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Crossy Road

Game

Documents about Crossy Road

Cover of Oakever Games shenanigans, King and the Xbox cuts, Hipster Whale, One State, Monopoly Go, more
18 min
Mobilegamer.biz18 min

Oakever Games shenanigans, King and the Xbox cuts, Hipster Whale, One State, Monopoly Go, more

The mobile games industry is currently navigating a period of significant structural change, legal scrutiny, and strategic consolidation.

  • Oakever Games is facing multiple copyright infringement lawsuits, including a loss to Hungry Studio regarding the game Qblock, amid allegations that the company systematically clones successful titles and uses aggressive user acquisition to drown out competitors.
  • Xbox’s latest restructuring resulted in 268 job cuts across its first-party studios, though the mobile-focused King division appears largely unaffected, despite looming strike actions in its Stockholm and Malmo offices.
  • Hipster Whale, following its acquisition by Atari for $29.3 million, has gained access to Atari’s deep IP archive and plans to develop modern takes on classic titles like Pong, Breakout, and Centipede for mobile.
Mobilegamer.bizSep 2026
Cover of ☠️​ The end of original creatives: Creative Trends just got darker
41 min
Two & a Half Gamers41 min

☠️​ The end of original creatives: Creative Trends just got darker

The mobile gaming industry is currently undergoing a fundamental shift toward a copy-first development strategy, prioritizing high-volume, replicable creative assets over original intellectual property.

  • The mobile gaming industry is shifting toward a copy-first strategy that prioritizes high-volume, replicable creative assets over original intellectual property to maximize conversion metrics.
  • Artificial intelligence is being leveraged to mass-produce deceptive creative content, significantly lowering production costs while enabling the rapid deployment of fabricated, high-drama scenarios.
  • Publishers are increasingly utilizing 'fake ads' that feature unauthorized use of major global brands and misleading gameplay representations to drive user acquisition.
Two & a Half GamersJan 2026
Cover of Start with a Game Jam
27 min
PocketGamer.biz27 min

Start with a Game Jam

Game jams serve as a vital tool for both novice and experienced developers to compress the entire game development lifecycle—from concept and art to testing and publishing—into a condensed timeframe ranging from a few hours to several days.

  • Game jams function as a high-efficiency testing ground for validating commercial game concepts and individual skill development within a compressed timeframe.
  • To prevent scope creep and ensure project completion, developers should adhere to a 'one mechanic' rule and prioritize simplicity, as seen in successful titles like Thomas Was Alone and Crossy Road.
  • Regional initiatives like Game Zanga demonstrate the scale of these events, with the ninth edition engaging over 350 participants across ten countries to produce more than 80 games.
PocketGamer.bizJan 2020
Cover of Monetizer: Hungry Shark World
11 min
PocketGamer.biz11 min

Monetizer: Hungry Shark World

Hungry Shark World, the fifth installment in the long-running franchise, demonstrates a strategic shift toward a more robust free-to-play meta-game layer.

  • Hungry Shark World achieved 10 million downloads in its first week and reached the top 50 grossing charts on the US iOS App Store.
  • The game employs a hybrid monetization model that combines direct in-app purchases for currency and items with rewarded video advertisements for features like shark revivals.
  • A robust meta-game layer—consisting of shark evolution, statistical equipment, and gameplay-assisting pets—is used to drive both long-term retention and monetization.
PocketGamer.bizMay 2016
Cover of FTUE: Apple TV
29 min
PocketGamer.biz29 min

FTUE: Apple TV

The Apple TV serves as a dedicated hardware platform for streaming media and gaming, positioning itself as a unified ecosystem that mirrors the existing iOS App Store experience.

  • Apple TV gaming relies heavily on Apple-led curation for discoverability, as the platform lacks a robust search function and Siri’s voice search capabilities remain limited for games.
  • The absence of an advertising ecosystem on Apple TV forces developers away from ad-supported free-to-play models, favoring a premium, paid-app pricing structure that is higher than mobile equivalents.
  • While the device includes a compact remote with a trackpad, the platform supports third-party MFi-enabled controllers to accommodate complex gaming experiences and bridge the gap for demanding players.
PocketGamer.bizOct 2015
Cover of Biz Daily: Will Apple TV be a core gaming device?
5 min
PocketGamer.biz5 min

Biz Daily: Will Apple TV be a core gaming device?

The introduction of the new Apple TV marks a strategic shift toward integrating the living room into the existing Apple ecosystem through the launch of tvOS and a dedicated App Store.

  • Apple TV is positioned as a secondary streaming and application device rather than a direct competitor to core gaming consoles, with a retail price point between $150 and $200.
  • The platform utilizes tvOS and a dedicated App Store to enable universal applications, allowing users to transition gameplay seamlessly between mobile devices and the television.
  • Hardware limitations, specifically the lack of a dedicated gaming controller, restrict the device primarily to casual, family-oriented experiences rather than high-fidelity gaming.
PocketGamer.bizSep 2015
Cover of How video is impacting the mobile games biz
9 min
PocketGamer.biz9 min

How video is impacting the mobile games biz

The mobile gaming industry is undergoing a significant shift as video content becomes a primary driver for both monetization and user acquisition.

  • As of late 2014, approximately one-third of all mobile games have integrated video advertising, marking a significant shift away from traditional banner ads.
  • Incentivized video models, where players watch ads for in-game rewards, have proven highly effective for monetization, as demonstrated by Crossy Road generating $1 million through Unity’s video advertising system.
  • Developers are increasingly shifting user acquisition budgets from traditional performance-based advertising to influencer marketing on YouTube to achieve lower-cost download spikes.
PocketGamer.bizJan 2015
Cover of Big numbers from Monument Valley, Crossy Road and Minecraft
13 min
PocketGamer.biz13 min

Big numbers from Monument Valley, Crossy Road and Minecraft

The mobile gaming industry began 2015 with a focus on monetization strategies, highlighted by performance data from three prominent titles: Minecraft, Crossy Road, and Monument Valley.

  • Monument Valley generated $5.8 million in net earnings against $1.4 million in development costs, resulting in a $4.5 million profit from 2.4 million sales.
  • Crossy Road’s two-person development team earned $1 million in revenue by utilizing Unity Ads, demonstrating the financial viability of non-intrusive, incentivized video advertising.
  • Minecraft maintains its status as a premium mobile outlier, having reached a total of 30 million downloads.
PocketGamer.bizJan 2015