profitability within one hour of its February 20, 2024, release and generated over $1 million in gross revenue within the first eight hours.
  • The game sold more than 250,000 copies across PC, PlayStation, Xbox, and Nintendo Switch within its first 72 hours on the market.
  • Balatro is the fastest-selling title in publisher PlayStack’s portfolio, significantly outperforming previous releases such as Mortal Shell and The Case of the Golden Idol.
Game World ObserverFeb 2024