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MLB The Show 26

Game

9 documents in the library are about MLB The Show 26, from writers such as Alinea Analytics, Circana and GameDev Reports. Each has a summary and key insights with the page they come from.

Documents
9
newest 13 Oct 2026

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The documents about MLB The Show 26 on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

Documents about MLB The Show 26

Cover of Top-Grossing First-Party Games: 2026
Article

Top-Grossing First-Party Games: 2026

This analysis provides a performance overview of top-grossing first-party titles from Sony and Microsoft for 2026, utilizing proprietary estimates across Steam, Xbox, and PlayStation platforms.

  • Xbox’s Forza Horizon 6 is the top-grossing first-party title, generating $579.2M in revenue from 8.8M copies sold, with 56.7% of revenue coming from Xbox platforms.
  • PlayStation’s Wolverine generated $192.9M in revenue from 2.5M copies sold since its launch one month ago, maintaining a high player rating of 4.7/5 despite critical reception.
  • MLB The Show 26 generated $192.7M in revenue, a 23% increase over the previous installment, with Xbox accounting for 48% of total revenue due to a strategy of transitioning former Game Pass users to full-price purchases.
Alinea AnalyticsOct 2026
Cover of Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker
Article

Hearth & Hamlet’s ~100k & the Rise of the Bite-Sized Clicker

The gaming industry is currently witnessing a significant shift toward "bite-sized" incremental games, a trend characterized by low price points, strong progression loops, and finite, accessible gameplay.

  • The incremental game genre is seeing a surge on Steam, characterized by low-cost, bite-sized titles that prioritize active, distilled gameplay loops over traditional idle mechanics.
  • Hearth & Hamlet, a $8 medieval city-builder clicker, achieved approximately 100,000 units sold in its first nine days, with the U.S. (23%), China (14.5%), and Germany (13%) serving as its top markets.
  • Recent indie incremental hits demonstrate high commercial viability, such as 'Bills Must Be Paid' ($7) with an estimated 420,000 units sold and 'Sir, We Have An Orc Problem' ($10) with 230,000 units sold.
Game Discovery NowAug 2026
Cover of US Gaming Market June 2026: Market Decline Analysis
Article

US Gaming Market June 2026: Market Decline Analysis

The United States gaming market experienced a significant contraction in June 2026, marking the first year-over-year decline in twelve months.

  • The US gaming market experienced its first decline in a year during June 2026, with total spending on games, hardware, and accessories falling 21% year-over-year to $4.49 billion.
  • Gaming hardware sales saw the sharpest decline, dropping 62% to $383 million, largely driven by a 79% decrease in Nintendo Switch 2 sales compared to its launch period in June 2025.
  • While Nintendo Switch 2 and PlayStation 5 hardware sales fell by 79% and 19% respectively, Xbox Series hardware bucked the trend with sales more than doubling.
Game World ObserverJul 2026
Cover of Alinea Analytics: PlayStation Studios Performance Review 2026
Article

Alinea Analytics: PlayStation Studios Performance Review 2026

This performance review evaluates the commercial success of six PlayStation Studios titles released between mid-2025 and early 2026.

  • Ghost of Yotei, launched October 2, 2025, has been a significant success for PlayStation, selling 4.8 million copies and generating almost $350 million in revenue on PS5 alone.
  • Death Stranding 2: On the Beach, a second-party title, sold 1.7 million copies on PS5 ($116M revenue) and an additional 600,000 copies ($35M revenue) after its PC port on March 19, 2026, bringing its total to 2.3 million copies and $150 million.
  • The release of PC ports for games like Death Stranding 2 and Stellar Blade has shown a positive spillover effect, boosting sales on PS5, even without discounts in some cases, by increasing cross-platform marketing visibility.
Alinea AnalyticsJun 2026
Cover of The U.S. Gaming Market: April 2026
Article

The U.S. Gaming Market: April 2026

The April 2026 U.S. gaming market generated $4.256 billion in revenue, a 3% year-over-year increase that places the first four months of 2026 five percent ahead of the same period in 2025.

  • The U.S. gaming market generated $4.256 billion in April 2026, marking a 3% year-over-year increase and keeping the year-to-date performance 5% ahead of 2025.
  • Hardware revenue surged 34% to $261 million, primarily driven by the strong launch performance of the Nintendo Switch 2, which led both unit and revenue sales for the month.
  • Physical game sales experienced a significant rebound, rising 44% year-over-year in April to $96 million, contributing to a 9% year-to-date increase.
CircanaMay 2026
Article

Weekly Gaming Reports Recap: April 13 - April 17, 2026

This industry update synthesizes key performance metrics and market trends across the mobile, PC, console, and Roblox sectors for the period spanning 2025 through early 2026.

  • Mobile gaming revenue plateaued in 2025 with $81.8 billion in in-app purchases, representing 55% of total industry revenue despite only 1% growth in global session counts.
  • Roblox bookings surged 55% to $6.8 billion in 2025 with 126.5 million daily active users, though the ecosystem remains highly concentrated with three games accounting for over 70% of visits among the top 10 titles.
  • Mobile marketing costs have spiked, with global Cost per Install (CPI) rising 30% year-over-year to $0.56 and the median paid-to-organic install ratio increasing by 61%.
GameDev ReportsApr 2026
Article

March's Top New PC/Console Games; Steam's Wishlist Email Changes

This analysis examines the performance of major PC and console game releases during March 2026, while providing technical context regarding recent updates to Steam’s wishlist notification reporting.

  • Slay The Spire 2 led March 2026 PC sales with over 5 million units sold and $110 million in gross revenue.
  • Pokémon Pokopia drove a 154% month-on-month sales increase for the Nintendo Switch in the UK, selling 2.2 million units in its first four days.
  • Crimson Desert achieved over 3 million units sold across PC and console platforms, while Marathon reached 1.3 million lifetime units.
GameDiscoverCoApr 2026
Cover of March 2026’s Top PlayStation Games
Article

March 2026’s Top PlayStation Games

This analysis examines the performance of top-selling PlayStation titles during March 2026, utilizing proprietary sales and engagement estimates to evaluate market trends.

  • Resident Evil Requiem generated $200 million in gross revenue on PS5, outperforming its $167 million revenue on Steam despite higher unit sales on the PC platform.
  • EA FC 26 maintains a massive footprint on PlayStation, which accounts for 70% of its 25 million total players and 80% of its 5 million daily active users.
  • Crimson Desert has generated $200 million in total gross revenue across platforms, with $75 million attributed to PS5 sales, defying initial market skepticism.
Alinea AnalyticsApr 2026
Article

My Kids Interviewed PlayStation About MLB The Show

This account details a unique, child-led interview with Ramone Russell, the director of product communications for Sony PlayStation’s MLB The Show series, conducted ahead of the March 2026 release of MLB The Show 26.

  • MLB The Show 26, scheduled for release in March 2026, features a revamped 'Road to the Show' career mode that includes expanded college integration and structured objectives for Hall of Fame progression.
  • The development team has implemented a smarter CPU logic designed to mimic human playstyles, specifically addressing player feedback regarding unrealistic lead collapses during simulated segments.
  • Sony PlayStation selects cover athletes for the MLB The Show franchise based on their narrative impact and role as sport ambassadors rather than strictly on statistical performance.
Game FileMar 2026