
Armored Core VI: Fires of Rubicon
GameBy FromSoftware · Released Aug 24, 2023
By combining FromSoftware’s longstanding expertise in mech games and their signature robust gameplay, Armored Core VI: Fires of Rubicon will be a new action experience.
- How much revenue has Armored Core VI: Fires of Rubicon made?
- How many players does Armored Core VI: Fires of Rubicon have, and how is that changing?
- What do industry reports say about Armored Core VI: Fires of Rubicon's performance?
- Which games compete with Armored Core VI: Fires of Rubicon, and how do they compare?
Connections
Each row is a game or company named alongside Armored Core VI: Fires of Rubicon, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the game
- Released
- Aug 24, 2023
- Developer
- FromSoftware
- Publisher
- Bandai Namco Entertainment
- Genres
- Shooter
- Platforms
- Xbox Series X|S, PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One
- Links
- Official site, Wikipedia
Game data from IGDB.com
Armored Core VI: Fires of Rubicon sales and key figures
The release of Armored Core VI: Fires of Rubicon exceeded internal expectations by selling over 3 million units within its first year.
Game World Observer, 2024 · FromSoftware Fiscal Year 2024 Financial Results
Elden Ring remains FromSoftware’s most successful title in the streaming space, having generated 203 million hours watched in its first 30 days, which is nearly 15 times the viewership of Armored Core VI: Fires of Rubicon during its own launch window.
Stream Hatchet, 2024 · Elden Ring DLC Hypes Players and Streamers
Documents about Armored Core VI: Fires of Rubicon
Can new age rating rules prevent a video game ban?
The European video game industry is undergoing a significant shift in self-regulation as PEGI introduces a comprehensive age-rating framework designed to address modern gameplay mechanics.
- PEGI is updating its age-rating framework to include labels for loot boxes, social casino elements, NFTs, and retention-focused mechanics like play-by-appointment systems.
- This proactive self-regulation strategy aims to align European standards with German USK requirements and mitigate the risk of government-imposed bans on monetization features.
- Unlike the North American ESRB, which focuses strictly on traditional content, PEGI is integrating non-content features to reflect the realities of modern live-service game design.
Mecha Break: Influencer Marketing & Collaborations
The document analyzes the influencer marketing and collaboration strategies employed by Amazing Seasun Games to launch their mecha shooter title, Mecha Break, to Western audiences.
- Mecha Break achieved 4.2 million hours watched and a peak viewership of 102,000 during its debut week, successfully penetrating the Western market despite lacking a recognized IP.
- A month-long Twitch Drops campaign drove high engagement, with nearly 20% of all viewers (179,000 people) watching for over three hours to claim all five rewards.
- Strategic collaborations with industry figures, including designer Takayuki Yanase and composer Hiroyuki Sawano, helped establish the game's credibility and differentiate it from existing mecha titles.
Bandai Namco Group: First Quarter Result Presentation, Fiscal Year Ending March 2024
Bandai Namco's first-quarter results for the fiscal year ending March 2024 show higher sales but sharply lower profit, driven by a weak Digital segment offset by strength in Toys and Hobby.
- Bandai Namco’s consolidated operating profit fell significantly to 27.9 billion yen in Q1 FY2024, down from 44.3 billion yen in the same period last year.
- The Digital segment experienced a sharp profit decline from 29.4 billion yen to 2.6 billion yen, driven by a thinner home video game release schedule and lower repeat unit sales.
- The Toys and Hobby segment became the primary growth engine, generating 120.3 billion yen in sales and 23.6 billion yen in profit behind strong demand for Gundam models and card games.
FromSoftware Fiscal Year 2024 Financial Results
FromSoftware experienced a significant revenue decline in the fiscal year ending March 31, 2024, with revenue falling 29% to $103.2 million (¥15.5 billion) compared to the previous year.
- FromSoftware’s revenue fell 29% to ¥15.5 billion ($103.2 million) and operating profit dropped 49.9% to ¥6.5 billion ($43.7 million) for the fiscal year ending March 31, 2024.
- Despite the year-over-year decline, the studio maintained a 42.5% operating profit margin, demonstrating continued operational efficiency.
- FromSoftware remains the primary driver for parent company Kadokawa, contributing over 60% of the firm's total gaming segment revenue of ¥25.3 billion.
Kadokawa Corporation Financial Earnings Briefing for the Fiscal Year Ended March 31, 2024
Kadokawa's fiscal 2023 results (year ended March 31, 2024) showed net sales up 1.0% but operating profit down 28.8%, in the first year of its Mid-term Management Plan.
- Kadokawa reported consolidated net sales growth of 1.0% for the fiscal year ended March 31, 2024, though operating profit declined by 28.8% due to the absence of major gaming contributions compared to the prior year.
- The company forecasts a 5.1% increase in net sales to 271.3 billion yen for the fiscal year ending March 31, 2025, while projecting a 10.6% decline in operating profit to 16.5 billion yen.
