Card Game
Game
Documents about Card Game
Asmodee Q2 25/26 Earnings Release
Asmodee demonstrated robust top-line expansion during the first half of the 2025/2026 fiscal year, achieving net sales of €752.4 million, a significant increase from the €598.4 million recorded in the same period the previous year.
- Asmodee achieved net sales of €752.4 million for the first half of fiscal year 2025/2026, a significant increase from €598.4 million in the prior year period.
- The Trading Card Game segment remains the primary revenue driver, contributing €458.2 million, while partner-published games saw a 39% surge in revenue.
- Despite strong top-line growth, the company recorded a net loss of €7.8 million for the half-year, driven by interest expenses from senior secured bonds and non-cash fair value adjustments.
DeNA Co. Q2 FY2025 Operating Results
DeNA Co. achieved a solid financial performance in the second quarter of fiscal year 2025, recording 41.4 billion yen in revenue and an operating profit of 11.1 billion yen.
- DeNA reported Q2 FY2025 revenue of 41.4 billion yen and an operating profit of 11.1 billion yen, supported by 96.4 billion yen in cash and cash equivalents.
- Management has set a target of 15.0 billion yen in non-GAAP operating profit by fiscal year 2026, supported by a commitment to a minimum 8 percent return on equity.
- The company is shifting toward a diversified business model, prioritizing growth in sports, healthcare, and medical technology to mitigate the cyclical volatility of the gaming sector.
Google and Epic upend Android mobile game monetisation | Week in Mobile Games podcast E71
The mobile gaming landscape is undergoing a structural transformation driven by significant legal settlements and shifting consumer engagement patterns.
- A Google and Epic Games antitrust settlement mandates a new Android fee structure through 2032, capping fees at 9% for cosmetic items and non-game apps while imposing a 20% fee on gameplay-impacting purchases and loot boxes starting in late 2025.
- Pokémon Trading Card Game Pocket has achieved significant market success, reaching 150 million installs and generating $1.3 billion in its first year through nostalgia-driven content.
- The Nintendo Switch 2 has set a new industry sales benchmark, selling 10.36 million units in 118 days and outpacing the launch trajectories of both the original Switch and the PlayStation 5.
Week in Mobile Games E70 - Squad Busters shuts down and Google Play's transformative changes
The mobile games industry is currently navigating significant shifts in development strategy, platform regulation, and corporate restructuring.
- Supercell is shutting down Squad Busters, which launched in May 2024, after the game failed to meet internal performance expectations despite generating over $100 million in lifetime revenue. In-app purchases will be disabled on October 30, 2024, and the game will receive its final update in December.
- Following an injunction in the Epic Games vs. Google case, Google Play in the US is now required to allow alternative payment methods and permit developers to communicate pricing options outside of the Google Play billing system as of October 29, 2024.
- Amazon is cutting approximately 14,000 corporate jobs, with significant layoffs impacting its games division, specifically in the San Diego and Irvine offices, alongside the closure of the game New World.
Integrated Report: Value Creation Story
DeNA entered a transformative "Second Founding" phase in FY2024, marked by a significant financial recovery and a strategic pivot toward company-wide AI integration.
- DeNA achieved 164.0 billion yen in revenue and 32.9 billion yen in Non-GAAP operating profit in FY2024, largely fueled by the global performance of Pokémon Trading Card Game Pocket.
- The company is executing an 'AI-ALL-IN' strategy targeting a 100% increase in productivity and the launch of approximately 10 AI-native products.
- The Sports segment has become a major revenue pillar, generating 40 billion yen in the last fiscal year, helping to diversify the company away from hit-driven game cycles.
Bushiroad FY2025 Full-Year Financial Results Briefing Material
Bushiroad achieved record-high financial performance for the 2025 fiscal year, reporting sales of 56.175 billion yen and an operating profit of 4.868 billion yen.
- Bushiroad achieved record-high net sales of 56.2 billion yen for the full fiscal year 2025, with an operating profit of 4.87 billion yen.
- The TCG unit remains the primary revenue driver, contributing 48.1% of total sales and showing strong performance from Cardfight!! Vanguard, Weiβ Schwarz, and the new hololive OFFICIAL CARD GAME.
