Card Game
Game
69 documents in the library are about Card Game, from writers such as CD Projekt, Bushiroad and DeNA Co.. Each has a summary and key insights with the page they come from.
- Videos
- 13
Connections
The documents about Card Game on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Key figures from the reports
The Cyberpunk Trading Card Game, developed with WeirdCo, raised 28 million USD on Kickstarter, becoming the most-funded game campaign in the platform's history.
CD Projekt, 2026 · CD Projekt Q1 2026 Earnings Results, p. 1
The Trading Card Game segment remains the primary revenue driver, contributing €458.2 million, while partner-published games saw a 39% surge in revenue.
Asmodee, 2025 · Asmodee Q2 25/26 Earnings Release, p. 21
Pokémon Trading Card Game Pocket has achieved significant market success, reaching 150 million installs and generating $1.3 billion in its first year through nostalgia-driven content.
PocketGamer.biz, 2025 · Google and Epic upend Android mobile game monetisation | Week in Mobile Games podcast E71, p. 28
DeNA achieved 164.0 billion yen in revenue and 32.9 billion yen in Non-GAAP operating profit in FY2024, largely fueled by the global performance of Pokémon Trading Card Game Pocket.
DeNA Co., 2025 · Integrated Report: Value Creation Story, p. 19
Pokémon Trading Card Game Pocket generated $20 million in its first week, though analysts express skepticism regarding its long-term retention due to simplified mechanics.
Deconstructor of Fun, 2024 · #307: Pokemon Game Rises, Supercell's IPO Dreams and VC Misdeeds, p. 38
Documents about Card Game
Gaming in 2027 Just Got Worse, EA Now A Foreign Asset & FFXIV Gets Classy | Games For Breakfast
The global gaming industry is currently navigating a period of significant structural instability, characterized by severe hardware supply constraints, shifting corporate ownership models, and evolving regulatory challenges.
- Electronic Arts (EA) has been sold to Saudi Arabian interests, a move analysts predict will lead to long-term cultural decline and financial instability for the company.
- The gaming industry is experiencing significant labor instability, with current estimates suggesting a 50% reduction in workforce volume across the sector.
- A new financial support fund, the United Video Game Workers fund, has been established to assist developers impacted by industry layoffs, though it is currently restricted to North American residents in the US and Canada.
Bandai Namco Group FY2027.3 First Quarter Result Presentation
Bandai Namco Group achieved record-high financial results for the first quarter of the fiscal year ending March 2027.
- Bandai Namco Group achieved record-high Q1 results for FY2027.3, with net sales reaching 328.4 billion yen and operating profit rising to 69.2 billion yen, a year-on-year increase of 17.3 billion yen.
- The Toys and Hobby segment was the primary growth driver, reporting 192.7 billion yen in sales and 53.9 billion yen in profit, nearly doubling its segment profit compared to the previous year.
- The Digital segment experienced a decline, with sales dropping to 90.9 billion yen and profit falling to 15.0 billion yen, largely due to a less favorable home console title lineup compared to the prior year.
Google's €890m EU fine and why Netflix's gaming figures mean nothing | Week in Mobile Games podcast
The European Commission has imposed an €890 million fine on Google for violating the Digital Markets Act, specifically targeting anti-steering practices and self-preferencing within the Google Play Store.
- The European Commission has fined Google €890 million for Digital Markets Act breaches, consisting of €460 million for self-preferencing its own services and €430 million for restricting developers from directing users to alternative, cheaper purchase channels.
- Tencent is reportedly in talks to acquire the mobile game developer SuperPlay from Playtika in a deal valued at up to $1.5 billion.
- Netflix’s claim of a 600% increase in mobile game engagement is considered a 'vanity metric' by industry analysts because the company fails to provide standard health metrics like Daily Active Users (DAU) or Monthly Active Users (MAU).
CD Projekt Q1 2026 Earnings Results
CD PROJEKT’s first-quarter results for 2026 demonstrate sustained financial growth and a strategic focus on expanding its core intellectual properties.
- CD Projekt reported Q1 2026 revenue of 191 million PLN, a 6% year-over-year increase, with consolidated net earnings of 106 million PLN.
- The Cyberpunk Trading Card Game, developed with WeirdCo, raised 28 million USD on Kickstarter, becoming the most-funded game campaign in the platform's history.
- The Witcher 3: Wild Hunt has reached 65 million cumulative units sold, with a third expansion titled 'Songs of the Past' currently in development with Fool's Theory for a 2027 release.
CD PROJEKT Group Q1 2026 Earnings Presentation
The CD PROJEKT Group’s first-quarter 2026 earnings presentation outlines a period of strategic growth, marked by the announcement of a major expansion for The Witcher 3: Wild Hunt, titled Songs of the Past.
- CD PROJEKT reported Q1 2026 revenue of 191 million PLN, a 6% year-on-year increase, with a net profit of 106 million PLN representing a 56% net margin.
