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Hipster Whale

Company

7 documents in the library are about Hipster Whale, from writers such as Mobilegamer.biz, Drake Star Partners and Mobile Dev Memo. Each has a summary and key insights with the page they come from.

Documents
7
newest 25 Sep 2026
Steam revenue
$660K
estimate, its games

Connections

The documents about Hipster Whale on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$660K
1 games
Units sold
194K
as publisher or developer

Hipster Whale’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
PAC-MAN 256Developer2016$660K194K

Documents about Hipster Whale

Cover of Weekly Industry Round-up: Games on Instagram, King Strikes, and Beta Updates
Article

Weekly Industry Round-up: Games on Instagram, King Strikes, and Beta Updates

This weekly industry update provides a comprehensive overview of significant developments within the mobile gaming sector as of late September 2026.

  • Meta announced 'Horizon Create,' an app allowing users to generate and publish games directly to Instagram and Facebook platforms.
  • King has avoided recent Microsoft/Xbox layoffs and successfully averted planned strikes by reaching an agreement with Swedish labor unions.
  • Supercell’s monster-hunting title 'Mo.co' has returned to beta testing in a 'low maintenance' mode as the development team continues to iterate on features.
Mobilegamer.bizSep 2026
Cover of Oakever Games shenanigans, King and the Xbox cuts, Hipster Whale, One State, Monopoly Go, more
18 min
Mobilegamer.biz18 min

Oakever Games shenanigans, King and the Xbox cuts, Hipster Whale, One State, Monopoly Go, more

The mobile games industry is currently navigating a period of significant structural change, legal scrutiny, and strategic consolidation.

  • Oakever Games is facing multiple copyright infringement lawsuits, including a loss to Hungry Studio regarding the game Qblock, amid allegations that the company systematically clones successful titles and uses aggressive user acquisition to drown out competitors.
  • Xbox’s latest restructuring resulted in 268 job cuts across its first-party studios, though the mobile-focused King division appears largely unaffected, despite looming strike actions in its Stockholm and Malmo offices.
  • Hipster Whale, following its acquisition by Atari for $29.3 million, has gained access to Atari’s deep IP archive and plans to develop modern takes on classic titles like Pong, Breakout, and Centipede for mobile.
Mobilegamer.bizSep 2026
Cover of Is Gaming in an AI Bubble? What the Deal Data Says
50 min
Naavik50 min

Is Gaming in an AI Bubble? What the Deal Data Says

The gaming industry is currently undergoing a structural transition characterized by a shift from speculative content creation toward infrastructure, hardware, and artificial intelligence.

  • Gaming financing reached a 12-month high in Q2 2026 with over $2.5 billion raised, despite the total volume of deals dropping from roughly 200 per quarter in 2021-2022 to below 100.
  • Capital allocation has shifted away from general content and studio funding toward AI, ad-tech, and hardware, with AR glasses emerging as a significant platform bet.
  • The current funding landscape for game studios is bifurcated; while AI-native gaming companies are attracting massive capital, studios that raised small rounds in 2021-2022 are struggling to secure follow-on financing.
NaavikSep 2026
Cover of Global Gaming Report: Q2 2026
Report21 pages

Global Gaming Report: Q2 2026

The global gaming industry experienced a period of financial divergence during the second quarter of 2026, characterized by robust private capital formation despite broader equity market volatility.

  • Private gaming financing reached a one-year high in Q2 2026, with 96 deals generating over $2.5 billion in capital.
  • Institutional investors committed over $2 billion to new gaming-focused funds, signaling sustained interest in indie projects and long-term content strategies.
  • The gaming market showed significant divergence, as Western gaming stocks rose 4.8% while mobile gaming and Asian markets declined by 11.6% and 6.4% respectively.
Drake Star PartnersJul 2026
Cover of Weekly Industry Briefing: Europe
Article

Weekly Industry Briefing: Europe

This weekly industry briefing provides a comprehensive overview of significant developments within the mobile gaming sector as of early June 2026.

  • Supercell, King, and Sybo executives have criticized new EU proposals, stating they could render free-to-play games "unplayable in Europe."
  • Atari acquired Hipster Whale, the developer of Crossy Road, for an initial $29.3 million, with an additional $10 million in earnouts over three years, as part of Atari's expansion into mobile game development for platforms like Netflix and Amazon.
  • Liftoff's IPO is back on, valuing the adtech firm at $3.83 billion after offering 19 million shares of common stock at $23 each, raising $437 million.
Mobilegamer.bizJun 2026
Cover of Supercell, King and Sybo slam EU plan, Atari buys Hipster Whale, Zynga's Mark Pincus, more
20 min
Mobilegamer.biz20 min

Supercell, King and Sybo slam EU plan, Atari buys Hipster Whale, Zynga's Mark Pincus, more

The mobile games industry is currently navigating significant regulatory, corporate, and strategic shifts.

  • Industry leaders from Supercell, King, and Sybo are lobbying against EU legislative proposals, arguing that new regulations on free-to-play mechanics could render mobile games unplayable and threaten a sector that generated 7.5 billion euros in revenue and supported 63,000 jobs in 2025.
  • Atari has acquired Hipster Whale, the developer behind Crossy Road, as part of a strategy to expand its retro-adjacent mobile portfolio through projects involving Amazon, Netflix, and Air Console.
  • Zynga founder Mark Pincus, in his upcoming book 'Life at the Speed of Play,' advocates for a 'proven, better, new' design methodology, citing Supercell's Hay Day and Clash of Clans as examples of games that successfully adopted this iterative approach.
Mobilegamer.bizJun 2026
Cover of Crossy Road: A Case Study in Mobile Ad Monetization
Article

Crossy Road: A Case Study in Mobile Ad Monetization

Crossy Road serves as a primary case study for the efficacy of light-handed, deferential monetization strategies within the mobile gaming industry.

  • Crossy Road generated $10 million in gross revenue within its first 90 days of release, with $3 million of that total attributed specifically to video ad placements.
  • The game achieved significant commercial success by intentionally avoiding aggressive monetization tactics, such as energy mechanics or time gates, which are standard in many free-to-play titles.
  • Monetization relies on a light-handed approach where players can voluntarily watch video ads to earn in-game currency for unlocking new characters, rather than being forced to pay for progression.
Mobile Dev MemoApr 2015