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Borderlands

Game95 documents

95 documents in the library are about Borderlands, from writers such as Take-Two Interactive, Alinea Analytics and The Game Business, the newest from 2026. Each has a summary and key insights with the page they come from.

Borderlands cover

Borderlands is an action role-playing first-person shooter set on the distant planet of Pandora. Players choose from four characters, each with distinct combat abilities, and explore an open world rendered in a distinctive cartoon-style visual approach. Gameplay revolves around completing missions, defeating enemies, and collecting procedurally generated weapons with varying statistics and elemental effects. The game supports cooperative play for up to four players, with enemy difficulty scaling based on the number of participants.

Released
Oct 20, 2009
Developer
Gearbox Software
Publishers
2K Games, CyberFront, Feral Interactive, Take-Two Interactive
Genres
Shooter, Role-playing (RPG)
Platforms
PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360, Xbox One, Nintendo Switch

Game data from IGDB.com

Key figures

Documents about Borderlands

Cover of Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss
Article

Saber's Newest Game Trailer Takes a Shot at Gearbox's Boss

The recent debut trailer for Saber Interactive’s upcoming title, Rideshare Stimulator, contains a deliberate, subtle jab at Gearbox Software president Randy Pitchford.

  • Saber Interactive included a 'USB DRV' license plate reference in its 'Rideshare Stimulator' trailer as a direct jab at Gearbox Software president Randy Pitchford, citing perceived slights against Saber's parent company in 'Borderlands 4'.
  • Saber CEO Matt Karch confirmed the reference was intentional retaliation, stating that Gearbox's success is heavily dependent on the Embracer Group's historical support.
  • Take-Two Interactive acquired Gearbox from the Embracer Group in a 2024 all-stock deal, while Saber Interactive was simultaneously sold to an investment group controlled by Matt Karch.
Game FileAug 2026
Cover of Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more
54 min
The Game Business54 min

Take-Two on GTA 6 review scores, PS5 price hike, 2K missteps and more

Take-Two Interactive maintains a dominant position in the global gaming market, evidenced by a 19 percent increase in net revenue and bookings for the 2026 fiscal year.

  • Take-Two Interactive reported a 19 percent increase in net revenue and bookings for the 2026 fiscal year, outperforming industry competitors like Ubisoft.
  • Grand Theft Auto VI is scheduled for release on November 19 and is positioned as the primary driver for future growth and console hardware sales.
  • The U.S. gaming market demonstrated resilience with a 3 percent year-on-year spending increase, reaching $4.3 billion.
The Game BusinessMay 2026
Financial report1 page

Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K

Take-Two Interactive’s fiscal year 2026 annual report outlines a business strategy focused on high-quality, cross-platform entertainment delivered through its Rockstar Games, 2K, and Zynga labels.

  • Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
  • Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
  • The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Take-Two InteractiveMay 2026
Cover of Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results
Article

Revenue Exceeded Forecasts: Take-Two Interactive Q3 2026 Earnings Results

Take-Two Interactive’s fiscal third quarter of 2026, ending December 31, 2025, demonstrated strong financial performance that surpassed initial company expectations.

  • Take-Two Interactive reported Q3 2026 net revenue of $1.7 billion, a 25% year-over-year increase that exceeded the company's initial forecast of $1.62 billion.
  • Recurrent consumer spending, including microtransactions and DLC, grew by 20% and now accounts for 77% of the company's total revenue.
  • Mobile gaming is the company's largest revenue driver, contributing 51% of total quarterly earnings, followed by console (38%) and PC (11%).
Game World ObserverFeb 2026
Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming
Article

The Year in Kojima, Silent Hill Exclusives, and Haute Couture Gaming

This year-end review reflects on the evolution of gaming journalism throughout 2025, emphasizing the importance of agile, independent reporting in an industry defined by cyclical release schedules.

  • CD Projekt Red successfully ported Cyberpunk 2077 to Apple silicon Macs, achieving high efficiency and lower power consumption after a two-year development cycle.
  • The three-year contract saga for Call of Duty workers reached a formal resolution in 2025.
  • Gaming journalism in 2025 shifted toward covering the intersection of gaming with fashion, beauty, and broader cultural trends.
Shannon LiaoDec 2025
Cover of Call of Duty under Attack
Article

Call of Duty under Attack

The video game shooter genre is currently experiencing a significant period of volatility, characterized by intense competition and shifting player engagement.

  • Call of Duty: Black Ops 7 launched with 100,000 peak concurrent players on Steam, significantly underperforming compared to Black Ops 6 (300,000) and Modern Warfare 3 (190,000).
  • Competing shooters Battlefield 6 and Arc Raiders achieved strong launch figures, peaking at 747,000 and 482,000 concurrent Steam users respectively.
  • Arc Raiders shows low player crossover with Call of Duty, with only 11% on PS5 and 13% on Xbox, while 5 million Call of Duty console players were drawn from Fortnite last weekend.
The Game BusinessNov 2025
Cover of Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
Financial report1 page

Take-Two Interactive: Form 10-Q Q2 Fiscal 2025

Take-Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30% year-over-year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises.

  • Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
  • Net losses narrowed significantly to $133.9 million ($0.73 per share) compared to a $365.5 million loss in the same period last year.
  • Digital online sales remain the primary revenue driver, accounting for 96.7% of total revenue, while gross profit margins improved to 55.3%.
Take-Two InteractiveNov 2025
Cover of Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"
Article

Grand Theft Auto VI Delayed Again: "When We Set a Date, We Really Do Believe in It"

Take-Two Interactive has officially delayed the release of Grand Theft Auto VI to November 19, 2026.

  • Take-Two has delayed the release of Grand Theft Auto VI to November 19, 2026, marking a six-month shift from its previous May 2026 target.
  • Take-Two reported Q2 net bookings of $1.96 billion, a 33% year-over-year increase, and raised its full-year guidance to between $6.4 billion and $6.5 billion.
  • NBA 2K26 achieved double-digit growth over its predecessor with over five million units sold, while recurrent consumer spending across the company rose 45% year-over-year.
The Game BusinessNov 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Second Quarter Fiscal 2026 Results & Guidance Summary
Financial report16 pages

Second Quarter Fiscal 2026 Results & Guidance Summary

Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.

  • Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
  • The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
  • Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Take-Two InteractiveNov 2025
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025

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