Destiny: Rising
Game
Documents about Destiny: Rising
Bungie Once Had Up to Six Games in Development
Following its 2022 acquisition by Sony for $3.6 billion, Bungie initiated an ambitious expansion strategy that saw the studio juggling up to six concurrent development projects.
- Bungie had five to six distinct projects in development simultaneously, but the majority of these initiatives collapsed following Sony’s $3.6 billion acquisition of the studio.
- Bungie concluded live-service content updates for Destiny 2 on June 9, 2026, followed by significant layoffs on June 25, 2026, that impacted both the Destiny and Marathon development teams.
- Several high-profile projects were canceled during this period, including the new IP 'Matter' (2020), 'Project Sunspot' (2023), and the third-person Destiny spin-off 'Project Payback' (2024).
King Dodges Xbox Cuts, Destiny Rising, and Mobile Market News: June 2026
The mobile games industry experienced a period of significant structural and operational shifts in June 2026, characterized by platform policy changes, studio restructuring, and ongoing debates regarding developer support.
- King, the Candy Crush maker, has reportedly avoided the recent Xbox layoffs, though there are concerns about future cuts.
- Google Play will allow third-party app stores starting next week, a development influenced by legal disputes between Epic and Google.
- Ustwo Games criticizes platforms (Apple and Google) for failing to adequately support game discoverability, despite the 30% platform fee.
Destiny Rising Revenue Crashes 97% as Downloads Fall 96.5% From Launch Peak
The report examines the sharp decline in revenue and downloads for Destiny Rising, a mobile spin-off of Bungie’s Destiny franchise developed by NetEase Games.
- Destiny Rising experienced a 97% collapse in monthly revenue, falling from a $11.13 million peak in September 2025 to $329,500 by April 2026.
- Global monthly downloads for the NetEase-developed title plummeted 96.5%, dropping from 1.815 million installs at launch in September 2025 to 63,000 in April 2026.
- Despite consistent content updates, including the Exotic Star event and Season 4 balance changes, the game failed to sustain its post-launch player base or monetization levels.
Weekly Industry Briefing: March 2026
The April 2026 industry briefing provides a comprehensive overview of the mobile gaming sector, focusing on performance metrics, corporate strategy, and emerging trends.
- King's VP and head of live ops, Eva Ryott, discussed the company's use of AI, last summer's layoffs, and workplace culture, as well as how Candy Crush Saga is addressing competition in the puzzle genre.
- NetEase and Bungie have rebooted Destiny: Rising with a new update to combat declining revenue, and the community's initial reception to the changes is positive.
- March's top-grossing mobile games saw Gossip Harbor achieve a significant milestone, while Monopoly Go's revenue continued to decline, and Brawl Stars showed renewed success.
Top 10 Worldwide Mobile Games: September 2025
The mobile gaming industry experienced a contraction in September 2025, with global consumer spending reaching approximately $6.6 billion, an 8% month-over-month decline.
- Global mobile game consumer spending reached approximately $6.6 billion in September 2025, marking an 8% month-over-month decline, while total downloads fell 9% to 3.86 billion.
- Last War: Survival Game maintained its position as the world's highest-grossing mobile game, followed by MONOPOLY GO! at No. 2 and Royal Match at No. 3.
- The United States remained the largest mobile gaming market by revenue, contributing $2.1 billion (32% of the global total), while India led in downloads with 697 million (18% of the global total).
Destiny Rising Has Generated $9 Million in Revenue
Destiny: Rising, a mobile-focused title developed by NetEase and Bungie, generated $9 million in net in-app purchase revenue within its first 20 days of global availability.
- Destiny: Rising generated $9 million in net in-app purchase revenue and reached approximately 2 million downloads within its first 20 days of release.
- Research firm Naavik characterizes the $9 million revenue as a 'modest' performance for NetEase, especially given the game's development cost reportedly exceeding $100 million.
- Destiny 2's Steam player base has declined significantly, with recent 24-hour peak concurrent players dropping to 17,964 following the launch of the 'Edge of Fate' expansion.
Analyst Bulletin: Mobile Game Market Review July & August 2025
The mobile gaming landscape during July and August 2025 reflects a strategic pivot toward complex, multi-layered engagement frameworks designed to maximize player retention and revenue.
- Ingredient-gathering and formula-based events have become a dominant industry trend, utilized by major titles like Coin Master and Disney Solitaire to create larger event frameworks that incentivize participation across multiple game modes.
- Match Villains experienced significant growth in the US iOS grossing charts, rising from rank #150 to #84 by early September 2025, driven by aggressive user acquisition and the integration of diverse event systems.
- AAA PC and console franchises continue to expand into mobile, with Riot Games’ Valorant (China) and Sony/Bungie’s Destiny launching with strong initial performance.
NetEase FY24 Financial Report: Marvel Rivals and Where Winds Meet Performance
NetEase’s fiscal year 2024 financial results demonstrate steady growth, characterized by a 1.3% increase in total net revenue to 105.3 billion yuan ($14.4 billion).
- NetEase reported FY24 net revenue of 105.3 billion yuan ($14.4 billion), a 1.3% increase year-over-year, with the gaming division contributing 83.6 billion yuan ($11.5 billion).
- Marvel Rivals has reached 40 million unique players, adding 20 million users in the two months following its initial two-week launch period.
- The open-world action RPG Where Winds Meet surpassed 15 million players in China within two weeks of its December release.
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