- The company is aggressively scaling its TCG business globally, launching the GODZILLA CARD GAME and hololive English edition in July 2025, with a medium-term goal to reach 500,000 players and a 50% overseas sales ratio.
DeNA Q1 FY2025 Operating Results
DeNA’s Q1 FY2025 operating results demonstrate a period of robust profitability, with the company reporting revenue of 41.7 billion yen and an IFRS operating profit of 13.8 billion yen.
- DeNA reported Q1 FY2025 revenue of 41.7 billion yen and an operating profit of 13.8 billion yen, marking a 23% revenue increase and a 620% surge in operating profit year-on-year.
- The company’s FY2025 revenue guidance is set between 146.0 billion and 154.0 billion yen, reflecting volatility in the Game Business and ongoing growth investments.
- DeNA is implementing an 'AI-ALL-IN' strategy to integrate generative AI across internal operations and develop AI-native consumer products and enterprise services.
Week in Mobile Games E54 - Fortnite’s Epic return and the challenges of launching a game in 2025
The mobile gaming landscape is currently defined by a volatile intersection of regulatory shifts and extreme market saturation.
- Pokémon Trading Card Game Pocket reached $1 billion in gross player spending in 204 days, outpacing Pokémon Go, which took 282 days to achieve the same milestone.
- Epic Games is currently blocked from releasing Fortnite on the US App Store, as the company refuses to exclude the US market from its update while Apple maintains restrictions on alternative payment links.
- Industry experts agree that launching a mobile game in 2025 is increasingly difficult due to heightened competition and the dominance of established titles that capture the majority of player time.
DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2025
DeNA achieved a significant financial turnaround during the fiscal year ended March 31, 2025, transitioning from a substantial operating loss in the previous period to an operating profit of ¥28,973 million.
- DeNA achieved a financial turnaround for the fiscal year ended March 31, 2025, reporting an operating profit of ¥28,973 million compared to a loss in the previous period.
- Total revenue grew 19.9% to ¥163,997 million, driven by the launch of Pokémon Trading Card Game Pocket and record-breaking attendance in the sports business.
- Operational efficiency improved significantly as impairment losses dropped from ¥28,764 million in the prior year to ¥4,389 million.
DeNA FY2024 Results Briefing: Q&A Summary
The fiscal year 2024 results briefing for DeNA provides a comprehensive overview of the company’s financial performance, strategic outlook, and operational challenges.
- DeNA has committed to a non-GAAP operating profit target of 15 billion yen for fiscal year 2026, driven by its sports, gaming, and live streaming segments.
- The Healthcare and Medical segment experienced an impairment loss in Q4, leading to a quarter-on-quarter decline in operating profit due to slow adoption of medical services and municipal planning cycles.
- Pokémon Trading Card Game Pocket is showing stable subscription rates, though management has deferred specific earnings forecasts for the title due to its unprecedented scale.
Hasbro Management Crit Fails, Videogame Workers Union Debuts & Minecraft Live | Games For Breakfast
The gaming industry is currently navigating a period of significant structural tension, defined by the friction between aggressive corporate monetization strategies and the practical needs of player communities.
- The video game industry has seen the debut of a nationwide union supported by the Communications Workers of America, a move intended to combat crunch culture and unsustainable profit cycles following widespread layoffs.
- Hasbro reduced its Project Sigil virtual tabletop team by 90% after failing to successfully integrate a standalone, profit-driven platform into the existing Dungeons & Dragons ecosystem.
- The rapid shutdown of live-service titles like Seekers of Sky Veil highlights the increasing fragility of digital-only distribution and the resulting challenges for long-term game preservation.
Week in Mobile Games E42: Brawl Stars' highs, Squad Busters' struggle, & AppLovin's $900m games sale
Supercell has achieved a significant financial turnaround in 2024, reporting €2.78 billion in non-GAAP revenue as every title in its portfolio experienced year-over-year growth for the first time in a decade.
- Supercell reported €2.78 billion in 2024 non-GAAP revenue, marking the first time in a decade that every title in its portfolio achieved year-over-year growth.
- AppLovin is divesting its apps business for $900 million to focus exclusively on its high-growth advertising division, signaling a strategic retreat from direct game development.
- DeNA experienced an 8,000% quarterly profit surge driven by the strong market reception and high player retention of Pokémon Trading Card Game Pocket.
Companies behind it
As the documents state it.
