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Hades

GameBy Supergiant Games · Released Sep 17, 2020

Documents about Hades

Cover of Slay the Spire 2 Surpasses Hollow Knight: Silksong and Hades II in Revenue on Steam
Article

Slay the Spire 2 Surpasses Hollow Knight: Silksong and Hades II in Revenue on Steam

Slay the Spire 2 has achieved significant commercial success on Steam, grossing over $92 million within its first 14 days of release.

  • Within 14 days of its Steam launch, Slay the Spire 2 generated over $92 million in revenue from 4.6 million copies sold.
  • Slay the Spire 2's Steam revenue has surpassed the lifetime Steam earnings of Hades II ($82 million) and Hollow Knight: Silksong ($83 million).
  • The game achieved a 31% wishlist-to-sales conversion rate during its debut week, significantly outperforming the industry average of 7-10%.
Game World ObserverMar 2026
Cover of Slay the Spire 2: Steam Launch Performance Analysis
Article

Slay the Spire 2: Steam Launch Performance Analysis

Slay the Spire 2 has achieved one of the most successful indie launches in Steam history, signaling a robust start for the roguelike genre in 2026.

  • Slay the Spire 2 generated over $92 million in revenue from 4.6 million copies sold on Steam within its first two weeks of early access.
  • The game achieved a 34% wishlist-to-buyer conversion rate within two weeks of launch, significantly outperforming the industry-standard 7–10% benchmark.
  • Chinese players are a critical market, accounting for over one-third of the game's total Steam audience.
Alinea AnalyticsMar 2026
Cover of GMTK Digest: December 2025
Article

GMTK Digest: December 2025

The December 2025 industry digest serves as a year-end retrospective, focusing on the critical reception of major game releases as highlighted by the 2025 Game Awards.

  • Nintendo utilized specific design methodologies for the 2025 release of Donkey Kong Bananza, serving as a primary case study for industry production philosophies.
  • Team Cherry’s development process for Hollow Knight Silksong is highlighted as a key reference point for understanding the year's most acclaimed game production cycles.
  • Doom: The Dark Ages set a new industry benchmark for the implementation and advancement of accessibility features in high-budget titles.
Game Maker's ToolkitDec 2025
Article

VGIM Game of the Year 2025

The 2025 gaming landscape is defined by a remarkable breadth of quality, characterized by a successful synthesis of innovative mechanics, deep narrative structures, and genre-defying gameplay.

  • The 2025 gaming market is characterized by a high-quality output across both AAA and indie sectors, with notable titles including Clair Obscur: Expedition 33, Kingdom Come: Deliverance 2, and Death Stranding 2.
  • The Nintendo Switch 2: Welcome Tour represents the primary hardware development of 2025, balancing new technological capabilities with the continued market strength of established franchises like Mario Kart World.
  • Indie developers are successfully challenging traditional design conventions through experimental titles such as Blue Prince and Promise Mascot Agency.
Video Games Industry MemoDec 2025
Cover of GMTK Digest: November 2025
Article

GMTK Digest: November 2025

The November 2025 industry digest serves as a curated overview of significant developments, critical discourse, and labor issues within the global video game sector.

  • Rockstar Games faces accusations of union busting following the termination of staff prior to the completion of Grand Theft Auto 6, despite the company citing gross misconduct as the cause.
  • The release of Call of Duty: Black Ops 7 has become a focal point for industry-wide criticism regarding the integration of artificial intelligence in major titles.
  • Analysts suggest a shift in player expectations for major releases, noting that Hades 2 prioritizes repetitive maintenance over meaningful thematic narrative development.
Game Maker's ToolkitNov 2025
Cover of The Game Awards Nominees by Copies Sold
Article

The Game Awards Nominees by Copies Sold

The 2025 Game of the Year nominees represent a significant commercial milestone for the industry, with collective sales exceeding 20 million units across major platforms.

  • The Game Awards nominees have collectively sold over 20 million copies across Steam, PlayStation, and Xbox platforms.
  • Hollow Knight: Silksong leads the nominee sales with 5.5 million copies sold and approximately $100 million in revenue, while also reaching 2 million players via Game Pass.
  • Expedition 33 has sold 5.3 million copies, demonstrating strong market demand for JRPGs despite industry skepticism, supported by 3 million Game Pass users.
Alinea AnalyticsNov 2025
Cover of Flying to Paris to Dance With Pikachu, and Writing for New York Times Again
Article

Flying to Paris to Dance With Pikachu, and Writing for New York Times Again

This industry update provides a curated overview of significant developments in the gaming sector as of late September 2025.

