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Keeper

GameBy Double Fine

Documents about Keeper

Article

Plus: Tunic, Persona & ANNO Mutationem Top This Week's Debuts

This analysis evaluates the market performance and conversion of high-hype video game debuts across Steam, Xbox, PlayStation, Nintendo Switch, and the Epic Games Store for mid-March 2022.

  • Core Keeper remains the top-performing title of March 2022, consistently outselling newer high-profile releases in the U.S. market.
  • Indie title Tunic achieved nearly 2,000 concurrent users (CCUs) on Steam despite a simultaneous Day 1 launch on Xbox Game Pass.
  • Persona 4 Arena Ultimax reached 7,000 peak CCUs on Steam, though its performance was hindered by technical issues typical of Japanese console-to-PC ports.
GameDiscoverCoMar 2022
Cover of Got Games on Your Apple Watch? PG Connects Digital #2
29 min
PocketGamer.biz29 min

Got Games on Your Apple Watch? PG Connects Digital #2

Abylight Studios, a Barcelona-based developer established in 2004, highlights the potential for high-quality 3D gaming on the Apple Watch through the development of their title, Mind Keeper: The Lurking Fear.

  • The Apple Watch represents an underutilized market for standalone 3D gaming, offering indie developers a less crowded platform to reach dedicated audiences.
  • Abylight Studios developed the 'Providence Engine,' a custom lightweight visual editor, to bypass the limitations of standard tools like Unity when building for the Apple Watch.
  • Successful Apple Watch game design requires building standalone experiences that do not rely on an iPhone, specifically optimizing for the device's unique hardware constraints.
PocketGamer.bizAug 2020
Cover of Peter Molyneux Explains the Design of Black and White
65 min
Game Developers Conference65 min

Peter Molyneux Explains the Design of Black and White

The design philosophy behind Black & White centers on creating a deeply immersive, personality-driven god simulation that prioritizes emotional engagement over traditional mechanical difficulty.

  • The core design of Black & White prioritizes emotional engagement and player agency over traditional mechanical difficulty to evolve the god-game genre.
  • The game utilizes a minimalist, icon-free interface that relies on intuitive mouse gestures for navigation and spellcasting to maintain immersion.
  • The central companion creature functions as a learning entity that evolves its physical and behavioral traits based on the player's moral reinforcement and AI-driven mimicry.
Game Developers ConferenceAug 2017
Cover of DeNA Q1 FY2016 Operating Results
Financial report26 pages

DeNA Q1 FY2016 Operating Results

DeNA’s operating results for the first quarter of fiscal year 2016 demonstrate a period of solid progress toward profit growth, characterized by a 9% quarter-over-quarter revenue increase to 38.3 billion yen and an 83% year-over-year surge in operating profit to 7.4 billion yen.

  • DeNA reported a 9% quarter-over-quarter revenue increase to 38.3 billion yen and an 83% year-over-year surge in operating profit to 7.4 billion yen for Q1 FY2016.
  • The gaming segment remains the primary profit driver, focusing on long-term in-game operations for titles like Final Fantasy Record Keeper and Kinniku-man Muscle Shot.
  • The strategic partnership with Nintendo is set to expand in late 2016 with the launch of new mobile titles based on the Fire Emblem and Animal Crossing franchises.
DeNA Co.Aug 2016
Cover of Consolidated Financial Results for the Three-Month Period Ended June 30, 2015: Square Enix Holdings
Financial report11 pages

Consolidated Financial Results for the Three-Month Period Ended June 30, 2015: Square Enix Holdings

Square Enix Holdings reported strong financial growth for the three-month period ending June 30, 2015, driven primarily by the robust performance of its Digital Entertainment segment.

