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Dragon Quest

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Documents about Dragon Quest

Cover of Results Briefing Session: Fiscal Year Ended March 31, 2009
Financial report28 pages

Results Briefing Session: Fiscal Year Ended March 31, 2009

The fiscal year 2009 results briefing for Square Enix Holdings Co., Ltd. outlines the company’s financial performance and strategic direction, emphasizing a transition toward global expansion and diversified digital content.

  • Square Enix reported total net sales of 135.7 billion yen for the fiscal year ended March 31, 2009, with operating income reaching 12.3 billion yen.
  • Capital expenditure increased significantly from 6.95 billion yen in 2008 to 13.13 billion yen in 2009, reflecting a strategic focus on infrastructure and development.
  • The Games segment was the primary revenue driver, contributing 48.9 billion yen in net sales and 6.7 billion yen in operating income for the 2009 fiscal year.
Square Enix HoldingsMay 2009
Cover of Square Enix Holdings Results Briefing: Nine-Month Period of Fiscal Year Ending March 31, 2009
Financial report9 pages

Square Enix Holdings Results Briefing: Nine-Month Period of Fiscal Year Ending March 31, 2009

Square Enix Holdings experienced a period of significant financial contraction during the nine months ending December 31, 2008, necessitating a downward revision of its full-year earnings forecast.

  • Square Enix Holdings revised its full-year earnings forecast downward following a period of financial contraction during the nine months ending December 31, 2008.
  • The company initiated a 15 percent reduction in executive remuneration and structural reforms to address performance shortfalls.
  • Financial performance was negatively impacted by the delayed release of Dragon Quest IX and a significant decline in the amusement segment.
Square EnixMar 2009
Cover of Square Enix Results Briefing Session: Nine-Months Period Ended March 31, 2009
Financial report22 pages

Square Enix Results Briefing Session: Nine-Months Period Ended March 31, 2009

This briefing outlines the financial performance and strategic direction of Square Enix for the nine-month period ending December 31, 2008.

  • Square Enix acquired Eidos plc for approximately £84.3 million to integrate Western intellectual properties such as Tomb Raider, Hitman, and Deus Ex into its portfolio.
  • The acquisition of Eidos is a strategic move intended to expand the company’s international presence and diversify its development capabilities beyond the Japanese market.
  • The Games (Offline) segment served as the primary financial driver for the nine-month period ending December 31, 2008, bolstered by strong sales of Dragon Quest V and Dissidia Final Fantasy.
Square EnixFeb 2009
Cover of Square Enix Results Briefing Session: First-Half of the Fiscal Year Ending March 31, 2009
Financial report18 pages

Square Enix Results Briefing Session: First-Half of the Fiscal Year Ending March 31, 2009

This briefing outlines the consolidated financial performance of the Square Enix Group for the first half of the fiscal year ending March 31, 2009.

  • Square Enix transitioned to a holding company structure in October 2008 to improve operational agility and oversight of subsidiaries, including Taito Corporation.
  • The offline games division served as the primary revenue driver during the first half of the fiscal year ending September 30, 2008, led by strong sales of Dragon Quest V and Crisis Core: Final Fantasy VII.
  • The publication segment achieved record sales during this period by utilizing a media mix strategy to leverage popular intellectual properties.
Square EnixNov 2008
Cover of Square Enix FY2007 Results Briefing
Financial report13 pages

Square Enix FY2007 Results Briefing

Square Enix is undergoing a fundamental structural transformation to navigate the third stage of the video game industry, defined by the convergence of media and content markets.

  • Square Enix is shifting to a holding company structure to support a long-term financial target of 50 billion yen in recurring income.
  • The company is aggressively targeting international expansion with the goal of shifting 80 percent of total software unit sales to overseas markets.
  • Fiscal year 2007 performance was impacted by a 5 billion yen write-down in content production costs and delays in major titles like Dragon Quest IX.
Square EnixJun 2008
Cover of Square Enix FY2007 First-Half Period Results Briefing
Financial report6 pages

Square Enix FY2007 First-Half Period Results Briefing

The Square Enix fiscal year 2007 first-half results briefing, held on November 19, 2007, details the company’s financial performance for the period ending September 30, 2007.

  • Square Enix reported consolidated net sales of ¥72.2 billion, operating income of ¥9.7 billion, and net income of ¥4.3 billion for the first half of fiscal year 2007 ending September 30, 2007.
  • The Amusement segment stabilized due to the strong performance of the 'Dragon Quest Monster Battleroad' kids card game, which drove significant daily revenue per unit.
  • The Games (Offline) segment saw a year-on-year decline, prompting management to identify an over-reliance on handheld software and a need to pivot development toward next-generation platforms.
Square EnixDec 2007
Cover of Square Enix FY2007 First-Half Financial Results
Financial report16 pages

Square Enix FY2007 First-Half Financial Results

The Square Enix financial results for the first half of fiscal year 2007, ending September 30, 2007, provide a comprehensive overview of the company’s performance across its diverse business segments, including offline and online gaming, mobile content, publishing, and amusement operations.

