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Cover of Destiny Rising’s November 2025 Revenue Down Over 80% from Its September Peak
Article

Destiny Rising’s November 2025 Revenue Down Over 80% from Its September Peak

Destiny Rising is currently facing a severe commercial downturn, with revenue plummeting to $1.76 million in November 2025. This figure represents an 84% contraction from the title’s September peak of $11.13 million.

  • NetEase Games' mobile title Destiny Rising saw its November 2025 revenue drop to $1.76 million, representing an 84% decline from its September 2025 peak of $11.13 million.
  • New player acquisition for Destiny Rising has plummeted, with November 2025 downloads falling approximately 83% compared to the game's September 2025 launch figures.
  • The revenue decline persisted despite the launch of Season 2 and new content in November, a period typically expected to drive increased player spending in gacha-style live service games.
The Game PostDec 2025
Cover of Game Awards 2025: Major Releases Missing From the Nominee List
15 min
Deconstructor of Fun15 min

Game Awards 2025: Major Releases Missing From the Nominee List

The 2025 Game Awards nominations have sparked industry debate regarding the selection process and the exclusion of several high-impact titles.

  • The 2025 Game Awards nominations are facing industry criticism for omitting high-impact titles like Battlefield 6 and Arc Raiders while favoring specific developers and niche titles.
  • The mobile game category is under scrutiny for a lack of Western market representation, prioritizing East Asian-monetized titles like Wuthering Waves and Uma Musume over market-shaping Western successes like KingShot and Royal Kingdom.
  • Analysts have identified a disconnect between the awards' criteria and commercial performance, noting that several nominees have either experienced financial failure or remain in limited release.
Deconstructor of FunDec 2025
Cover of Destiny 2 Renegades Launches With Lowest Day-one Steam Player Count in History
Article

Destiny 2 Renegades Launches With Lowest Day-one Steam Player Count in History

Destiny 2: Renegades has debuted with a peak of 71,278 concurrent players on Steam, establishing a record low for day-one engagement among major expansions in the franchise.

  • Destiny 2: Renegades recorded a day-one peak of 71,278 concurrent players on Steam, marking the lowest launch-day performance for any major expansion, season, or episode in the game's history.
  • The launch-day player count for Renegades represents a significant decline compared to previous major expansions, reaching only 23% of the 316,750 peak seen for Lightfall and 72% of the 98,211 peak for Edge of Fate.
  • Despite the record-low player engagement, early user reception for the expansion has been generally positive, with players praising the new aesthetic and weapon additions.
The Game PostDec 2025
Cover of NetEase 3Q25 Investor Presentation
Financial report14 pages

NetEase 3Q25 Investor Presentation

NetEase’s third-quarter 2025 investor presentation outlines the company’s financial performance and strategic positioning as a premier global internet and gaming services provider.

  • NetEase reported total net revenues of $3.98 billion for 3Q25, an 8.2% year-over-year increase, with net income rising 31.8% to $1.21 billion.
  • The gaming segment remains the primary revenue driver, contributing $3.28 billion in 3Q25, representing an 11.8% year-over-year growth fueled by titles like Fantasy Westward Journey and the launch of Destiny: Rising.
  • The company maintains a strong financial position with $21.5 billion in net cash as of September 30, 2025, supporting ongoing dividend declarations and share buyback programs.
NetEaseNov 2025
Cover of Call of Duty under attack, but who is winning (and losing) in the battle of the shooters?
61 min
The Game Business61 min

Call of Duty under attack, but who is winning (and losing) in the battle of the shooters?

The gaming industry is currently undergoing a period of intense volatility and structural realignment, characterized by shifting player loyalties and evolving development strategies.

  • Call of Duty: Black Ops 7 is experiencing a softening in performance as competitors like Battlefield 6 and Arc Raiders successfully capture segments of its shooter audience.
  • Established franchises like Destiny 2 are facing declining engagement and resource constraints, forcing studios to pivot toward new genres like extraction shooters such as Marathon.
  • Major publishers are shifting away from traditional annual release models, exemplified by EA’s decision to move the F1 series toward a long-term DLC expansion strategy.
The Game BusinessNov 2025
Cover of Video Games Finance Cheat Sheet: Autumn 2025
Article

Video Games Finance Cheat Sheet: Autumn 2025

The Autumn 2025 Video Games Finance Cheat Sheet provides a concise analysis of the financial performance of major publicly traded video game companies, serving as a summary for industry professionals.

