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Borderlands cover

Borderlands

GameBy Gearbox Software · Released Oct 20, 2009

Documents about Borderlands

Cover of Embracer Group Annual General Meeting 2026
Financial report45 pages

Embracer Group Annual General Meeting 2026

The Embracer Group 2026 Annual General Meeting documentation outlines a strategic corporate restructuring aimed at transitioning the organization from a single entity into a collection of independent, listed companies.

  • Embracer Group is undergoing a structural split into independent, listed companies, starting with the spin-off of Fellowship Entertainment to increase operational agility.
  • Fiscal year 2025/26 net sales fell 25% year-over-year to SEK 15.9 billion, primarily due to a lack of major title releases and recent divestments.
  • The company reported a strong financial foundation with a net cash position of SEK 5.0 billion and an adjusted EBIT margin of 6% for the 2025/26 period.
Embracer GroupSep 2026
Financial report1 page

Annual Report Pursuant to Section 13 or 15(d) of the Securities Exchange Act of 1934: Form 10-K

Take-Two Interactive’s fiscal year 2026 annual report outlines a business strategy focused on high-quality, cross-platform entertainment delivered through its Rockstar Games, 2K, and Zynga labels.

  • Take-Two Interactive reported a diverse revenue mix for the fiscal year ending March 31, 2026, with mobile gaming accounting for 50.1% of total net revenue, followed by console games at 39.0%, and PC/other at 10.9%.
  • Revenue growth was driven by key franchises, including strong performance from NBA 2K and Color Block Jam, alongside successful releases such as Mafia: The Old Country (August 2025) and Civilization VII (February 2025).
  • The company employed 12,909 full-time staff as of March 31, 2026, and maintained effective internal control over financial reporting as confirmed by an audit from Ernst & Young LLP.
Take-Two InteractiveMay 2026
Cover of Investor Presentation: February 2026
Financial report35 pages

Investor Presentation: February 2026

Take-Two Interactive enters 2026 positioned for unprecedented growth, driven by a record development pipeline and the strategic integration of its mobile and console divisions.

  • Take-Two Interactive has scheduled the release of Grand Theft Auto VI for November 19, 2026, as the primary driver for the company's projected growth.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in net bookings for fiscal year 2025, following the strategic integration of Zynga.
  • The total addressable market for the gaming industry is expected to reach $199 billion by the end of 2026, supported by a 4% compound annual growth rate in mobile and an install base of 138 million current-generation consoles.
Take-Two InteractiveFeb 2026
Cover of Take-Two Interactive: Form 10-Q Q2 Fiscal 2025
Financial report1 page

Take-Two Interactive: Form 10-Q Q2 Fiscal 2025

Take-Two Interactive Software reported a robust revenue increase in the third quarter of fiscal 2025, with net sales rising 30% year-over-year to $1.77 billion, largely driven by new releases across its NBA 2K, Borderlands, Color Block Jam and Mafia franchises.

  • Take-Two Interactive reported a 30% year-over-year increase in net sales to $1.77 billion, driven by performance in the NBA 2K, Borderlands, Color Block Jam, and Mafia franchises.
  • Net losses narrowed significantly to $133.9 million ($0.73 per share) compared to a $365.5 million loss in the same period last year.
  • Digital online sales remain the primary revenue driver, accounting for 96.7% of total revenue, while gross profit margins improved to 55.3%.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Q2 Fiscal Year 2026 Conference Call
Financial report7 pages

Take-Two Interactive Q2 Fiscal Year 2026 Conference Call

Take-Two Interactive reported record-breaking financial results for the second quarter of fiscal year 2026, ending September 30, 2025.

  • Take-Two Interactive officially scheduled the release of Grand Theft Auto VI for November 19, 2026, positioning it as a primary driver for record net bookings in fiscal year 2027.
  • The company reported Q2 fiscal 2026 net bookings of $1.96 billion, significantly outperforming the original guidance range of $1.7 to $1.75 billion.
  • Management raised the full-year fiscal 2026 net bookings outlook to $6.4–$6.5 billion, reflecting a projected 14% year-over-year growth.
Take-Two InteractiveNov 2025
Cover of Second Quarter Fiscal 2026 Results & Guidance Summary
Financial report16 pages

Second Quarter Fiscal 2026 Results & Guidance Summary

Take-Two Interactive’s second-quarter fiscal 2026 financial results demonstrate significant growth, with performance exceeding previous guidance across several key metrics.

  • Take-Two Interactive exceeded Q2 fiscal 2026 expectations with $1.961 billion in Net Bookings, significantly outperforming the forecasted $1.700–$1.750 billion range.
  • The company raised its full-year fiscal 2026 Net Bookings guidance to $6.4–$6.5 billion, representing a 14% year-over-year growth at the midpoint.
  • Recurrent consumer spending (RCS) grew 20% year-over-year, driven by a 45% increase in NBA 2K and mid-teens growth in the mobile segment.
Take-Two InteractiveNov 2025
Cover of Investor Presentation: November 2025
Financial report35 pages

Investor Presentation: November 2025

Take-Two Interactive is currently executing its most ambitious expansion strategy to date, supported by a record development headcount of over 10,000 staff and a pipeline headlined by the scheduled November 19, 2026, launch of Grand Theft Auto VI.