  • Square Enix reported 72.27 billion yen in net sales and 9.75 billion yen in operating income for the first half of fiscal year 2007 ending September 30, 2007.
  • Full fiscal year 2007 projections estimate total net sales of 162.5 billion yen and an operating income of 21 billion yen.
  • The amusement segment served as a primary growth driver, fueled by the July 2007 launch of the Dragon Quest Monster Battleroad arcade game, which reached 3,500 units installed and 31.7 million cards shipped by September 2007.
Square EnixNov 2007
Cover of Square Enix Annual Report FY2007
Financial report56 pages

Square Enix Annual Report FY2007

Square Enix achieved a significant financial milestone during the fiscal year ended March 31, 2007, reporting a 31.3% increase in net sales to ¥163.5 billion and a 67.5% surge in operating income.

  • Square Enix reported a 31.3% increase in net sales to ¥163.5 billion and a 67.5% surge in operating income for FY2007, largely driven by the consolidation of Taito Corporation and the success of Final Fantasy XII.
  • Net income declined 32% to ¥11.6 billion due to over ¥11 billion in extraordinary losses incurred from restructuring the amusement segment, which included closing unprofitable arcades and divesting Taito’s karaoke business.
  • The company is shifting its business model toward persistent network services and mobile platforms, evidenced by a 315% growth in mobile segment operating income.
Square EnixJul 2007
Cover of Square Enix Consolidated Financial Report: Three Months Period Ended June 30, 2006
Financial report7 pages

Square Enix Consolidated Financial Report: Three Months Period Ended June 30, 2006

The consolidated financial report for Square Enix for the three-month period ending June 30, 2006, details a significant expansion in financial performance compared to the same period in the previous fiscal year.

  • Square Enix experienced significant growth for the quarter ending June 30, 2006, with net sales rising 229.8% to 37,196 million yen and net income surging 1,573.1% to 888 million yen.
  • Operating income increased by 629.9% to 2,717 million yen, a performance heavily driven by the company's title release schedule and the integration of the Taito Group.
  • The Games (Online) segment remained a strong performer, generating 4,751 million yen in net sales and 2,003 million yen in operating income, largely due to the expansion of Final Fantasy XI.
Square EnixAug 2006
Cover of Square Enix Fiscal 2005 Results Briefing
Financial report14 pages

Square Enix Fiscal 2005 Results Briefing

Square Enix experienced a challenging fiscal year in 2005, characterized by a significant decline in operating income to ¥15.4 billion from the previous year’s ¥26.4 billion.

  • Square Enix reported a significant decline in fiscal 2005 operating income to ¥15.4 billion, down from ¥26.4 billion the previous year, due to poor domestic market conditions and underperforming small-to-mid-sized titles.
  • The company projects a recovery for fiscal 2006, targeting consolidated net sales of ¥150 billion and operating income of ¥19 billion.
  • Square Enix has set a long-term strategic goal of reaching ¥50 billion in operating income through business restructuring and expansion.
Square EnixJun 2006
Article

2005 CESA Games White Paper: Spring 2005 Survey

The 2005 CESA Games White Paper and the accompanying CESA Network Game & Mobile Phone Game Content User Survey Report provide a comprehensive overview of the Japanese computer entertainment industry as of mid-2005.

  • The total domestic market size for hardware and software in Japan reached 436.1 billion yen, with combined shipments totaling 909.1 billion yen (468.4 billion yen for software and 440.7 billion yen for hardware).
  • The 2004 domestic market for paid network games was valued at 16.5 billion yen.
  • Dragon Quest VIII (PS2) was the top-selling title of 2004, achieving 3.6 million units shipped by the end of the year.
CESA – Computer Entertainment Supplier's AssociationJul 2005
Cover of Square Enix Annual Report FY2005
Financial report64 pages

Square Enix Annual Report FY2005

Fiscal 2004 marked a period of record financial performance and strategic consolidation for Square Enix following the 2003 merger of Enix and Square.

  • Square Enix achieved record financial performance in FY2004, with net sales rising 16.9% to ¥73.86 billion and net income more than tripling to ¥14.93 billion.
  • The company maintains a strong balance sheet with an 82.7% equity ratio, over ¥81 billion in cash, and zero interest-bearing debt.
  • Digital segments experienced rapid growth, with mobile content revenue increasing by 63.2% and online gaming revenue by 55.2%, supported by Final Fantasy XI reaching 500,000 global subscribers.
Square EnixJul 2005