  • Nintendo’s net sales surged 110.1% to $7.1 billion in Q2 FY2026, fueled by the launch of the Switch 2 and strong performance from Mario Kart World.
  • Roblox grew its daily active users by 70% to 151.5 million and reached $1.92 billion in bookings, though the company still reported a net loss of $257.4 million.
  • Microsoft’s gaming division saw a 2% overall revenue decline, driven primarily by a 29% drop in Xbox hardware sales.
Video Games Industry MemoNov 2025
Cover of The Steam Machine Returns
Article

The Steam Machine Returns

Valve has announced a new hardware lineup for 2026, signaling a renewed effort to bridge the gap between PC gaming flexibility and console-style convenience.

  • Valve announced three new hardware products for 2026: the Steam Machine (a 6-inch cube gaming PC), the Steam Frame VR headset, and a new Steam Controller.
  • The Steam Machine is marketed as a high-performance console alternative with six times the horsepower of the Steam Deck, capable of running AAA titles at performance levels comparable to a PS5 Pro.
  • Sony recorded a ¥31.5 billion ($203.5 million) writedown on Bungie due to lower-than-expected game sales and user engagement for Destiny 2.
Game FileNov 2025
Cover of Sony Reports Impairment Loss on Bungie Assets
Article

Sony Reports Impairment Loss on Bungie Assets

Sony has recorded an impairment loss of approximately $204 million, or ¥31.5 billion, regarding its Bungie assets.

  • Sony has recorded a ~$204 million (¥31.5 billion) impairment loss on Bungie’s intangible and other assets due to Destiny 2 underperforming against acquisition expectations.
  • Sony CFO Lin Tao confirmed that both sales and user engagement for Destiny 2 have failed to meet the projections established when Sony acquired Bungie for $3.6 billion in 2022.
  • In addition to the impairment charge, Sony recorded a ¥18.3 billion expense related to development cost corrections, contributing to a decline in operating income for the Game & Network Services segment in Q2 FY2025.
The Game PostNov 2025
Cover of Destiny Rising Revenue Drops 65% in October 2025
Article

Destiny Rising Revenue Drops 65% in October 2025

Destiny Rising, a mobile looter-shooter spin-off developed by NetEase in partnership with Bungie, experienced a significant decline in financial performance during October 2025.

  • Destiny Rising saw a 65% decline in mobile revenue in October 2025, falling to approximately $3.855 million from $11.13 million in September.
  • New mobile installs for the game dropped 67% in October 2025, totaling 602,000 downloads compared to 1.815 million in the previous month.
  • Since its launch, Destiny Rising has generated a total of approximately $17 million in revenue across 3.1 million total downloads.
The Game PostNov 2025
Cover of Pokémon Poop & All the Gaming Stories Z-A Blocked Up | Games For Breakfast
108 min
Extra Credits108 min

Pokémon Poop & All the Gaming Stories Z-A Blocked Up | Games For Breakfast

The contemporary gaming landscape is defined by a tension between established franchises, platform-level mismanagement, and the aggressive monetization of player behavior.

  • Major franchises like Pokémon are experiencing development stagnation, prioritizing iterative quality-of-life updates over innovation due to a lack of competitive pressure.
  • The gaming industry is facing increased regulatory scrutiny, particularly from the European Union, regarding predatory monetization models like loot boxes and multi-currency systems.
  • Twitch is struggling with systemic operational failures, including inadequate event security and a lack of substantive platform feature updates.
Extra CreditsOct 2025
Cover of Weekly Recap: EA Completes Privatization as Industry Consolidation Continues
Article

Weekly Recap: EA Completes Privatization as Industry Consolidation Continues

The recap focuses on the latest corporate and market movements in the global games industry during week 41 of 2025.

  • Electronic Arts has finalized a $55 billion privatization deal, securing control over major franchises including EA Sports FC, Madden NFL, The Sims, and Apex Legends.
  • The PlayStation 5 has become Sony’s most successful console to date, reaching $136 billion in lifetime revenue.
  • Battlefield 6 launched with strong performance metrics, recording 747,000 concurrent Steam players, over 92 million hours of beta play, and a Metacritic score exceeding 80%.
SparkersOct 2025
Cover of Borderlands 4 Loses 85% of Its Steam Player Count Just One Month After Launch
Article

Borderlands 4 Loses 85% of Its Steam Player Count Just One Month After Launch

Borderlands 4 has encountered a sharp contraction in its Steam player base, experiencing an 85 percent decline in concurrent users within the first month of its release.

  • Borderlands 4 experienced an 85% decline in peak concurrent Steam players within one month of its launch, falling from an all-time high of 304,398 during its opening weekend to a 24-hour peak of 44,394 by mid-October 2025.
  • The game's 30-day average player count dropped by 31.1%, decreasing from 142,017 in September to 97,880 in October.
  • Player dissatisfaction is primarily driven by a lack of endgame depth, limited incentives for grinding, and perceived stingy legendary item drop rates.
The Game PostOct 2025

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