Borderlands
95 documents in the library are about Borderlands, from writers such as Take-Two Interactive, Alinea Analytics and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

Borderlands is an action role-playing first-person shooter set on the distant planet of Pandora. Players choose from four characters, each with distinct combat abilities, and explore an open world rendered in a distinctive cartoon-style visual approach. Gameplay revolves around completing missions, defeating enemies, and collecting procedurally generated weapons with varying statistics and elemental effects. The game supports cooperative play for up to four players, with enemy difficulty scaling based on the number of participants.
- Released
- Oct 20, 2009
- Developer
- Gearbox Software
- Publishers
- 2K Games, CyberFront, Feral Interactive, Take-Two Interactive
- Genres
- Shooter, Role-playing (RPG)
- Platforms
- PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360, Xbox One, Nintendo Switch
- Links
- Official site, Wikipedia
Game data from IGDB.com
Key figures
Key franchise lifetime sales include 225 million units for GTA V, 82 million for Red Dead Redemption 2, 100 million for the Borderlands series, and 8 million for NBA 2K26.
Game World Observer, 2026 · Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
Take-Two Interactive, 2025 · Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
In September 2025, entertainment-based properties reached over 200 million users, with Borderlands leading the leaderboard at 19.5 million, a 26% month-over-month increase driven by the launch of Borderlands 4.
Aldora, 2025 · ALDORA Leaderboard: Horror and Sci-Fi Dominate Fall
Gearbox’s Borderlands 4 sold 3 million units, missing its 6 million unit target, which prompted a 20 percent discount on Steam six weeks post-launch to sustain momentum.
Sparkers, 2025 · Global Publishers Refine Strategies Ahead of 2026
The US video game market saw 10% revenue growth in September 2025, driven by strong game releases like Borderlands 4, improved console sales, and increased subscription spending.
The Game Business, 2025 · Skipping GDC Sends Message to Developers That You Don't Care, Organiser Warns
Documents about Borderlands
Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.
- Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
- Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
- Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.
- Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
- Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
- The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K
Take-Two Interactive’s fiscal year 2026 annual report outlines a business strategy focused on high-quality, cross-platform entertainment delivered through its Rockstar Games, 2K, and Zynga labels.
- Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
- Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
- The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Take-Two Interactive’s fiscal third quarter of 2026, ending December 31, 2025, demonstrated strong financial performance that surpassed initial company expectations.
- Take-Two Interactive reported Q3 2026 net revenue of $1.7 billion, a 25% year-over-year increase that exceeded the company's initial forecast of $1.62 billion.
- Recurrent consumer spending, including microtransactions and DLC, grew by 20% and now accounts for 77% of the company's total revenue.
- Mobile gaming is the company's largest revenue driver, contributing 51% of total quarterly earnings, followed by console (38%) and PC (11%).
Investor Presentation: February 2026
Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.
- Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
- The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming
This year-end review reflects on the evolution of gaming journalism throughout 2025, emphasizing the importance of agile, independent reporting in an industry defined by cyclical release schedules.
- CD Projekt Red successfully ported Cyberpunk 2077 to Apple silicon Macs, achieving high efficiency and lower power consumption after a two-year development cycle.
- The three-year contract saga for Call of Duty workers reached a formal resolution in 2025.
- Gaming journalism in 2025 shifted toward covering the intersection of gaming with fashion, beauty, and broader cultural trends.
Call of Duty under Attack
The video game shooter genre is currently experiencing a significant period of volatility, characterized by intense competition and shifting player engagement.
- Call of Duty: Black Ops 7 launched with 100,000 peak concurrent players on Steam, significantly underperforming compared to Black Ops 6 (300,000) and Modern Warfare 3 (190,000).
- Competing shooters Battlefield 6 and Arc Raiders achieved strong launch figures, peaking at 747,000 and 482,000 concurrent Steam users respectively.
- Arc Raiders shows low player crossover with Call of Duty, with only 11% on PS5 and 13% on Xbox, while 5 million Call of Duty console players were drawn from Fortnite last weekend.
Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
Take-Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30% year-over-year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises.
- Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
- Net losses narrowed significantly to $133.9 million ($0.73 per share) compared to a $365.5 million loss in the same period last year.
- Digital online sales remain the primary revenue driver, accounting for 96.7% of total revenue, while gross profit margins improved to 55.3%.
Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.
- Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
- Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
- NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.
- Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
- The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
- Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Second Quarter Fiscal 2026 Results & Guidance Summary
Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.
- Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
- The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
- Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Investor Presentation: November 2025
Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.
- Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
- Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
- The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.