  • Square Enix reported strong Q1 growth for the period ending June 30, 2015, with net sales reaching ¥42,282 million (up 12.0% YoY) and operating income rising 56.1% to ¥7,912 million.
  • The Digital Entertainment segment, the company's primary revenue driver, saw net sales increase 29.2% to ¥30,297 million and operating income jump 81.6% to ¥8,191 million.
  • Digital Entertainment growth was fueled by strong performance in smartphone and PC browser titles like 'DRAGON QUEST MONSTERS SUPER LIGHT' and 'FINAL FANTASY RECORD KEEPER,' alongside steady results from 'FINAL FANTASY XIV' and 'DRAGON QUEST X'.
Square Enix HoldingsAug 2015
Cover of 10 top legal tips if you're making a F2P game
18 min
PocketGamer.biz18 min

10 top legal tips if you're making a F2P game

The free-to-play (F2P) gaming sector faces increasing legal scrutiny as regulators in the European Union and the United Kingdom prioritize consumer protection, particularly regarding children and the transparency of in-game monetization.

  • Regulators in the UK and EU are shifting from general consumer protection laws to specific enforcement actions targeting F2P monetization mechanics and game design transparency.
  • Marketing a game as 'free' is increasingly viewed by regulators as inherently misleading if the title contains in-app purchases.
  • Developers must separate transaction flows from core gameplay and provide clear, non-aggressive options for users to decline in-app purchases.
PocketGamer.bizMar 2015
Cover of In praise of EA's much maligned Dungeon Keeper
11 min
PocketGamer.biz11 min

In praise of EA's much maligned Dungeon Keeper

The free-to-play mobile reboot of the Dungeon Keeper franchise, despite receiving significant criticism at launch for its aggressive time-gating and monetization mechanics, offers a compelling long-term experience for players who engage with its core base-building systems.

  • The mobile reboot of Dungeon Keeper provides a deep, long-term strategic experience centered on base-building and defensive optimization that remains engaging for players after 11 months of consistent play.
  • The game's poor public reputation is primarily driven by high early-game friction and aggressive time-gating, which lead to significant player churn despite the depth of the core mechanics.
  • The builder system features diminishing returns on investment, where purchasing a third builder provides a 50% efficiency boost, while subsequent builder purchases offer progressively smaller marginal gains.
PocketGamer.bizJan 2015
Cover of South Park's demonisation of F2P: let's blame Dungeon Keeper
12 min
PocketGamer.biz12 min

South Park's demonisation of F2P: let's blame Dungeon Keeper

The mobile gaming industry in late 2014 remains characterized by a persistent, polarized debate regarding the ethics and quality of free-to-play (F2P) monetization models.

  • The mobile gaming industry is undergoing a structural shift toward service-oriented, co-development partnerships, exemplified by Scopely’s $35 million funding round.
  • German developers are successfully transitioning from browser and PC markets to mobile, with Goodgame Studios scaling its workforce to 1,000 employees.
  • Public perception of free-to-play (F2P) monetization remains polarized, with the 2014 mobile iteration of Dungeon Keeper serving as the primary symbol for criticisms regarding aggressive timers and exploitative mechanics.
PocketGamer.bizNov 2014
Cover of Moneti$er: Comparing the load times of F2P mobile games
12 min
PocketGamer.biz12 min

Moneti$er: Comparing the load times of F2P mobile games

This analysis examines the impact of boot times on user engagement within the free-to-play (F2P) mobile gaming market.

  • Rapid boot times are directly correlated with higher session frequency in F2P mobile games, particularly for casual and resource-management titles.
  • Minimizing the time between app launch and gameplay is a critical factor for user retention, as short-burst players are sensitive to entry barriers.
  • Boom Beach and Royal Revolt 2 serve as industry benchmarks for high-performance, near-instant access, whereas Dungeon Keeper and FarmVille 2 exhibit poor user experience due to prolonged loading.
PocketGamer.bizMay 2014
Cover of Recap: Hamburg Games Conference 2023
Article

Recap: Hamburg Games Conference 2023

The 2023 Hamburg Games Conference served as a pivotal nexus for the international gaming sector, successfully transitioning back to a fully in-person format.

  • The 2023 Hamburg Games Conference hosted 500 business professionals from 25 countries and 600 public attendees, re-establishing the city as a primary European hub for game development.
  • The event facilitated 300 structured business meetings focused on navigating modern financial complexities, including investment strategies, M&A trends, and diverse funding mechanisms.
  • Industry experts utilized the commercial success of titles like Dome Keeper and Stumble Guys to demonstrate effective growth trajectories and viability for independent projects.
Gamecity Hamburg