Skip to main content

June's Journey

Game

Documents about June's Journey

Article

Playtika Holding Corp. Third Quarter 2022 Financial Results

Playtika Holding Corp. reported its financial results for the third quarter of 2022, highlighting a period of strategic portfolio growth despite a slight decline in overall net income.

  • Playtika reported Q3 2022 revenue of $647.8 million, a 1.9% increase year-over-year, while net income declined to $68.2 million from $80.5 million in the prior year period.
  • The company's casual gaming portfolio grew 14.4% year-over-year and now accounts for 54.9% of total revenue, while the social casino portfolio declined by 10.2%.
  • Key casual titles showed strong growth, with June’s Journey up 32.5%, Bingo Blitz up 14.7%, and Solitaire Grand Harvest up 14.3%, contrasting with a 12.7% revenue decline for Slotomania.
PlaytikaNov 2022
Article

Playtika Holding Corp. Reports Second Quarter 2022 Results

Playtika Holding Corp. reported its financial results for the second quarter of 2022, highlighting a period of operational resilience and strategic growth despite a challenging economic environment.

  • Playtika reported Q2 2022 revenue of $659.6 million, remaining effectively flat compared to $659.2 million in the prior year period.
  • Net income declined significantly to $36.4 million in Q2 2022, down from $90.0 million in Q2 2021, while Adjusted EBITDA fell to $238.9 million from $264.4 million.
  • The company's Casual game portfolio grew 10.0% year-over-year and now accounts for 53.3% of total revenue.
PlaytikaAug 2022
Article

Playtika First Quarter 2022 Earnings Presentation

The Playtika first quarter 2022 earnings presentation outlines the company’s financial performance and strategic shift toward casual gaming.

  • Playtika reported Q1 2022 revenue of $639 million, representing a 6.0% year-over-year increase, while net income rose significantly to $83.2 million from $35.7 million in Q1 2021.
  • The company is shifting its revenue mix toward casual gaming, which grew 20.7% year-over-year and now accounts for 52.5% of total revenue, up from 45.8% in the prior-year period.
  • Direct-to-Consumer (DTC) platform revenue grew 31.5% year-over-year, increasing its share of total revenue to 22.5% compared to 18.1% in Q1 2021.
PlaytikaMay 2022
Article

Playtika Holding Corp. Q1 2022 Earnings Results

Playtika Holding Corp.’s first-quarter 2022 financial results demonstrate steady growth in the mobile gaming sector, characterized by a strategic shift toward casual gaming portfolios and enhanced monetization efforts.

  • Playtika reported Q1 2022 revenue of $676.9 million, representing a 6.0% year-over-year increase and a 4.3% sequential growth.
  • Net income rose significantly to $83.2 million in Q1 2022, compared to $35.7 million in the same period of 2021.
  • The casual gaming portfolio grew 20.7% year-over-year and now accounts for 52.5% of the company's total revenue.
PlaytikaMay 2022
Cover of Fireside Chat: Ad Monetisation - Best Practices with Wooga
28 min
PocketGamer.biz28 min

Fireside Chat: Ad Monetisation - Best Practices with Wooga

This discussion outlines best practices for mobile ad monetization, emphasizing the strategic balance between revenue generation and user experience.

  • Prioritize user engagement and retention over aggressive ad tactics to ensure long-term success in free-to-play titles.
  • Target an engagement rate where 80% to 90% of daily active users interact with at least one ad.
  • Implement a robust mediation strategy using three to five ad networks from the start to maximize fill rates and eCPMs.
PocketGamer.bizOct 2021
Cover of Rewarded Video Ad-placements: Interesting Implementations From Across the Market
Article

Rewarded Video Ad-placements: Interesting Implementations From Across the Market

The mobile gaming industry is increasingly adopting hybrid monetization models, integrating rewarded video advertisements into titles traditionally reliant on in-app purchases (IAP).

