This industry update synthesizes key performance metrics and market trends across the mobile, PC, console, and Roblox sectors for the period spanning 2025 through early 2026. The analysis draws from aggregated data sets provided by Adjust, GameDiscoverCo, and Newzoo, offering a comprehensive look at global gaming behaviors, monetization strategies, and platform-specific growth.
The mobile gaming sector, which accounted for 55% of total industry revenue in 2025, shows signs of maturation as growth in in-app purchase revenue, totaling $81.8 billion, begins to plateau. While global session counts grew by 1%, regional performance diverged, with the MENA region showing notable growth in both installs and sessions. Marketing costs rose significantly, with global Cost per Install (CPI) increasing by 30% year-over-year to $0.56, and the median paid-to-organic install ratio climbing by 61%. Advertisers are responding by consolidating their efforts, as the average number of ad partners per app declined from 6 to 5.3, reflecting a strategic shift toward high-LTV channels.
In the PC and console space, March 2026 was defined by high-profile releases. Slay the Spire 2 emerged as a dominant performer, selling over 5 million units on Steam, while Crimson Desert demonstrated strong cross-platform appeal with over 3 million total sales. Console-specific data highlights the continued dominance of established franchises, such as MLB The Show 26 and Pokémon Pokopia, though some titles faced challenges in achieving global traction across diverse geographic markets.
Roblox experienced significant expansion in 2025, with total bookings rising 55% to $6.8 billion and daily active users reaching 126.5 million. The platform’s ecosystem is increasingly characterized by high audience concentration; by the end of 2025, three games accounted for over 70% of all visits among the top 10 titles. While the platform facilitates massive scale, it also exhibits high volatility, as record-breaking titles often face rapid declines in engagement shortly after their peak.