  • Take-Two Interactive has scheduled the launch of Grand Theft Auto VI for November 19, 2026, supported by a record development workforce of over 10,000 employees.
  • Mobile gaming now accounts for 51% of the company's $5.6 billion in annual net bookings, following the integration of Zynga and a strategic shift toward a mobile-first revenue model.
  • The company maintains a strong competitive position with 13 franchises that have each sold over five million units, led by Grand Theft Auto V at 220 million units and Red Dead Redemption 2 at 79 million units.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026
Financial report14 pages

Take-Two Interactive Software, Inc. Reports Results for Fiscal Second Quarter 2026

Take-Two Interactive demonstrated significant financial momentum during the second quarter of fiscal 2026, characterized by a 33% year-over-year increase in Net Bookings to $1.96 billion.

  • Take-Two Interactive scheduled the release of Grand Theft Auto VI for November 19, 2026, anchoring the company's expectation for record Net Bookings in fiscal year 2027.
  • Net Bookings for the second quarter of fiscal 2026 rose 33% year-over-year to $1.96 billion, driven by NBA 2K, Borderlands 4, and a strong mobile portfolio.
  • The company significantly narrowed its net loss to $133.9 million for the quarter, down from $365.5 million in the same period last year.
Take-Two InteractiveNov 2025
Cover of Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results
Financial report6 pages

Take-Two Interactive Q1 Fiscal Year 2026 Earnings Results

Take-Two Interactive’s first-quarter fiscal year 2026 earnings results demonstrate strong financial momentum, characterized by net bookings exceeding $1.42 billion and outperforming initial guidance.

  • Take-Two Interactive reported Q1 fiscal year 2026 net bookings of $1.42 billion, exceeding initial guidance.
  • Recurrent consumer spending remains the primary revenue driver, accounting for 83% of total net bookings for the quarter.
  • The company raised its full-year fiscal 2026 net bookings outlook to between $6.05 billion and $6.15 billion, representing an 8% growth projection over the previous year.
Take-Two InteractiveAug 2025
Cover of Take-Two Interactive Q4 Fiscal Year 2025 Conference Call
Financial report7 pages

Take-Two Interactive Q4 Fiscal Year 2025 Conference Call

Take-Two Interactive concluded its 2025 fiscal year with strong financial performance, reporting fourth-quarter net bookings of $1.58 billion, reaching the upper end of its guidance.

  • Take-Two Interactive reported $5.65 billion in total net bookings for fiscal year 2025, with a Q4 performance of $1.58 billion.
  • Grand Theft Auto VI is confirmed for a fiscal year 2027 release, supported by record-breaking trailer engagement and high consumer anticipation.
  • Recurrent consumer spending grew 14% year-over-year in Q4, now accounting for 77% of the company's total net bookings.
Take-Two InteractiveMay 2025
Cover of Take-Two Interactive Investor Presentation: May 2025
Financial report35 pages

Take-Two Interactive Investor Presentation: May 2025

Take-Two Interactive occupies a dominant position in the global interactive entertainment market, underpinned by a diversified portfolio of thirteen major franchises that have each surpassed five million units in lifetime sales.

  • Take-Two Interactive generated $5.6 billion in net bookings for fiscal year 2025, supported by a portfolio of thirteen franchises that have each exceeded five million units in lifetime sales.
  • Mobile gaming has become the company's primary revenue driver, accounting for 51% of total net bookings.
  • The company is targeting sustained growth through fiscal year 2028, anchored by a development pipeline that includes Grand Theft Auto VI, Borderlands 4, and Mafia: The Old Country.
Take-Two InteractiveMay 2025
Cover of Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary
Financial report18 pages

Take-Two Interactive Fourth Quarter and Fiscal 2025 Results and Guidance Summary

Take-Two Interactive’s fiscal 2025 year-end results and fiscal 2026 guidance outline a period of significant financial transition characterized by substantial non-cash impairment charges and a strategic focus on a robust upcoming release pipeline.

  • Take-Two Interactive reported a fiscal 2025 net loss of $4.479 billion, primarily driven by substantial non-cash goodwill impairment charges.
  • Fiscal 2026 net bookings are projected to range between $5.9 billion and $6 billion, supported by the upcoming releases of Mafia: The Old Country and Borderlands 4.
  • Recurrent consumer spending grew by 7% during fiscal 2025, serving as a key performance driver alongside established titles like NBA 2K, Red Dead Redemption, and Grand Theft Auto Online.
Take-Two InteractiveMay 2025