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Marvel's Spider-Man

Game40 documents

40 documents in the library are about Marvel's Spider-Man, from writers such as Game Developers Conference, Alinea Analytics and GameDiscoverCo, the newest from 2026. Each has a summary and key insights with the page they come from.

Marvel's Spider-Man cover

Starring the world’s most iconic Super Hero, Spider-Man features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also introducing elements never-before-seen in a Spider-Man game. From traversing with parkour and utilizing the environment, to new combat and blockbuster set pieces, it’s Spider-Man unlike any you’ve played before.

Released
Sep 7, 2018
Developer
Insomniac Games
Publisher
Sony Interactive Entertainment
Genres
Hack and slash/Beat 'em up, Adventure
Platforms
PlayStation 4

Game data from IGDB.com

Key figures

  • Marvel’s Spider-Man 2 saw a resurgence in engagement following a movie premiere, with daily players exceeding 1 million for the first time since 2023 and total lifetime sales reaching 18.2 million units.

    GameDev Reports, 2026 · Games and Numbers: August 12 — August 25, 2026

  • Marvel's Spider-Man is Sony's largest franchise by copies sold in 2026, representing roughly 14% of all copies, closely followed by the Ghost games (Ghost of Tsushima and Ghost of Yotei) with a similar share from only two titles.

    Alinea Analytics, 2026 · PlayStation First-Party Sales: 2026 Analysis

  • Assassin’s Creed Mirage generated 5 million hours watched and 114,000 peak viewers during its first week, though it underperformed compared to larger-scale titles like Starfield (27.9 million hours) and Marvel’s Spider-Man 2 (11.2 million hours).

    Stream Hatchet, 2024 · The Assassin’s Creed Franchise on Live Streaming

  • Horizon Zero Dawn remains a major revenue driver with over $124 million in sales, followed by strong performances from God of War and Marvel’s Spider-Man.

    Game World Observer, 2024 · PlayStation’s PC Revenue: Performance Analysis

  • Marvel’s Spider-Man Remastered is projected to reach 5 to 10 million units in long-term PC sales, highlighting the strong market potential for high-quality console-to-PC conversions.

    GameDiscoverCo, 2024 · Plus: Next Week Is Massive on Steam, Folks!

Documents about Marvel's Spider-Man

Cover of Games and Numbers: August 12 — August 25, 2026
Article

Games and Numbers: August 12 — August 25, 2026

This bi-weekly industry update provides a snapshot of performance milestones for various PC, console, and mobile titles between August 12 and August 25, 2026.

  • GTA VI has generated $446 million in revenue from 4.55 million pre-orders, with 90% of buyers opting for the $100 Ultimate Edition and 77% of orders originating on PS5.
  • Meccha Chameleon achieved 20 million copies sold within two months of its release on Steam.
  • ARC Raiders has reached 16.3 million units sold since its October 2025 launch, generating approximately $551 million in total revenue.
GameDev ReportsAug 2026
Cover of Halo: Campaign Evolved Sales Performance Analysis
Article

Halo: Campaign Evolved Sales Performance Analysis

The release of Halo: Campaign Evolved has yielded underwhelming commercial results, totaling 1.2 million copies sold and $67 million in gross revenue within its first two weeks.

  • Halo: Campaign Evolved has sold 1.2 million copies globally, with 544,000 units sold on PlayStation and 232,000 on Steam.
  • The title saw 2.1 million players access the game via Xbox Game Pass, while fewer than 600,000 users purchased the $20 premium early-access pass.
  • Steam sales were hindered by the $50 price point of Campaign Evolved, which competes against the more comprehensive Halo: The Master Chief Collection, currently priced at $40.
Alinea AnalyticsAug 2026
Cover of PlayStation First-Party Sales: 2026 Analysis
Article

PlayStation First-Party Sales: 2026 Analysis

The 2026 performance of PlayStation first-party software reveals a significant shift in industry dynamics, where long-term catalogue sales are increasingly outpacing new releases.

  • Sony's first- and second-party game sales on PlayStation in 2026 (since the start of the year) totaled approximately 10 million copies, with only 16% coming from games launched in 2026; the majority (84%) were from its back catalog.
  • The pre-2020 game catalog accounts for a significant 23.3% of all copies sold in 2026, indicating the enduring value of older titles.
  • Marvel's Spider-Man is Sony's largest franchise by copies sold in 2026, representing roughly 14% of all copies, closely followed by the Ghost games (Ghost of Tsushima and Ghost of Yotei) with a similar share from only two titles.
Alinea AnalyticsJun 2026
Cover of January PlayStation Sales Report: 2026
Article

January PlayStation Sales Report: 2026

The January 2026 PlayStation sales analysis highlights a market defined by the dominance of annual sports franchises, the sustained performance of legacy intellectual property, and the successful transition of casual players to the current hardware generation.

  • ARC Raiders continues to dominate, selling 938,000 units on PlayStation in January and reaching over 15 million total copies sold across all platforms.
  • FC 26 maintains a massive PlayStation player base of 15.4 million, with 86% of its users now on PS5, signaling a significant shift of casual players from the PS4 generation.
  • Ghost of Yotei has become a major first-party success for Sony with 4 million units sold to date, outperforming Ghost of Tsushima's performance over the same period.
Alinea AnalyticsFeb 2026
Cover of Alinea Analytics: Our Most Requested Estimates
Article

Alinea Analytics: Our Most Requested Estimates

Alinea Analytics provides market intelligence for the video game industry, focusing on sales and engagement estimates across PC, PlayStation, and Xbox platforms.

