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Borderlands cover

Borderlands

GameBy Gearbox Software · Released Oct 20, 2009

Reports and documents about Borderlands

Cover of Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary
Financial report18 pages

Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s fiscal 2025 year-end results and fiscal 2026 guidance outline a period of significant financial transition characterized by substantial non-cash impairment charges and a strategic focus on a robust upcoming release pipeline.

  • Take-Two Interactive reported a fiscal 2025 net loss of $4.479 billion, primarily driven by substantial non-cash goodwill impairment charges.
  • Fiscal 2026 net bookings are projected to range between $5.9 billion and $6 billion, supported by the upcoming releases of Mafia: The Old Country and Borderlands 4.
  • Recurrent consumer spending grew by 7% during fiscal 2025, serving as a key performance driver alongside established titles like NBA 2K, Red Dead Redemption, and Grand Theft Auto Online.
Take-Two InteractiveMay 2025
Cover of Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”
51 min
The Game Business51 min

Expedition 33 publisher: “Oblivion didn’t seem to harm us at all”

Clair Obscur: Expedition 33 has emerged as a significant success for Kepler Interactive and Sandfall Interactive, selling over one million units within its first three days and reaching 1.7 million players during its opening week.

  • Clair Obscur: Expedition 33 achieved 1.7 million players in its opening week, including over one million units sold within the first three days.
  • Data indicates that 55 percent of Xbox players engaged with both Expedition 33 and The Elder Scrolls IV: Oblivion simultaneously, suggesting that subscription services like Game Pass foster audience sampling rather than direct title cannibalization.
  • The success of Expedition 33 validates the double-A market segment, proving that focused, high-quality new intellectual properties can achieve significant reach through strategic platform support.
The Game BusinessMay 2025
Cover of Nintendo Told Me Why Their New System Doesn't Use Achievements
Article

Nintendo Told Me Why Their New System Doesn't Use Achievements

Nintendo’s long-standing exclusion of a platform-wide achievement system, including its absence in the upcoming Switch 2, stems from a fundamental design philosophy that prioritizes player discovery over extrinsic rewards.

  • Nintendo has confirmed the Switch 2 will not feature a system-wide achievements platform, maintaining a long-standing design philosophy that prioritizes player exploration and discovery over external reward systems.
  • Electronic Arts is laying off 300–400 employees and has canceled development on a Titanfall-themed extraction shooter at Respawn Entertainment.
  • Take-Two Interactive has moved the release date of Borderlands 4 forward to September 12, 2025, a rare shift that industry analysts suggest may signal potential delays for other titles like GTA VI or Mafia: The Old Country.
Game FileApr 2025
Cover of Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results
Financial report6 pages

Take-Two Interactive Q3 Fiscal Year 2025 Earnings Results

Take-Two Interactive’s third-quarter fiscal year 2025 earnings report highlights a period of solid financial performance, characterized by significant outperformance in the NBA 2K franchise that successfully offset moderation within the company’s mobile gaming portfolio.

  • Take-Two Interactive reported Q3 fiscal 2025 net bookings of $1.37 billion, maintaining its full-year guidance of $5.55 to $5.65 billion.
  • NBA 2K25 drove significant growth with a 30% increase in recurrent consumer spending and a 20% rise in daily active users.
  • Grand Theft Auto V has surpassed 210 million units sold-in, while Red Dead Redemption 2 has reached over 70 million units.
Take-Two InteractiveFeb 2025
Cover of Take-Two Interactive Investor Presentation: February 2025
Financial report38 pages

Take-Two Interactive Investor Presentation: February 2025

Take-Two Interactive is positioning itself for sustained long-term growth by leveraging a high-quality portfolio of intellectual property across console, PC, and mobile platforms.

  • Take-Two Interactive is prioritizing recurrent consumer spending through live-service operations and data-driven user acquisition across console, PC, and mobile platforms.
  • Mobile gaming has become the company's primary revenue driver, accounting for 52% of total net bookings in fiscal year 2024.
  • The company is currently executing its largest development pipeline in history, anchored by the upcoming releases of Grand Theft Auto VI and Borderlands 4.
Take-Two InteractiveFeb 2025
Cover of Third Quarter Fiscal 2025 Results and Guidance Summary
Financial report17 pages

Third Quarter Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s third-quarter fiscal 2025 results demonstrate a period of mixed performance characterized by strong growth in key sports franchises offset by challenges within the mobile gaming segment.

