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Frostpunk

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Documents about Frostpunk

Cover of Quarterly Report of 11 bit studios S.A. for Q1 2019
Financial report27 pages

Quarterly Report of 11 bit studios S.A. for Q1 2019

The first quarter of 2019 marked a record-breaking start for 11 bit studios S.A., characterized by a significant financial turnaround and a six-fold year-over-year increase in revenue.

  • 11 bit studios achieved a record Q1 2019 with PLN 14.2 million in revenue and a net profit of PLN 4.4 million, a significant turnaround from the PLN 1 million loss recorded in Q1 2018.
  • Financial performance was driven by strong sales of Frostpunk, which reached 1.4 million units, and Moonlighter, which surpassed 500,000 units.
  • The company’s liquidity position improved significantly, with total financial assets doubling year-over-year to PLN 74.6 million.
11 bit studiosMay 2019
Cover of Annual Report 11 Bit Studios S.A. for 2018
Financial report84 pages

Annual Report 11 Bit Studios S.A. for 2018

The 2018 fiscal year marked a transformative period of record-breaking financial and operational growth for 11 bit studios S.A.

  • 11 bit studios achieved record financial performance in 2018, with revenue increasing 328.8% to 82.11 million PLN and net profit rising nearly tenfold to 37.55 million PLN.
  • The company’s growth was primarily driven by the commercial success of the proprietary title Frostpunk and the publishing hit Moonlighter, with 82.5% of total sales originating from the United States.
  • To support a new release cycle of one proprietary title every 12–18 months, the company is transitioning to a multi-team model and plans to double its workforce to 200 employees.
11 bit studiosMar 2019
Cover of Interim Financial Report: Nine Months Ended September 30, 2018
Financial report28 pages

Interim Financial Report: Nine Months Ended September 30, 2018

The first nine months of 2018 marked a period of unprecedented financial expansion and strategic transformation for 11 bit studios S.A., characterized by a fivefold increase in revenue to PLN 59.62 million.

  • 11 bit studios achieved a 422.9% year-on-year revenue surge to PLN 59.62 million for the first nine months of 2018, resulting in a net profit of PLN 28.52 million compared to a net loss in 2017.
  • The launch of Frostpunk was the primary growth driver, recouping its PLN 12 million development cost in days and generating over PLN 40 million in revenue by the end of Q3.
  • The company maintains a strong financial position with cash reserves and short-term assets exceeding PLN 61.67 million and a high operating margin of 59.1%.
11 bit studiosNov 2018
Cover of Half-Year Report of 11 bit studios S.A. for H1 2018
Financial report49 pages

Half-Year Report of 11 bit studios S.A. for H1 2018

The first half of 2018 marked a transformative period for 11 bit studios S.A., characterized by record-breaking financial performance and a strategic shift toward larger-scale game production.

  • 11 bit studios achieved a record-breaking H1 2018 with PLN 45.7 million in revenue, a 427% year-on-year increase, and a net profit of PLN 24.9 million.
  • The launch of Frostpunk was the primary growth driver, recouping its PLN 10-12 million development costs within 66 hours of its April release.
  • The company maintains a strong balance sheet with over PLN 51 million in cash, allowing for self-funded operations and future development without external debt.
11 bit studiosAug 2018
Cover of Games You Might Not Have Tried - ep 14 - Mechs, Monsters and More! - Extra Credits
7 min
Extra Credits7 min

Games You Might Not Have Tried - ep 14 - Mechs, Monsters and More! - Extra Credits

This analysis examines a curated selection of video games chosen for their unique design contributions, innovative mechanics, or unconventional approaches to established genres.

  • Designers can successfully innovate by prioritizing specific core mechanics—such as moral decision-making in Frostpunk or time-loop puzzles in Minit—over broad market appeal.
  • Games like Hunt: Showdown demonstrate that integrating high-stakes permadeath and PvE elements can create unique tension within the established battle royale genre.
  • Complex, legacy-style mechanical depth remains viable in modern gaming, as evidenced by the success of the tactical combat in Tower of Time and the systems in BattleTech.
Extra CreditsJun 2018
Cover of Quarterly Report of 11 Bit Studios S.A.: Q1 2018
Financial report26 pages

Quarterly Report of 11 Bit Studios S.A.: Q1 2018

The first quarter of 2018 represented a transitional period for 11 bit studios S.A., characterized by a strategic pivot from the lifecycle of previous titles toward the highly anticipated launch of Frostpunk.

  • Frostpunk recouped its PLN 12 million development and marketing budget in less than three days, selling over 250,000 copies within 66 hours of its April 2018 release.
  • 11 bit studios reported a net loss of PLN 0.98 million on revenues of PLN 2.24 million for Q1 2018, attributed to the aging of 'This War of Mine' and reduced promotional spending.
  • The company maintains a strong financial position with total assets of PLN 46.85 million and cash and equivalents exceeding PLN 26 million.
11 bit studiosMay 2018
Cover of Annual Report 11 bit Studios S.A. for 2017
Financial report74 pages

Annual Report 11 bit Studios S.A. for 2017

In 2017, 11 bit studios S.A. underwent a strategic transition, focusing on its core multiplatform video game production and publishing business.

  • 11 bit studios reported 19.15 million PLN in annual revenue and 3.42 million PLN in net profit for 2017, reflecting a decline due to the aging of 'This War of Mine' and the postponement of 'Frostpunk' to 2018.
  • The company incurred 3.4 million PLN in currency exchange losses caused by the strengthening of the Polish złoty against the USD, though it maintained a strong liquidity position with over 31 million PLN in cash and zero bank debt.
  • The firm divested its subsidiary Games Republic Limited in April 2017 to focus exclusively on its internal 'meaningful entertainment' development model and its growing publishing division.
11 bit studiosMar 2018
Cover of Annual Report of 11 bit studios S.A. for 2016
Financial report86 pages

Annual Report of 11 bit studios S.A. for 2016

In 2016, 11 bit studios S.A. achieved its strongest historical financial performance, characterized by a 16.6% increase in consolidated revenue to 27.02 million PLN and a net profit of 12.93 million PLN.

  • 11 bit studios achieved record financial performance in 2016 with 27.02 million PLN in consolidated revenue—a 16.6% increase—and a net profit of 12.93 million PLN, driven by the sustained monetization of This War of Mine.
  • The company is highly export-dependent, generating 98.6% of its revenue outside Poland, with the United States accounting for 77.8% of sales and China emerging as the second-largest market.
  • R&D investment doubled to 5.4 million PLN in 2016 to fund the development of the high-budget title Frostpunk, the creation of a second internal development team, and the expansion of the publishing division.
11 bit studiosMar 2017
Cover of Quarterly Report: Three Months Ended 31 March 2026
Financial report58 pages

Quarterly Report: Three Months Ended 31 March 2026

The quarterly report for the first quarter of 2026 demonstrates that 11 Bit Studios achieved a 13.5% increase in revenue, reaching PLN 19.8 million (EUR 4.67 m), largely driven by the commercial success of proprietary titles such as Frostpunk 2 and The Alters, and the publishing hit Death Howl.

  • 11 Bit Studios reported a 13.5% revenue increase to PLN 19.8 million for Q1 2026, driven by the performance of Frostpunk 2, The Alters, and Death Howl.
  • Operating profit swung to a loss of PLN 5.48 million, primarily due to a sharp rise in depreciation and amortisation expenses from PLN 4.58 million to PLN 11.36 million.
  • EBITDA improved to PLN 5.88 million, bolstered by significant finance income derived from exchange-rate gains and financial instrument fair-value movements.
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