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Honor of Kings

GameBy TiMi Studio Group · Released Nov 26, 2015

Documents about Honor of Kings

Article

Tencent's Perfect World Breaks $100 Million on China's App Store in 22 Days

The mobile massively multiplayer online game Perfect World, published by Tencent, achieved significant commercial success within its first month of release on the Chinese iOS App Store.

  • Tencent’s mobile MMO Perfect World generated over $100 million in player spending on China’s iOS App Store within its first 22 days following its March 5, 2019, launch.
  • Perfect World successfully displaced Honor of Kings from the No. 1 grossing position on China’s App Store for 17 of its first 18 days, marking the most significant challenge to the title's dominance in over two years.
  • The game achieved an average daily player spend of more than $4.5 million during its initial three-week period.
Sensor TowerMar 2019
Article

Fortnite Revenue Reaches Half a Billion Dollars on iOS

Fortnite achieved a significant financial milestone on the iOS platform, grossing $504 million in worldwide player spending within 326 days of its March 2018 launch.

  • Fortnite grossed $504 million on iOS within 326 days of its March 15, 2018 launch, averaging $1.53 million in daily player spending.
  • The game reached the $500 million milestone faster than other major multiplayer action titles, beating Clash Royale (389 days) and Honor of Kings (405 days).
  • U.S. players accounted for 64% of the total iOS revenue, contributing $320 million to the $504 million gross figure.
Sensor TowerFeb 2019
Cover of Battle Royale in NBA & Star Wars: 6 Exciting Ways to Implement a Battle Royale Mode
Article

Battle Royale in NBA & Star Wars: 6 Exciting Ways to Implement a Battle Royale Mode

The rapid rise of the battle royale genre in 2018 demonstrated that its core mechanics—survival, shrinking play areas, and last-player-standing competition—are not limited to traditional shooters.

  • Battle Royale mechanics are increasingly being adapted for non-shooter genres, proving the mode is not exclusive to FPS or TPS titles.
  • Supercell’s Brawl Stars successfully integrated a 'Showdown' mode where players collect health and attack buffs from chests while a shrinking gas cloud forces engagement.
  • Tencent’s Honor of Kings added a 100-player 'Breakout' mode that retains core MOBA elements, such as unique character skills and the ability to purchase gear on the fly.
GameRefineryJan 2019
Article

Global App Revenue: Q3 2018

Global consumer spending on mobile applications reached $18.2 billion in the third quarter of 2018, representing a 22.7 percent increase compared to the same period in 2017.

  • Global consumer spending on mobile apps reached $18.2 billion in Q3 2018, marking a 22.7% increase year-over-year.
  • Apple’s App Store generated 94% more revenue than Google Play, capturing 66% of total global app spending with $12 billion in revenue.
  • Mobile games accounted for $13.8 billion in spending, representing 76% of total global app revenue for the quarter.
Sensor TowerOct 2018
Article

Fortnite Revenue on iOS Hits $300 Million in 200 Days

Fortnite has achieved significant commercial success on mobile platforms, reaching $300 million in gross worldwide revenue on iOS within 200 days of its March 2018 launch.

  • Fortnite grossed $300 million on iOS within 200 days of its March 15, 2018, launch, with approximately 65% of revenue originating from the United States.
  • The game achieved this $300 million milestone faster than competitors like Clash Royale, which took 249 days, and Honor of Kings, which took 316 days.
  • Daily player spending on the iOS version has averaged $1.5 million since launch, increasing to $2.5 million per day following the release of Season 6.
Sensor TowerOct 2018
Article

Fortnite Revenue Hits $200 Million on iOS

Fortnite achieved a significant financial milestone on the iOS platform, reaching $200 million in worldwide player spending within five months of its mid-March 2018 launch.

  • Fortnite reached $200 million in global gross revenue on iOS within five months of its mid-March 2018 launch.
  • The game's revenue growth accelerated, taking 90 days to reach its first $100 million and only 60 additional days to reach the $200 million milestone.
  • The United States is the primary market for the game, accounting for 63% of total iOS revenue, or approximately $126 million.
Sensor TowerAug 2018
Article

Data Digest: Q2 2018

The mobile app economy experienced significant growth during the second quarter of 2018, characterized by a 14.6 percent year-over-year increase in first-time downloads.