  • Alinea Analytics maintains a 10% margin of error for PC sales estimates based on an analysis of 754 publicly reported milestones.
  • Recent accuracy checks against publisher-reported figures show high precision, including a 0.1% variance for Nexon's 'ARC Raiders' (4M reported) and a 0.2% variance for CD Projekt's 'Cyberpunk 2077' (35M reported).
  • Bloodborne has reached 16M total players, with 9.3M copies sold on PlayStation and nearly 7M additional users accessing the title via PlayStation Plus.
Alinea AnalyticsNov 2025
Cover of The Top-Selling PlayStation Games on Steam
Article

The Top-Selling PlayStation Games on Steam

PlayStation Studios has established a significant presence on Steam, generating over $1.5 billion in gross revenue across its portfolio of PC ports.

  • PlayStation Studios games on Steam have generated over $1.5 billion in gross revenue, with Sony retaining approximately $1.2 billion after Valve’s platform commission.
  • Helldivers 2 is PlayStation’s most successful PC title, selling 12.7 million copies and generating $400 million in gross revenue, significantly outperforming its console sales.
  • The novelty of PlayStation exclusives on Steam is fading, as sequels like God of War Ragnarök and Marvel’s Spider-Man 2 have sold less than half the copies of their predecessors within equivalent timeframes.
Alinea AnalyticsNov 2025
Article

What Sony's Results Mean for PlayStation's Future

Sony’s Q3 FY2023 financial results indicate a strategic shift for the PlayStation brand as the PlayStation 5 enters the latter half of its lifecycle.

  • Sony has lowered its fiscal year PS5 sales forecast from 25 million to 21 million units, signaling a gradual decline in hardware sales as the console enters the latter half of its lifecycle.
  • Operating profit for the PlayStation division dropped 26%, the lowest of the PS5 era, prompting a strategic pivot toward multiplatform releases to improve margins.
  • Sony will not release any major existing franchise titles until at least April 2025, creating a significant content gap for the platform.
GameDiscoverCoApr 2025
Cover of Top 10 New Releases on Steam: January 2025
Article

Top 10 New Releases on Steam: January 2025

The January 2025 Steam market landscape demonstrates a strong trend of Japanese publishers successfully transitioning high-profile console titles to the PC platform.

  • Koei Tecmo’s Dynasty Warriors: Origins led January 2025 Steam releases with $21.2 million in debut month revenue.
  • Final Fantasy VII Rebirth generated $18.9 million in its January Steam debut, contributing to a total estimated franchise sales volume of over 3.5 million copies across PlayStation and Steam.
  • Assetto Corsa EVO generated $8.5 million in revenue during its January Early Access launch period.
Alinea AnalyticsFeb 2025
Cover of The Assassin’s Creed Franchise on Live Streaming
Article

The Assassin’s Creed Franchise on Live Streaming

The Assassin’s Creed franchise maintains its relevance in the modern gaming landscape by continuously evolving its gameplay mechanics and settings to capture audience interest.

  • Assassin’s Creed Valhalla remains the franchise's viewership peak, driving monthly hours watched to 30.1 million, likely due to its open-world RPG format and popular Norse setting.
  • Assassin’s Creed Mirage generated 5 million hours watched and 114,000 peak viewers during its first week, though it underperformed compared to larger-scale titles like Starfield (27.9 million hours) and Marvel’s Spider-Man 2 (11.2 million hours).
  • Pre-release interest for Assassin’s Creed Shadows is high, with 199,000 chat mentions on Twitch, bolstered by a 7,100-mention trailer release in May and a 5,800-mention gameplay demo in June.
Stream HatchetJul 2024
Cover of Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'
64 min
Game Developers Conference64 min

Thwips and Hugs: The Animation of 'Marvel's Spider-Man 2'

Insomniac Games approaches the development of Marvel’s Spider-Man 2 through a performance-first philosophy that prioritizes actor-driven movement and iterative collaboration over rigid pre-planning.

  • Insomniac Games utilized the PlayStation 5's high-speed SSD to enable seamless transitions during the Sandman boss fight, streaming open-world assets like pedestrians and traffic in real-time to maintain gameplay continuity during large-scale cinematic sequences.
  • To ensure authentic American Sign Language (ASL) representation, the team employed deaf body doubles and interpreters on set, allowing actors to perform signing sequences while maintaining eye contact and physical alignment with their scene partners.
  • Performance capture for complex combat sequences involved using multiple stunt actors to mirror main cast members, which allowed the team to capture cleaner data by avoiding gravity-related constraints and providing multiple variations for animation selection.
Game Developers ConferenceJul 2024
Cover of PlayStation’s PC Revenue: Performance Analysis
Article

PlayStation’s PC Revenue: Performance Analysis

Sony’s strategic expansion into the PC market has yielded significant financial returns, with total revenue from PC releases estimated at $830 million since August 2020.

  • Sony has generated an estimated $830 million in PC revenue across 14 titles since August 2020, with over 28 million units sold on Steam.
  • Helldivers 2 is the company's top-performing PC title, accounting for approximately 34% of total PC revenue with $282 million in earnings.
  • Fiscal year 2023 PC earnings significantly outpaced the previous year, demonstrating a clear upward trajectory for Sony's multi-platform strategy.
Game World ObserverJun 2024
Article

Palworld Sold a Million Copies… Already?

The primary focus of this analysis is the unprecedented commercial breakout of Palworld and a broader examination of current sales trends across PC and console platforms during the third week of January 2024.

  • Palworld achieved over one million Steam sales in its debut window, significantly outperforming initial projections of 200,000 to 300,000 units.
  • The success of Palworld was driven by a genre mash-up of creature collection and survival crafting, supported by an influencer campaign that peaked at 400,000 concurrent Twitch viewers.
  • Palworld reached 370,000 concurrent players on Steam despite technical issues and controversy surrounding its creature designs.
GameDiscoverCoApr 2024

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