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Financial report1 page

Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013

Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.

  • Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
  • Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
  • The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two InteractiveFeb 2013
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2013

Take-Two Interactive maintains a strategic focus on high-quality, internally owned intellectual property, leveraging its Rockstar Games and 2K labels to drive growth across major gaming platforms.

  • Take-Two reported a significant revenue increase for the three months ended September 30, 2012, driven primarily by the release of Borderlands 2, Max Payne 3, and Spec Ops: The Line.
  • Grand Theft Auto remains a critical revenue driver, accounting for approximately 11.1% of the company's total net revenue for the six months ended September 30, 2012.
  • The company is highly dependent on a small customer base, with its five largest customers accounting for 57.3% of net revenue for the six months ended September 30, 2012, up from 49.5% in the prior year.
Take-Two InteractiveOct 2012
Financial report1 page

Take-Two Interactive Form 10-Q: Q3 2011

Take-Two Interactive’s financial position for the period ending December 31, 2010, reflects a strategic pivot toward core publishing operations following the divestiture of the Jack of all Games distribution business.

  • Take-Two maintained a $140 million credit facility expiring July 3, 2012, with no outstanding borrowings as of December 31, 2010.
  • Selling and marketing expenses decreased by $14.1 million for the three months ended December 31, 2010, compared to the prior year, primarily due to lower advertising spend following the October 2009 launch of Borderlands.
  • General and administrative expenses fell by $2.9 million for the three months ended December 31, 2010, driven by reduced professional fees, lower settlement costs, and corporate cost-cutting initiatives.
Take-Two InteractiveFeb 2011
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 Fiscal Year 2011

Take-Two Interactive’s financial performance for the second fiscal quarter of 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business.

  • Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010 for approximately $44 million, including $37.25 million in cash, to focus resources on core publishing operations.
  • Selling and marketing expenses rose by $23 million for the three months ended July 31, 2010, compared to the same period in 2009, driven primarily by advertising costs for the release of Red Dead Redemption.
  • The company issued Convertible Notes maturing June 1, 2014, with an initial conversion rate of 93.6768 shares per $1,000 principal amount, representing an initial conversion price of approximately $10.675 per share.
Take-Two InteractiveSep 2010
Financial report1 page

Take-Two Interactive Form 10-Q: Q1 FY2011

Take-Two Interactive’s financial performance for the first quarter of fiscal year 2011 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of all Games distribution business for approximately $44 million in February 2010.

  • Take-Two completed the sale of its 'Jack of all Games' third-party distribution business to SYNNEX Corporation in February 2010, resulting in the classification of these operations as discontinued.
  • Marketing expenses for the three months ended April 30, 2010, increased by $13.9 million compared to the same period in 2009, driven by advertising for BioShock 2 and Red Dead Redemption.
  • The company issued $138 million in 4.375% convertible senior notes in June 2009, which are due to mature on June 1, 2014.
Take-Two InteractiveJun 2010
Financial report1 page

Take-Two Interactive Form 10-Q: Q4 FY2010

Take-Two Interactive’s financial performance for the first quarter of 2010 reflects a strategic pivot toward core publishing operations, underscored by the divestiture of the Jack of All Games distribution business for $44.25 million.

  • As of January 31, 2010, Take-Two held $243.6 million in capitalized software development costs and licenses for unreleased titles, up from $212.9 million on October 31, 2009.
  • The company maintains a credit agreement providing up to $140 million in borrowing capacity through July 3, 2012, though no borrowings were outstanding as of January 31, 2010.
  • Take-Two adopted new accounting guidance for convertible debt on November 1, 2009, resulting in the reclassification of the embedded conversion option value of its Convertible Notes to additional paid-in capital.
Take-Two InteractiveMar 2010
Cover of Q1 Fiscal Year 2027 Prepared Remarks
Financial report6 pages

Q1 Fiscal Year 2027 Prepared Remarks

Take-Two Interactive’s fiscal year 2027 first-quarter results demonstrate a strong start to the year, characterized by robust performance across its core franchises and a strategic focus on upcoming major releases.

  • Take-Two Interactive is set to launch Grand Theft Auto VI on November 19, 2026, which management identifies as a primary inflection point for long-term cash flow and operational scale.
  • The company reported Q1 fiscal year 2027 net bookings of approximately $1.39 billion, exceeding the high end of its previous guidance.
  • Full-year net bookings guidance remains unchanged at $8 billion to $8.2 billion, supported by strong pre-order interest for upcoming major releases.
Take-Two Interactive
Cover of Investor Presentation: August 2026
Financial report35 pages

Investor Presentation: August 2026

Take-Two Interactive occupies a dominant position in the global video game market, which is projected to reach a valuation of $208 billion by the end of 2026.

  • Take-Two Interactive is scheduled to launch Grand Theft Auto VI in November 2026, serving as a critical milestone for the company's largest development pipeline in history.
  • The company achieved $6.721 billion in net bookings for fiscal year 2026, supported by a diversified portfolio including major franchises like Red Dead Redemption, Borderlands, NBA 2K, and Civilization.
  • Revenue distribution is balanced across platforms, with mobile operations accounting for 49% of total bookings, followed by console at 40% and PC/other at 11%.
Take-Two Interactive
Cover of Ubisoft Appoints Christoph Hartmann to Lead Creative House 2 and Its Growing Portfolio of Franchises
Article

Ubisoft Appoints Christoph Hartmann to Lead Creative House 2 and Its Growing Portfolio of Franchises

Ubisoft has appointed industry veteran Christoph Hartmann as the General Manager of Creative House 2, a strategic division central to the company’s revised operating model.

  • Ubisoft has appointed industry veteran Christoph Hartmann as General Manager of Creative House 2, a strategic division overseeing its tactical and competitive franchises.
  • The Creative House 2 portfolio includes major intellectual properties such as Tom Clancy’s The Division, Ghost Recon, Splinter Cell, and the newly acquired title March of Giants.
  • Hartmann will coordinate development across key internal studios, including Massive, Ubisoft Montreal, Ubisoft Paris, and Ubisoft Toronto.
Ubisoft
Cover of Q2 Fiscal Year 2026 Conference Call
Article

Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive’s second quarter fiscal year 2026 conference call highlights a period of record-breaking financial performance, characterized by strong growth across its diversified portfolio of console and mobile gaming assets.

  • Take-Two Interactive achieved record-breaking Q2 fiscal 2026 Net Bookings of $1.96 billion, leading the company to raise its full-year outlook to a range of $6.4 billion to $6.5 billion.
  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026.
  • Recurrent consumer spending accounted for 73% of total Net Bookings this quarter, with an annual growth forecast of 11%.
Take-Two Interactive
Cover of Reports Results for Fiscal Second Quarter 2026
Article

Reports Results for Fiscal Second Quarter 2026

Take-Two Interactive Software reported strong financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive reported $1.96 billion in net bookings for Q2 fiscal 2026, a 33% year-over-year increase that prompted management to raise the full-year outlook to a range of $6.4 billion to $6.5 billion.
  • Grand Theft Auto VI is officially scheduled for release on November 19, 2026, as the company prepares for record-breaking net bookings and profitability in fiscal year 2027.
  • Recurrent consumer spending remains the primary revenue engine, accounting for 73% of total net bookings and 72% of GAAP net revenue.
Take-Two Interactive

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