  • A consortium including Saudi Arabia and Jared Kushner has acquired Electronic Arts in a transaction valued at $55 billion.
  • Hades 2 has officially transitioned out of its early access phase as of late September 2025.
  • Hollow Knight: Silksong continues to face significant development challenges following recent updates.
Shannon LiaoSep 2025
Cover of Dying Light The Beast, Hades, and Steam Trends
Article

Dying Light The Beast, Hades, and Steam Trends

The gaming industry continues to see robust performance from both established franchises and independent titles on Steam, as evidenced by recent sales data from September 2025.

  • Dying Light: The Beast sold over 1 million copies on Steam in its first week of release, with 82% of its Steam player base having previously played the original Dying Light.
  • Palworld has reached a milestone of 25 million copies sold and is expanding its franchise with a new farming simulation title, Palworld: Palfarm.
  • Hades sold over 150,000 copies on Steam last week following a 75% price reduction, bringing its total lifetime sales on the platform to over 9 million units.
Alinea AnalyticsSep 2025
Cover of Hololive Justice! Debuting Four New English-Speaking VTubers
Article

Hololive Justice! Debuting Four New English-Speaking VTubers

The debut of Hololive Justice, a new group of four English-speaking VTubers launched by the agency Hololive in late June 2024, marks a strategic expansion of the brand’s global footprint.

  • Hololive launched a new English-speaking VTuber group, 'Hololive Justice,' on June 22, 2024, featuring four new members: Elizabeth Rose Bloodflame, Gigi Murin, Cecilia Immergreen, and Raora Panthera.
  • Elizabeth Rose Bloodflame led the group in average minute viewership (AMA) with 24K, while also hosting a group collaboration stream that generated 67K hours watched in just over an hour.
  • Gigi Murin’s debut stream achieved 81K hours watched, marking the second-highest performance among the new members despite having an AMA of 16K.
Stream HatchetJun 2024
Cover of Plus: A Spectacular Week for Indie Debuts on Steam!
Article

Plus: A Spectacular Week for Indie Debuts on Steam!

The analysis provides a comprehensive overview of the global video game market during a high-performing week for independent debuts in May 2024.

  • Hades II dominated the May 2024 indie market with over 103,500 peak concurrent users (CCU) and nearly 20,000 positive reviews on Steam.
  • Ten independent titles achieved over 1,000 CCU on Steam during their debut week, demonstrating the strong commercial viability of high-quality indie projects.
  • Animal Well successfully utilized viral marketing and influencer support to reach 6,400 CCU, while Rabbit and Steel found success by blending bullet-hell mechanics with MMO-style raiding.
GameDiscoverCoMay 2024
Article

Plus: The Big (Continuing!) Steam Hits for January

This analysis examines Steam market trends and multi-platform performance data for January 2023, focusing on the sustained dominance of evergreen titles and the reception of new releases.

  • Steam's market is increasingly dominated by evergreen titles, as older hits like The Forest, Raft, Hollow Knight, and Hades consistently outperform most new releases.
  • Deep discounting of premium titles remains a more effective visibility strategy on Steam than the free-to-play model, evidenced by the fact that only 19 of the top 100 most-reviewed games are free-to-play.
  • New release performance is highly polarized, with high-budget titles like Forspoken struggling with technical optimization despite high concurrent user peaks.
GameDiscoverCoJan 2023
Cover of Moving Forward, Looking Back
Article

Moving Forward, Looking Back

This analysis examines the state of Electronic Arts (EA) during the July 2021 industry event cycle, specifically focusing on the company’s shift from predictable, profit-driven marketing to more engaging product reveals.

  • EA Play 2021 marked a shift in strategy for Electronic Arts, moving away from its traditional reliance on celebrity-driven marketing toward highlighting gameplay innovations like the new 'Portal' mode in Battlefield 2042.
  • Battlefield 2042's 'Portal' mode leverages nostalgia by allowing players to mix and match maps, factions, and rules from across the franchise's history, creating a sustainable content loop that reduces the burden on post-launch development.
  • Activision Blizzard is facing significant industry scrutiny following a lawsuit regarding systemic sexual harassment, discrimination, and pay inequality.
Hit PointsJul 2021