  • Rewarded video ads are increasingly integrated into top-grossing IAP-focused titles, such as competitive shooters and 4X strategy games, to diversify revenue streams despite industry shifts like post-IDFA targeting challenges.
  • Call of Duty: Mobile incentivizes ad engagement by offering double weapon XP for the next match and utilizing a milestone system that rewards players for cumulative ad views.
  • Dragon City Mobile utilizes a dedicated 'Dragon TV' building to host various ad placements, including premium currency rewards and live events that allow players to redeem ad-earned coins for exclusive characters.
GameRefineryAug 2021
Cover of June's Journey Monetization Model: Here's Why It Works
Article

June's Journey Monetization Model: Here's Why It Works

June’s Journey maintains a dominant position within the hidden object genre, having secured over $480 million in lifetime revenue through a sophisticated integration of core puzzle mechanics, world-building elements, and narrative-driven meta-layers.

  • June’s Journey has generated $480 million in lifetime revenue since its 2017 launch, with over 63 million total downloads.
  • The game utilizes a hybrid monetization model that prioritizes in-app purchases (IAP) for engaged players while using rewarded video ads to monetize the non-paying audience, aiming for a 30% contribution from ad revenue.
  • The economy is built on two currencies—diamonds and coins—with diamond packs priced from $1.99 to $99.99, aligning with industry standards to facilitate speed-ups for construction timers.
UdonisJul 2021
Cover of Casual Puzzle Category Review 2021
Report58 pages

Casual Puzzle Category Review 2021

The casual puzzle market experienced a period of significant expansion and structural transformation between 2020 and mid-2021, characterized by a 17% increase in monthly revenue and a surge in successful new releases.

  • The Puzzle & Decorate sub-genre has overtaken Classic Match-3 as the primary revenue driver, led by titles like Project Makeover and Royal Match that utilize narrative-driven 3D customization.
  • The Merge sub-genre is the fastest-growing segment, achieving a 498% four-year compound annual growth rate and a 44% revenue increase over 18 months.
  • Market consolidation remains high in the Puzzle & Decorate segment, where Playrix and AppLovin control 88% of total downloads and revenue.
Sensor TowerJul 2021
Cover of 2020 Predictions: Prepare to Crown the New King of Puzzle Games
Article

2020 Predictions: Prepare to Crown the New King of Puzzle Games

The mobile puzzle game sector stands as a dominant force in the digital economy, currently generating $4.5 billion in annual in-app purchase revenue.

  • The mobile puzzle genre generated $4.5 billion in in-app purchase (IAP) revenue in 2019, with Match-3 games accounting for $3.4 billion of that total.
  • Playrix is positioned to overtake King as the leader in the Match-3 category, driven by the shift toward 'Puzzle & Decorate' sub-genres and aggressive user acquisition spending that resulted in 308 million annual downloads.
  • Marketability has become the primary gatekeeper for scalability in the puzzle genre, forcing companies to prioritize vertical integration and M&A to secure traffic and audience fit.
Deconstructor of FunJan 2020
Cover of Mobile game live ops: Using proper frameworks
22 min
PocketGamer.biz22 min

Mobile game live ops: Using proper frameworks

Effective live operations in mobile gaming require structured frameworks to move beyond high-level key performance indicators and address fundamental gameplay issues.

  • Integrating player life cycles with compulsion loops allows developers to move beyond high-level KPIs and systematically identify specific gameplay engagement gaps.
  • Mapping player competence levels against feedback loops enables teams to deploy targeted features, such as task-based challenge systems, to address session-length deficiencies.
  • In the hidden-object game June’s Journey, the implementation of a multi-layered challenge system targeting session, daily, and weekly loops resulted in a 1.3 percentage point increase in day-seven retention.
PocketGamer.bizJun 2019
Cover of Playtika Holding Corp. Second Quarter 2025 Results
Financial report13 pages

Playtika Holding Corp. Second Quarter 2025 Results

Playtika Holding Corp. reports second-quarter 2025 results, highlighting a revenue of $696 million that fell 1.4% sequentially but rose 11.0% year-over-year, driven by a mix of direct-to-consumer (DTC) and third-party platform sales.

  • Playtika’s Q2 2025 revenue reached $696 million, marking an 11.0% year-over-year increase despite a 1.4% sequential decline.
  • Profitability faced significant pressure as GAAP net income dropped 61.7% year-over-year to $33.2 million, and adjusted net income plummeted 91.4% to $6.5 million.
  • The flagship title Slotomania experienced a sharp downturn, with revenue falling 22.7% sequentially and 35.4% year-over-year.
Playtika