  • First-time mobile app downloads grew 14.6% year-over-year in Q2 2018 to approximately 25.9 billion, with Google Play installs reaching 18.6 billion and App Store installs reaching 7.3 billion.
  • Mobile games accounted for approximately 77% of all consumer app spending during the second quarter of 2018.
  • Tencent maintained its position as the top publisher for both overall and game revenue, driven largely by the performance of Honor of Kings.
Sensor TowerJul 2018
Cover of The Clash of Chinese MOBAs: Honor of Kings vs. Onmyoji Arena
Article

The Clash of Chinese MOBAs: Honor of Kings vs. Onmyoji Arena

The mobile Multiplayer Online Battle Arena (MOBA) market in China is dominated by Tencent’s Honor of Kings, which has maintained a top-grossing position since its 2015 launch.

  • Tencent’s Honor of Kings dominated the Chinese mobile MOBA market following its November 2015 release, generating $800 million in revenue in Q1 2017 alone.
  • As of July 2018, Honor of Kings maintains the top-grossing position in China, while NetEase’s competitor, Onmyoji Arena, struggles to maintain a rank between 100 and 200.
  • Honor of Kings successfully leveraged a two-tier guild system (Legions and Squads) that includes leveling mechanics and social currency rewards to drive higher player retention than Onmyoji Arena’s simpler milestone-based system.
GameRefineryJul 2018
Article

Global App Revenue Reached $34 Billion in the First Half of 2018: Up 28% Year-Over-Year

Global mobile application revenue experienced significant growth during the first half of 2018, reaching a combined $34.4 billion across the Apple App Store and Google Play.

  • Global mobile app and game spending reached $34.4 billion in the first half of 2018, a 27.8% increase compared to the same period in 2017.
  • Mobile games accounted for 78% of total app store revenue, generating $26.6 billion in the first half of 2018, up 19.1% year-over-year.
  • Apple’s App Store generated $22.6 billion in revenue—nearly double the $11.8 billion earned by Google Play—despite having significantly fewer downloads.
Sensor TowerJul 2018
Article

Fortnite Earns $100 Million in Its First 90 Days on Mobile

Fortnite achieved a significant financial milestone by generating $100 million in worldwide player spending on Apple’s mobile platform within its first 90 days of availability.

  • Fortnite generated $100 million in worldwide player spending on Apple's mobile platform within its first 90 days following its March 15, 2018, launch.
  • Despite an initial invite-only launch period, Fortnite reached the $100 million milestone significantly faster than competitors like Knives Out (173 days) and Honor of Kings (179 days).
  • Fortnite's mobile revenue outperformed Knives Out by 335% and earned more than three times the revenue of Honor of Kings during their respective first 90 days on iOS.
Sensor TowerJun 2018
Article

Top Grossing Mobile Games: May 2018

The mobile gaming landscape in May 2018 was defined by the sustained dominance of established titles and the notable resurgence of legacy games.

  • Tencent's Honor of Kings maintained its position as the world's top-earning mobile game for the ninth consecutive month in May 2018.
  • Epic Games' Fortnite reached No. 5 in global App Store gaming revenue, marking its best performance to date and an improvement from its No. 8 ranking in April 2018.
  • Fortnite became the first non-Asian developed mobile title to break into the top five for App Store game revenue since Supercell's Clash Royale in May 2017.
Sensor TowerJun 2018
Article

Data Digest: Q1 2018

The Q1 2018 Data Digest provides a comprehensive overview of the global mobile application economy, analyzing performance metrics across Apple’s App Store and Google Play.

  • Global mobile app installs grew 7.6% in Q1 2018 to 25.4 billion, with App Store downloads rising 13% compared to 5.4% growth on Google Play.
  • Tencent dominated the mobile gaming sector in Q1 2018, leading in both total game revenue with 'Honor of Kings' and total game installs with 'PUBG Mobile'.
  • Netflix maintained its position as the highest-grossing app worldwide across both the App Store and Google Play.
Sensor TowerMay 2018