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Frostpunk

Game57 documents

57 documents in the library are about Frostpunk, from writers such as 11 bit studios, Game Developers Conference and GameDev Reports, the newest from 2026. Each has a summary and key insights with the page they come from.

Frostpunk cover

Frostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive. Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.

Released
Apr 24, 2018
Genres
Simulator, Strategy, Indie
Platforms
PlayStation 4, PC (Microsoft Windows), Mac, Xbox One, Nintendo Switch

Game data from IGDB.com

Key figures

Documents about Frostpunk

Cover of Are Steam Players of Particular Genres Less Accepting of AI?
Article

Are Steam Players of Particular Genres Less Accepting of AI?

This analysis examines whether Steam player sentiment regarding the use of artificial intelligence in game development varies by genre, age, or specific game preference.

  • Steam players of 'handcrafted' genres like roguelike deckbuilders, idlers, and boomer shooters show higher resistance to AI, with Balatro players reporting a 51.8% non-acceptance rate compared to only 26.9% acceptance.
  • Players of gritty, realistic AAA and strategy titles are more open to AI, with 53.9% of Frostpunk players and 41.8% of Battlefield 6 players expressing acceptance of AI inclusion.
  • Hardcore strategy genres, including 4X, grand strategy, and base-building games, consistently rank at the high end of AI acceptance among Steam users.
GameDiscoverCoAug 2026
Article

Weekly Gaming Reports Recap: April 20 - April 24, 2026

This summary synthesizes key industry data from the week of April 20–24, 2026, focusing on the German gaming market, global sales performance, and the emerging "friendslop" genre.

  • The German gaming market grew 4% to €9.382 billion in 2025, fueled by a 26% surge in console revenue following the Nintendo Switch 2 launch and a 12% increase in total hardware sales.
  • In-game purchases remain the primary revenue driver in Germany, accounting for 84% of total market earnings, while subscription and cloud services surpassed the €1 billion revenue milestone for the first time.
  • Recent major title launches show strong commercial momentum, with Crimson Desert selling 5 million copies in 27 days and Pragmata reaching 1 million sales in just two days.
GameDev ReportsApr 2026
Cover of Games and Numbers: April 7 - April 21, 2026
Article

Games and Numbers: April 7 - April 21, 2026

This bi-weekly industry update provides a comprehensive overview of performance milestones for PC, console, and mobile titles between April 7 and April 21, 2026.

  • Konami’s eFootball has reached a major mobile milestone, surpassing 1 billion total downloads.
  • Hazelight Studios has achieved a cumulative sales milestone of 50 million units across its entire portfolio.
  • Bungie’s Marathon generated $55 million in its first three weeks against a reported development budget of $200 million to $250 million.
GameDev ReportsApr 2026
Cover of Annual Report 2025: 11 bit studios
Financial report77 pages

Annual Report 2025: 11 bit studios

The 2025 annual report for 11 bit studios confirms the company’s continued operational stability and status as a going concern within the global video game industry.

  • 11 bit studios reported 141.03 million PLN in sales revenue for 2025, maintaining a net profit of approximately 6.94 million PLN.
  • The company experienced a net cash flow decrease of 21.1 million PLN, driven by 23 million PLN in bond acquisitions and continued development of major titles like Frostpunk 2 and The Alters.
  • Amortization expenses surged by over 142% in 2025, largely due to revised accounting methodologies and impairment charges for The Thaumaturge and Creatures of Ava.
11 bit studiosApr 2026
Cover of Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025
Financial report52 pages

Quarterly Report of 11 Bit Studios S.A. for the Nine Months Ended 30 September 2025

Financial performance for 11 bit studios S.A. through the first nine months of 2025 reflects a period of significant operational transition and heavy product launches.

  • 11 bit studios reported a net profit decline to PLN 22.0 million for the first nine months of 2025, down from PLN 47.5 million in the same period of 2024, driven by increased depreciation and amortization costs.
  • Total revenue for the nine-month period reached PLN 101.3 million, representing a 5% year-over-year decrease.
  • The company has reduced the estimated cost of its 2021–2025 Incentive Scheme to zero, indicating that original long-term revenue and profit targets will not be achieved following the termination of Project 8 and delayed releases.
11 bit studiosNov 2025
Cover of 11 Bit Studios H1 2025 Financial Outcomes
Article

11 Bit Studios H1 2025 Financial Outcomes

11 Bit Studios experienced significant financial growth during the first half of 2025, driven primarily by the successful launch of its new title, The Alters.

  • 11 bit studios reported a 86.09% year-over-year revenue increase for the first half of 2025, reaching 57.24 million PLN ($15.77 million).
  • The release of 'The Alters' on June 13, 2025, was the primary growth driver, contributing 20.4 million PLN ($5.62 million) and accounting for 35.6% of total revenue by June 30.
  • The company shifted from a net loss of 477.8 thousand PLN ($131.6 thousand) in the first half of 2024 to a net profit of 8.48 million PLN ($2.34 million) in the first half of 2025.
Game World ObserverSep 2025
Cover of Half-Year Report of 11 Bit Studios S.A. for the Six Months Ended 30 June 2025
Financial report77 pages

Half-Year Report of 11 Bit Studios S.A. for the Six Months Ended 30 June 2025

11 bit studios S.A. achieved a significant financial turnaround in the first half of 2025, reporting a net profit of PLN 8.48 million compared to a net loss in the same period of 2024.