- Excluding the volatile Gaming segment, Kadokawa's core business segments are projected to grow significantly in the coming fiscal year, with expected increases of 5.6% in net sales and 32.3% in operating profit.
Kadokawa Consolidated Earnings Results: Fiscal Year Ended March 31, 2024
Kadokawa's consolidated earnings results for the fiscal year ended March 31, 2024, report net sales of 258,109 million JPY, a 1.0% increase from the previous fiscal year.
- Consolidated net sales for the fiscal year ended March 31, 2024, reached 258,109 million JPY, while operating profit fell to 18,454 million JPY.
- The Gaming segment experienced a 16.5% decline in net sales and a 44.1% decline in operating profit compared to the previous fiscal year.
- The company forecasts a 10.6% decrease in consolidated operating profit for the fiscal year ending March 31, 2025, projecting 16,500 million JPY.
Elden Ring DLC Hypes Players and Streamers
The release of the Elden Ring: Shadow of the Erdtree DLC trailer on February 21, 2024, significantly boosted viewership and engagement across major streaming platforms, including Twitch, YouTube, and Kick.
- The release of the 'Shadow of the Erdtree' trailer on February 21, 2024, triggered a 287% increase in Elden Ring's streaming hours watched over one week, despite only a 40% rise in total airtime.
- Following the trailer, Elden Ring surged 22 spots to become the 13th most-watched game across Twitch, YouTube, and Kick, accumulating 4.5 million hours watched between February 21 and February 26.
- Elden Ring remains FromSoftware’s most successful title in the streaming space, having generated 203 million hours watched in its first 30 days, which is nearly 15 times the viewership of Armored Core VI: Fires of Rubicon during its own launch window.
Bandai Namco Group: Fiscal Year Ending March 2024 Third Quarter Results Presentation
Bandai Namco Group's presentation of third-quarter results for the fiscal year ending March 2024 shows record sales alongside a sharp profit decline, driven largely by problems in the Digital business.
- Bandai Namco Group achieved record-high net sales of 772 billion yen for the first nine months of the fiscal year ending March 2024, yet operating profit declined 26% year-over-year to 78.2 billion yen.
- The company lowered its full-year operating profit forecast to 82 billion yen while maintaining a target of 1 trillion yen in total net sales for the fiscal period.
- Profit compression was driven by a rigorous reevaluation of the digital gaming portfolio, leading to significant valuation and disposal losses as the company shifts toward stricter title screening.
Kadokawa Earnings Results for the 3rd Quarter Ended December 31, 2023
Kadokawa Corporation’s earnings results for the third quarter ended December 31, 2023, report a 1.4% decline in consolidated net sales and a 31.4% decline in operating profit for the first nine months of the fiscal year compared to the same period in 2022.
- Consolidated operating profit for the first nine months of the fiscal year ending March 31, 2024, declined 31.4% to 13,334 million JPY.
- The company revised its full-year operating profit forecast downward to 15,800 million JPY.
- The Publication segment's operating profit fell 42.8% to 5,659 million JPY for the first nine months.
Kadokawa Corporation: Summary of Consolidated Financial Results for the Nine Months Ended December 31, 2023
Kadokawa Corporation’s consolidated financial results for the nine months ended December 31, 2023, prepared under Japanese GAAP, report net sales of 187,024 million yen, a 1.4% decrease year-over-year.
- The company reported a 31.4% year-over-year decline in consolidated operating profit for the nine months ended December 31, 2023.
- The Video Segment experienced significant profit growth, with operating profit increasing by 225.2% compared to the same period in the previous year.
- Gaming Segment performance declined due to the prior year's success of ELDEN RING, despite the release of new titles like ARMORED CORE VI FIRES OF RUBICON.
Mobidictum Video Game News: February 2024
The February 2024 issue of Mobidictum Video Game News is numbered #4. The 2024 events calendar lists Mobidictum events in Lisbon, Berlin, Tallinn, Barcelona and Dubai, including a conference.
- The membership dinners calendar lists five dinners: Barcelona on February 6, Istanbul on March 5, Istanbul on June 12, Tallinn on June 13, and Istanbul on December 7.
- The 2024 events calendar lists Mobidictum events in Lisbon, Berlin, Tallinn, Barcelona and Dubai.
- The introductory note states that this issue adds a selection of the best Steam Deck games of 2023 to its coverage.
Plus: New Data, Sea Of Stars Hits, Here Comes Starfield
This document provides an overview of new features for GameDiscoverCo Plus subscribers, alongside an analysis of recent and upcoming game releases across various platforms.
- Starfield demonstrated massive pre-release demand, reaching 234,000 concurrent users on Steam during its early access period and accumulating over 405,000 followers prior to full launch.
- Sea of Stars proved that day-one subscription availability does not preclude strong sales, moving over 100,000 units in its first 24 hours across Xbox and PlayStation platforms.
- The survival genre remains a high-performer, evidenced by the breakout success of Sunkenland, which hit 18,500 concurrent users and sold approximately 150,000 units in its first week on Steam.
Companies behind it
As the documents state it.


