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Keeper

GameBy Double Fine

Documents about Keeper

Cover of Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048
71 min
Thomas Brush71 min

Fredrik Präntare: How He Sold Millions Of Copies, Solo Dev vs. Team, 3 Years On 1 Game | Ep. #048

The commercial success of the sandbox title Core Keeper, which has surpassed four million copies sold, serves as a case study for the transition from solo development to large-scale studio management.

  • Core Keeper has achieved significant commercial success with over four million copies sold, validating a development strategy that scales from a solo creator to a 40-person remote team.
  • The studio maintains a flat organizational structure and recruits talent through long-term academic and online networks rather than traditional industry hiring pipelines.
  • Publisher partnerships were leveraged to fund team salaries, allowing the studio to maintain lean operations during the critical early phases of development.
Thomas BrushJul 2025
Cover of Enad Global 7 Interim Report: Jul–Sep 2024
Financial report33 pages

Enad Global 7 Interim Report: Jul–Sep 2024

Enad Global 7 navigated a complex third quarter in 2024, characterized by a strategic pivot toward long-term operational efficiency despite immediate financial headwinds.

  • Enad Global 7 reported a 10% year-over-year revenue decline to SEK 465.7 million for Q3 2024, resulting in a net loss of SEK 29.2 million.
  • Management initiated a restructuring program including the closure of select offices and a workforce reduction of approximately 100 employees to achieve SEK 63 million in annual cost savings.
  • The company lowered its full-year adjusted EBITDA margin expectation to 20% while maintaining a full-year revenue target of SEK 1.8 billion.
Enad Global 7 ABNov 2024
Cover of Enad Global 7 Interim Report: Apr-Jun 2023
Financial report30 pages

Enad Global 7 Interim Report: Apr-Jun 2023

Enad Global 7 demonstrated a robust financial recovery during the second quarter of 2023, characterized by a shift toward profitability and improved operational efficiency.

  • Enad Global 7 shifted to profitability in the first half of 2023, reporting a net profit of SEK 89.7 million compared to a net loss during the same period in 2022.
  • The company achieved a 4.3% year-over-year revenue increase to SEK 482.9 million in Q2 2023, driven by strong performance from titles including My Singing Monsters, Core Keeper, and Shadows of Doubt.
  • Adjusted EBITDA rose 34.4% to SEK 113.3 million, representing a 23.5% margin for the quarter.
Enad Global 7 ABAug 2023
Article

Why Demos Don’t Hurt Your Visibility

The primary purpose of this analysis is to debunk the long-standing industry belief that game demos negatively impact sales by satisfying consumer curiosity prematurely.

  • Demos function as essential marketing assets that unlock visibility through streamers and festivals, rather than serving as simple trial versions for individual players.
  • Keeping a demo live indefinitely is critical because streamers often discover games organically weeks or months after initial outreach or festival exposure.
  • Data from games like Mob Factory shows that releasing a demo can trigger immediate, significant spikes in wishlists driven by streamer coverage.
How To Market A GameMar 2023
Article

6 Interesting Lessons from the Dome Keeper Launch

The successful launch of the indie title Dome Keeper provides several strategic insights for developers navigating the Steam marketplace.

  • Gamers prioritize specific genres over developer loyalty, meaning success in one title rarely drives sales for a developer's previous games in different genres.
  • Publishers do not view early Steam 'Coming Soon' pages as a deal-breaker; they prefer developers to build community excitement and gather feedback as early as possible.
  • Previous commercial failures are not a red flag to publishers, as they demonstrate that a developer has successfully navigated the shipping process.
How To Market A GameOct 2022
Cover of How Indie Roguelike Miner Dome Keeper Generated $1 Million at Launch
Article

How Indie Roguelike Miner Dome Keeper Generated $1 Million at Launch

The indie roguelike miner Dome Keeper achieved significant commercial success upon its September 2022 release on Steam, generating $1 million in revenue shortly after launch.

  • Dome Keeper generated $1 million in revenue shortly after its September 2022 launch on Steam and reached profitability within hours.
  • The game secured nearly 200,000 wishlists prior to release, driven largely by an active demo that maintained an average playtime of 90 minutes.
  • The development team, Bippinbits, refined their skills through 14 smaller itch.io titles and validated the core gameplay loop through an initial game jam entry.
Game World ObserverOct 2022
Article

How Dome Keeper Achieved a Million Dollar Launch

The success of the indie title Dome Keeper, which generated $1 million in revenue within its first day of release, serves as a case study for effective game development and marketing strategies.