  • Take-Two Interactive maintains its full-year net bookings guidance of $5.55 billion to $5.65 billion, positioning calendar year 2025 as a critical inflection point anchored by the fall release of Grand Theft Auto VI.
  • The company reported Q3 fiscal 2025 GAAP net revenue of $1.36 billion and a net loss of $125 million, with operating results exceeding internal expectations due to NBA 2K performance and shifted expense timing.
  • Recurrent consumer spending (RCS) grew 9% year-over-year, leading management to raise its full-year RCS growth forecast to 5% based on the sustained success of the NBA 2K franchise.
Take-Two InteractiveFeb 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2025 Conference Call
Financial report6 pages

Take-Two Interactive Q2 Fiscal Year 2025 Conference Call

Take-Two Interactive’s second quarter fiscal year 2025 results demonstrate strong financial performance, with net bookings reaching $1.47 billion, hitting the top end of the company’s guidance range.

  • Take-Two Interactive reported Q2 fiscal 2025 net bookings of $1.47 billion, maintaining full-year guidance of $5.55 to $5.65 billion and projecting record-level bookings for fiscal years 2026 and 2027.
  • Grand Theft Auto VI is scheduled for release in the fall of 2025, supported by a pipeline that includes Borderlands 4 and Mafia: The Old Country.
  • Recurrent consumer spending remains the company's primary revenue driver, accounting for 81% of total net bookings during the quarter.
Take-Two InteractiveNov 2024
Cover of Take-Two Interactive Reports Results for Fiscal Second Quarter 2025
Financial report24 pages

Take-Two Interactive Reports Results for Fiscal Second Quarter 2025

Take-Two Interactive’s fiscal second-quarter 2025 results demonstrate a strategic transition period characterized by significant revenue growth and narrowing net losses.

Take-Two InteractiveNov 2024
Cover of Take-Two Interactive Investor Presentation: November 2024
Financial report41 pages

Take-Two Interactive Investor Presentation: November 2024

Take-Two Interactive is positioned to capitalize on the sustained expansion of the global interactive entertainment market, which is forecasted to reach a valuation of $235 billion by 2027.

Take-Two InteractiveNov 2024
Cover of Take-Two Interactive Second Quarter Fiscal 2025 Results and Guidance Summary
Financial report17 pages

Take-Two Interactive Second Quarter Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s second quarter fiscal 2025 results demonstrate a period of stable performance characterized by strong engagement in key franchises and a strategic focus on long-term growth.

  • Take-Two Interactive reported Q2 fiscal 2025 net bookings of $1.47 billion, hitting the upper end of its guidance range.
  • The company reaffirmed its full-year fiscal 2025 net bookings guidance of $5.55 billion to $5.65 billion, with the release of Grand Theft Auto VI scheduled for fall 2025.
  • Recurrent consumer spending grew 6% year-over-year, leading management to raise its full-year growth forecast for this metric to 4%.
Take-Two InteractiveNov 2024
Cover of 75% of Games Sold in August Were Downloaded: UK Monthly Charts
Article

75% of Games Sold in August Were Downloaded: UK Monthly Charts

The UK video game market experienced a notable shift toward digital consumption in August 2024, with 75% of all games sold by major publishers being digital downloads.

  • Digital downloads accounted for 75% of all major publisher game sales in the UK in August 2024, a 10-percentage-point increase over August 2023.
  • Total video game sales reached 1.74 million units in August 2024, representing a 1.5% year-over-year decline.
  • Console hardware sales dropped 45% year-over-year to fewer than 75,000 units, with the PlayStation 5, Nintendo Switch, and Xbox Series consoles all seeing declines.
GamesIndustry.bizSep 2024
Cover of Hottest News: Gamescom 2024, New Steam Record Breaker and 580 Million Gifts from Epic Games
Article

Hottest News: Gamescom 2024, New Steam Record Breaker and 580 Million Gifts from Epic Games

Gamescom 2024 highlighted several high-profile titles, including Dune Awakening, Little Nightmares 3, and Reanimal, with teaser trailers for Borderlands 4 and Mafia 4 slated for 2025.

  • Black Myth: Wukong achieved 2.13 million concurrent players on Steam, becoming the second most-played game in the platform's history and selling over 10 million units in its first three days.
  • Epic Games has distributed 580 million free game units since 2018 at a cost exceeding $100 million, while also spending over $300 million on store exclusives between 2018 and 2021.
  • Sony’s hero shooter Concord launched to a low peak of 697 concurrent players on Steam, casting doubt on the title's future compared to the success of Helldivers II.
SparkersAug 2024