- The company is scaling its development pipeline, with 513 developers assigned to The Witcher 4 and 190 developers working on the newly announced The Witcher 3 expansion, Songs of the Past, slated for 2027.
- The group maintains a strong liquidity position with over 1.4 billion PLN in cash, deposits, and bonds, prioritizing reinvestment in core IP over dividend distributions.
DeNA Consolidated Financial Results for the Fiscal Year Ended March 31, 2026
DeNA experienced a challenging fiscal year ending March 31, 2026, characterized by a contraction in core financial metrics.
- DeNA reported a fiscal year 2026 revenue decline of 9.9% to 147.7 billion yen and a 35.5% drop in operating profit to 18.7 billion yen.
- Financial performance was negatively impacted by a 9.9 billion yen impairment loss, primarily due to a goodwill write-down in the Healthcare and Medical segment.
- The Game Business experienced a performance normalization following the initial launch phase of Pokémon Trading Card Game Pocket.
DeNA FY2025 Operating Results Briefing: Summary of Key Questions and Answers
DeNA’s FY2025 operating results briefing outlines a strategic transition toward a more resilient, autonomous organizational structure while balancing immediate financial performance with long-term growth.
- DeNA projects a year-on-year decline in FY2026 operating profit as revenue from the Pokémon Trading Card Game Pocket normalizes following its initial launch success.
- The company is implementing an 'AI-ALL-IN' strategy to drive long-term earnings through increased operational productivity and reduced human involvement in specific tasks.
- The Sports and Smart City segment is forecasted to contribute approximately 3.0 billion yen in annual segment profit.
DeNA FY2025 Operating Results
DeNA’s fiscal year 2025 performance reflects a period of strategic transition characterized by a year-over-year decline in revenue to 147.7 billion yen and operating profit to 18.7 billion yen.
- DeNA reported FY2025 revenue of 147.7 billion yen and operating profit of 18.7 billion yen, both reflecting a year-over-year decline.
- The company forecasts FY2026 revenue to reach 154 billion yen with an operating profit of 15 billion yen.
- Pokémon Trading Card Game Pocket is identified as a cornerstone product for global market expansion and the company's new AI-integrated development strategy.
DeNA Investor Update: Q&A Summary
DeNA’s March 2026 investor update clarifies the company’s strategic shift toward enhanced capital efficiency and sustainable long-term growth.
- DeNA has set a target to achieve a consistent return on equity (ROE) of 8% or higher throughout the fiscal years 2024–2026.
- The company is launching a share repurchase program of up to 50 billion yen to improve capital efficiency and reduce surplus cash.
- Growth strategy focuses on four core divisions: Games, Sports, Smart City, and Live Streaming, with the Game segment currently bolstered by the performance of Pokémon Trading Card Game Pocket.
Summary of Key Questions and Answers: Q3 FY2025 Operating Results Briefing
The Q3 FY2025 operating results briefing outlines the company’s current financial standing, strategic pivots, and future outlook across its diversified business segments.
- The company is implementing a new dividend policy targeting a 3% dividend on equity (DOE) and is actively managing capital allocation to reach an 8% return on equity (ROE) goal.
- Q4 FY2025 revenue and profit in the game segment are projected to decline due to the normalization of virtual currency spending following high-engagement anniversary events.
- The company holds 20.7 billion yen in remaining goodwill tied to Allm Inc., its professional baseball business, and DATA HORIZON CO., LTD., with current efforts focused on reducing fixed costs for these units.
DeNA Co. Q3 FY2025 Operating Results
DeNA Co. is currently navigating a strategic transition characterized by robust growth in its core gaming and sports segments, balanced against structural adjustments in its healthcare division.
- DeNA reported Q3 FY2025 revenue of 31.3 billion yen and a non-GAAP operating profit of 2.1 billion yen, supported by a strong liquidity position of 97.5 billion yen in cash.
- The successful launch of Pokémon Trading Card Game Pocket and record-breaking attendance for the Yokohama DeNA BayStars have led to an upward revision of the company's non-GAAP operating profit guidance for the remainder of the fiscal year.
- IFRS operating profit was negatively impacted by a 9.6 billion yen impairment loss related to the consolidation of Allm.
FY2026 2Q Financial Results Briefing Material
Bushiroad Inc. achieved a steady financial performance through the second quarter of fiscal year 2026, reporting net sales of 14,072 million yen for the period and cumulative first-half sales of 27,839 million yen.
- Bushiroad reported 27,839 million yen in cumulative first-half sales for FY2026, representing a 4.6% year-over-year increase.
- The company has achieved 64.6% of its full-year operating profit forecast, driven by strong performance in the Sports segment and the expansion of the PalVerse figure brand.
- Overseas sales now account for 43.5% of total revenue, highlighting a significant shift toward international market reliance.
Companies behind it
As the documents state it.