  • Dome Keeper achieved $1 million in revenue on its first day of launch, driven by a pre-launch accumulation of over 189,000 wishlists.
  • A high-performing demo is a primary growth catalyst; Dome Keeper's demo achieved a 1.5-hour median playtime, which is significantly higher than the typical 25-minute industry average.
  • Organic streamer interest created a 'rolling wave' of visibility that generated 40,000 wishlists in the first month alone, triggering Steam's Discovery queue to amplify reach.
How To Market A GameOct 2022
Article

Plus: A Game Hype Showdown – Vampires or Cute Kitties

Analyzing Steam’s descriptive tagging system reveals a distinct performance gap between different thematic aesthetics, specifically comparing the "Vampires" and "Cats" tags.

  • Steam games tagged 'Vampires' significantly outperform those tagged 'Cats,' ranking #139 versus #233 in median Hype score and featuring more than double the number of titles with over 5,000 followers.
  • Bonelab achieved the second-largest paid VR-only debut in Steam history, reaching approximately 12,000 concurrent users.
  • Dome Keeper reached $1 million in gross revenue shortly after its launch, demonstrating strong performance for indie titles alongside space strategy game Terra Invicta.
GameDiscoverCoSep 2022
Cover of Enad Global 7 Interim Report: April–June 2022
Financial report27 pages

Enad Global 7 Interim Report: April–June 2022

Enad Global 7 demonstrated significant top-line expansion during the second quarter of 2022, achieving net revenue of SEK 462.8 million.

  • Enad Global 7 reported a net loss of SEK 1,269.3 million for the first half of 2022, driven primarily by a SEK 1,062.5 million loss from the divestment of its Russian subsidiary, Innova, and a SEK 221.6 million write-down from a cancelled Marvel-licensed project.
  • Net revenue for Q2 2022 reached SEK 462.8 million, representing a 48.8% year-over-year increase fueled by organic growth and the performance of titles like Core Keeper.
  • Total net revenue for the first half of 2022 was SEK 862.4 million, up from SEK 614.7 million during the same period in 2021.
Enad Global 7 ABAug 2022
Article

How One of Sokpop's Almost 100 Steam Games Became a Big Hit

The Dutch developer group Sokpop Collective demonstrates a high-volume production model that challenges traditional game industry timelines.

  • Sokpop Collective’s high-volume model, producing roughly 12 games annually, led to the breakout success of Stacklands, which sold over 450,000 copies on Steam within months of its April 2022 launch.
  • Stacklands achieved significant international reach, with China accounting for 32% of total sales and the United States accounting for 24%.
  • The success of a single hit can drive portfolio-wide revenue, as evidenced by 1,200 units sold of a $200 bundle containing nearly 100 Sokpop titles.
GameDiscoverCoJun 2022
Cover of Enad Global 7 Interim Report: January-March 2022
Financial report28 pages

Enad Global 7 Interim Report: January-March 2022

Enad Global 7 demonstrated significant financial momentum during the first quarter of 2022, achieving net revenue of SEK 452.2 million.

  • Enad Global 7 reported Q1 2022 net revenue of SEK 452.2 million, a 49% increase year-over-year, with an adjusted EBITDA of SEK 112.6 million.
  • The company is divesting its Innova subsidiary and discontinuing the Marvel project to mitigate geopolitical risk and streamline operations, resulting in a SEK 230 million write-down for Q2.
  • Management maintains a full-year 2022 revenue guidance of SEK 1.6 to 1.7 billion despite the strategic portfolio realignment.
Enad Global 7 ABMay 2022
Cover of Plus: Eureka, Some New Indie Hits (Finally!)
Article

Plus: Eureka, Some New Indie Hits (Finally!)

Mid-March 2022 marked a significant recovery for indie game debuts on Steam following a stagnant February.

  • Indie game launches on Steam recovered in mid-March 2022 after a stagnant February, which saw only five games reach 1,000 reviews in their first week compared to twelve in January.
  • Core Keeper emerged as a top performer, selling over 100,000 units in its first two days and reaching a peak of 22,000 concurrent users.
  • Market success for indie titles is currently driven by genre gaps, strong art direction, and high engagement from the streaming community.
GameDiscoverCoMar 2022