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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Article

Top 10 Worldwide Mobile Games: June 2026

The mobile gaming market in June 2026 was defined by the strategic use of live operations, IP collaborations, and alignment with major real-world sporting events.

  • Global mobile game revenue reached $6.1 billion in June 2026, marking a 7% month-over-month decline, while total downloads fell 3.6% to 3.64 billion.
  • Whiteout Survival secured the top spot for worldwide revenue in June 2026, driven by a consistent calendar of in-app events like 'Children’s Day Surprise' and 'Frostdragon Tyrant'.
  • Roblox led global downloads in June 2026, leveraging a multi-IP activation strategy that included World Cup-themed experiences and fashion-focused events.
Sensor TowerJul 2026
Cover of Hero Esports CEO Uses Cannes Lions Stage to Pitch Esports’ Global Brand Appeal
Article

Hero Esports CEO Uses Cannes Lions Stage to Pitch Esports’ Global Brand Appeal

Hero Esports CEO Danny Tang utilized the 2026 Cannes Lions International Festival of Creativity to advocate for the integration of esports into mainstream global marketing and entertainment strategies.

  • Hero Esports CEO Danny Tang presented at Cannes Lions' LIONS Sport program, asserting esports' mainstream appeal to brands, investors, and media companies, emphasizing its role in reshaping the attention economy and popular culture.
  • A whitepaper, "The Esports Generation: Who They Are, and Why They Spend," co-published by Niko Partners, Hero Esports, and ESL FACEIT Group, estimates the global Gen Z esports audience at up to 400 million and the total esports audience at 640 million, with annual industry revenue around $3 billion.
  • Esports events are demonstrating significant scale, exemplified by the 2025 King Pro League Grand Finals, produced by Hero Esports at Beijing’s National Stadium, which drew a Guinness World Records-verified 62,196 live attendees.
The Esports AdvocateJul 2026
Article

Top 10 Worldwide Mobile Games by Revenue and Downloads in May 2026

The mobile gaming landscape in May 2026 was characterized by a distinct divergence between high-volume download leaders and high-revenue earners.

  • Last War: Survival led global mobile revenue in May 2026 with $121.4 million, narrowly edging out Tencent’s Honor of Kings, which earned $120.4 million.
  • The mobile market is bifurcated: lightweight puzzle games like Block Blast! dominate downloads (25.73 million) through high-volume ad-supported traffic, while strategy and match-3 titles capture the majority of revenue through deep live-ops and monetization systems.
  • Revenue leaders demonstrate high retention-based monetization, with Last War: Survival generating approximately $30 per download and Royal Match securing $102.4 million in revenue through a consistent cadence of content updates.
SocialPetaJul 2026
Cover of Honor of Kings Revenue & Monthly Player Count Stats 2026
Article

Honor of Kings Revenue & Monthly Player Count Stats 2026

Honor of Kings remains the highest-grossing mobile title worldwide, generating $14.5 billion in lifetime revenue and sustaining a 2025 annual income of roughly $1.7 billion.

  • Honor of Kings remains the world's highest-grossing mobile title with $14.5 billion in lifetime revenue, though early 2026 monthly revenue declined 17% to $161 million.
  • The game experienced a 48% drop in monthly active users (MAU), falling from 100.3 million to 51.9 million, while daily active users (DAU) remained stable at approximately 10.3 million.
  • Monetization is driven by a high-spending whale population and cosmetic sales, resulting in a revenue-per-MAU of $283.71 and a revenue-per-download of $32.40.
UdonisJul 2026
Cover of Mobilegamer.biz Weekly Update: May 2026
Article

Mobilegamer.biz Weekly Update: May 2026

The June 2026 weekly update from mobilegamer.biz provides a comprehensive overview of the mobile gaming industry, focusing on studio developments, market performance, and significant sector trends.

  • Queen Digital Entertainment, a new studio founded by two former King executives, has closed after operating for at least three years, employing 25 staff, and soft-launching four titles.
  • Amateur-made football drafting game '38-0' by Josh Pavey achieved over 100,000 downloads and entered the UK App Store's top ten games within days of its launch.
  • The nine-person studio Northern Forge's RPG 'Orna' has surpassed 4.5 million downloads over eight years by maintaining a lean operation and focusing on its community.
Mobilegamer.bizJun 2026
Cover of Arena of Valor Player Count, Downloads & Revenue Stats (2026)
Article

Arena of Valor Player Count, Downloads & Revenue Stats (2026)

This analysis examines the performance and market position of the mobile MOBA title Arena of Valor as of mid-2026.