  • 11 bit studios achieved a financial turnaround in H1 2025 with a net profit of PLN 8.48 million, reversing a loss from the same period in 2024.
  • Revenue grew 86% year-over-year to PLN 57.24 million, fueled by the June launch of The Alters and Microsoft Game Pass income for Frostpunk 2.
  • The company abandoned its 2021–2025 Incentive Scheme after determining it will not meet the original five-year targets of PLN 656 million in revenue and PLN 328 million in pre-tax profit.
11 bit studiosAug 2025
Cover of Quarterly Report of 11 Bit Studios for the Three Months Ended 31 March 2025
Financial report51 pages

Quarterly Report of 11 Bit Studios for the Three Months Ended 31 March 2025

During the first quarter of 2025, 11 bit studios demonstrated a period of strategic transition characterized by rising revenues and heavy investment in future titles.

  • 11 bit studios reported Q1 2025 revenue of PLN 17.5 million, a 14.2% year-on-year increase driven by the Frostpunk franchise and strong U.S. demand, which accounted for over 75% of total sales.
  • The company recorded a net loss of PLN 6.37 million, primarily due to a fivefold increase in depreciation and amortization, higher royalty obligations, and PLN 4.25 million in non-cash finance costs from currency fluctuations.
  • The company maintains a stable financial position with PLN 69.5 million in cash and cash equivalents and total assets of PLN 255.4 million, with intangible assets rising to PLN 134.2 million due to ongoing development.
11 bit studiosMay 2025
Cover of Annual Report of 11 Bit Studios S.A. for 2024
Financial report127 pages

Annual Report of 11 Bit Studios S.A. for 2024

11 bit studios S.A. reported record-breaking financial results for 2024, characterized by a 168.9% year-on-year revenue increase to PLN 140.54 million.

  • 11 bit studios achieved a 168.9% year-on-year revenue increase to PLN 140.54 million in 2024, driven primarily by the launch of Frostpunk 2, which recouped its development costs within three days.
  • The company recorded a modest net profit of PLN 6.9 million and an operating loss of PLN 2.84 million, heavily impacted by PLN 67.4 million in non-cash impairment losses.
  • A significant PLN 48.4 million impairment charge was incurred due to the cancellation of 'Project 8', alongside additional write-downs for the underperforming titles The Thaumaturge and Creatures of Ava.
11 bit studiosApr 2025
Cover of Current Report No. 4/2025: Change in Depreciation Method for Frostpunk 2 Game
Regulatory notice1 page

Current Report No. 4/2025: Change in Depreciation Method for Frostpunk 2 Game

The Management Board of 11 bit studios has implemented a strategic shift in the accounting treatment for its major release, Frostpunk 2, transitioning from a straight-line depreciation model to a declining balance method.

  • 11 bit studios has shifted the depreciation method for Frostpunk 2 from a five-year straight-line model to a seven-year declining balance method.
  • The new accounting approach resulted in an amortization charge of PLN 12,521,440 for the 2024 fiscal year, compared to PLN 3,130,360 under the previous method.
  • This change front-loads depreciation expenses to better align with the typical revenue lifecycle of premium games, where sales are highest immediately following the September 20, 2024, launch.
11 bit studiosApr 2025
Cover of “The Entire Games Industry Is Going Through a Severe Crisis”: 11 Bit Studios on Project 8 Cancellation
Article

“The Entire Games Industry Is Going Through a Severe Crisis”: 11 Bit Studios on Project 8 Cancellation

The recent cancellation of Project 8 by 11 bit studios serves as a focal point for broader challenges facing the video game industry.

  • 11 bit studios canceled its unannounced narrative-driven game, Project 8, resulting in an $11.8 million write-off and the layoff of 18 employees.
  • CEO Przemysław Marszał cited the current severe industry crisis and the commercial struggles of similar narrative-driven titles like Hellblade and A Plague Tale as primary drivers for the cancellation.
  • Despite the write-off, the company remains financially stable with positive cash flow and does not require additional capital.
Game World ObserverDec 2024
Cover of Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …
38 min
PocketGamer.biz38 min

Session: From Sounds of Chilling Winter to Voices in Outer Space - Audio Behind Frostpunk 2 & …

The development of audio for narrative-driven titles like The Alters relies on maximizing efficiency through modular design and automated middleware workflows.

  • To manage limited audio team resources in The Alters, 11 bit studios implemented a modular foley system where designers were provided with a library of pre-defined events, allowing them to implement sounds without requiring constant direct input from sound designers.
  • The team utilized Wwise's TSV import feature to manage voiceover implementation, providing a flexible, spreadsheet-based workflow that bypassed the need for constant audio programmer support.
  • Base audio in The Alters uses a grid-based system where shared reverbs are dynamically assigned to modules based on their size (ranging from 2 to 8 units plus storage) to simulate realistic room acoustics and sound bleeding.
PocketGamer.bizDec 2024

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