  • Arena of Valor is in a mature, post-peak phase, with monthly active users (MAU) at 0.6 million and monthly revenue at approximately $69,409 as of mid-2026, representing declines of 86% and 94% from their respective all-time peaks.
  • While revenue continues to trend downward, the game experienced a 2026 rebound in monthly downloads, which have climbed above the lows recorded in 2024 and 2025.
  • The game has generated $48.2 million in lifetime revenue across 42.1 million total downloads, with current monetization efficiency at $0.07 ARPDAU and $1.14 revenue per download.
UdonisJun 2026
Cover of Last War: Survival Revenue & Player Count Statistics (2022 - 2026)
Article

Last War: Survival Revenue & Player Count Statistics (2022 - 2026)

Last War: Survival has emerged as a dominant force in the mobile 4X strategy genre, transitioning from a niche title to a multi-billion dollar enterprise within approximately 18 months of its August 2023 global launch.

  • Last War: Survival has generated $3.5 billion in lifetime revenue and accumulated 192.5 million downloads since its global release on August 2, 2023.
  • The game achieved its peak annual revenue in 2025 with $1.65 billion, following $1.2 billion in 2024 and $14 million in 2023.
  • As of May 2026, the game maintains a player base of 3.3 million daily active users (DAU) and 16.2 million monthly active users (MAU).
UdonisJun 2026
Cover of BYD Ocean Becomes LPL’s First Chinese Automotive Partner
Article

BYD Ocean Becomes LPL’s First Chinese Automotive Partner

The League of Legends Pro League (LPL) has secured BYD Ocean as its official automotive partner for the 2026 season.

  • BYD Ocean has become the first Chinese automotive partner of the League of Legends Pro League (LPL) for the 2026 season.
  • The deal fills a major sponsorship vacancy following the departure of Mercedes-Benz, which ended its eight-year partnership with the LPL prior to the 2026 season.
  • The partnership focuses on the BYD Ocean Series, the company's retail brand for electric and plug-in-hybrid vehicles.
The Esports AdvocateJun 2026
Cover of Weekly Gaming Reports Recap: June 1 – June 5, 2026
Article

Weekly Gaming Reports Recap: June 1 – June 5, 2026

The recap delivers a snapshot of global mobile and PC gaming performance for the week of June 1–5, 2026.

  • Star Citizen has raised over $1 billion from 6.56 million people since 2010, despite no full release date.
  • The Witcher 3: Wild Hunt sold 5 million copies in the last year, reaching over 65 million total, and its franchise revenue grew 36% year-over-year in Q1 2026 to $12.3 million.
  • Subnautica 2 sold 4.1 million copies in five days after its Early Access launch, generating over $100 million and becoming the fastest-selling PC release of 2026.
GameDev ReportsJun 2026
Article

Top 10 Worldwide Mobile Games: May 2026

The global mobile gaming market demonstrated consistent growth in May 2026, with total consumer spending reaching $6.6 billion, a 2% increase month-over-month.

  • Global mobile game consumer spending reached $6.6 billion in May 2026, a 2% increase month-over-month, with the United States accounting for 29.6% of total revenue.
  • Honor of Kings was the highest-grossing mobile game globally in May 2026, driven by live-ops momentum and a high-profile Ne Zha 2 collaboration.
  • Global mobile game downloads totaled 3.77 billion in May 2026, a 5% increase month-over-month, led by India with 18.7% of total volume.
Sensor TowerJun 2026
Cover of OG Esports Signs Dexsport as Headline Sponsor for CS2 Team
Article

OG Esports Signs Dexsport as Headline Sponsor for CS2 Team

OG Esports has entered into a headline sponsorship agreement with the Web3 betting platform Dexsport, specifically targeting its Counter-Strike 2 division.

  • OG Esports has rebranded its Counter-Strike 2 team to OG.Dexsport following a headline sponsorship deal with the Web3 betting platform.
  • The agreement designates Dexsport as the official betting sponsor for the CS2 roster for a one-year term, featuring branding across team assets and fan activations.
  • Chiliz Group, which acquired a 51% stake in OG Esports in September 2025, is central to the organization's current strategy of aligning commercial partnerships with Web3 and fan-engagement platforms.
The Esports AdvocateMay 2026
Cover of Video Games Industry Finance Cheat Sheet: Spring 2026
Article

Video Games Industry Finance Cheat Sheet: Spring 2026

The release outlines the latest financial performance of major video-game companies for Spring 2026, emphasizing a sector under pressure from geopolitical shifts and AI-driven hardware demand.

  • Console hardware is underperforming, evidenced by a 33% drop in Xbox hardware sales and flat net sales of $29.9 billion for Sony’s gaming division.
  • Tencent’s Value-Add Services division grew 16% YoY to $54.3 billion, significantly outperforming Western console-focused competitors through AI-enhanced content and domestic titles.
  • Roblox achieved a 35% increase in daily active users to 132 million, though the company’s net loss widened due to higher expenditures on trust and safety.
Video Games Industry MemoMay 2026