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Cover of PocketGamer.biz Mobile Games Awards 2021
68 min
PocketGamer.biz68 min

PocketGamer.biz Mobile Games Awards 2021

The mobile gaming sector reached a pivotal maturation point in 2021, solidifying its position as the dominant force in the global interactive entertainment market.

  • The mobile gaming sector reached a valuation between $91 billion and $120 billion in 2021, accounting for approximately 50% of the total global games market.
  • The industry experienced significant financial consolidation and investment, characterized by over $60 billion in mergers and acquisitions alongside increased venture capital funding for studios and service providers.
  • Growth is increasingly driven by high-fidelity experiences and sophisticated live operations, with industry leaders like TiMi Studio Group, Tencent, and Supercell setting the standard for development.
PocketGamer.bizJul 2021
Cover of Battle Pass: How PUBG Mobile Has Innovated Inside the Feature
Article

Battle Pass: How PUBG Mobile Has Innovated Inside the Feature

Battle Passes have evolved from simple cosmetic monetization tools into sophisticated engagement and progression systems across diverse mobile game genres.

  • Battle Pass adoption has grown significantly since mid-2019, with over 50% of the top 100 grossing mobile games now utilizing the feature across all genres.
  • PUBG Mobile incentivizes long-term retention by offering the 'RP EZ Mission License' for free to players who purchase three consecutive Battle Passes, creating a recurring purchase streak.
  • PUBG Mobile’s 'RP Point Store' allows players to spend Battle Pass progression points (RP) as a secondary currency on cosmetic crates and upgrade materials, ensuring continued value for players who complete the main reward track early.
GameRefineryMay 2021
Cover of Pode, a Rose Painted Adventure
20 min
Game Developers Conference20 min

Pode, a Rose Painted Adventure

The 2019 GDC session on the development of Pode details the visual design philosophy and production strategies employed by the Norwegian studio Henchman & Goon.

  • Henchman & Goon utilized a modular asset production strategy to maintain high visual fidelity despite a small team size of four to seven people and limited funding.
  • The studio employed fixed camera angles to enable 'fake' lighting and optimized volumetric effects that would be computationally prohibitive in a free-camera environment.
  • To communicate mechanics without text or speech, the team adopted a visual language inspired by the Norwegian national romantic movement and traditional rose painting.
Game Developers ConferenceMar 2021
Cover of What makes Critical Role so Good!? - How the Pro's turn RPG's into compelling tabletop entertainment
10 min
Extra Credits10 min

What makes Critical Role so Good!? - How the Pro's turn RPG's into compelling tabletop entertainment

The transition of tabletop roleplaying games (RPGs) from private social activities to professional entertainment requires a fundamental shift in design and execution.

  • Successful actual-play shows like Critical Role, The Adventure Zone, and Rivals of Waterdeep transition tabletop RPGs from private social activities into professional spectator entertainment by prioritizing the viewer as the primary consumer.
  • Production teams treat sessions as performances by utilizing writers, editors, and technical crews to manage pacing, camera angles, and sound design, effectively mirroring the structure of professional sports broadcasting.
  • To maintain audience interest, these productions minimize extraneous downtime and focus on narrative flow, moving beyond simple character statistics to prioritize visual presentation.
Extra CreditsMar 2021
Article

How to Build One-off Narrative Games and Still Succeed on Steam: Console

This analysis explores the viability of one-off narrative games on Steam and consoles, contrasting them with the high-replayability, systemic titles—such as city builders or survival sandboxes—that typically dominate the market.

  • One-off narrative games require an 'Overwhelmingly Positive' Steam rating of 90% or higher to overcome consumer hesitation regarding their lower 'dollars-per-hour' value compared to systemic, high-replayability titles.
  • Narrative titles typically experience 'slow-burn' commercial success, relying on long-term word-of-mouth and player evangelism rather than the massive pre-release hype cycles common in genre-driven games.
  • Successful narrative games often exceed the industry-standard review-to-sales ratio of 20–60 sales per review, indicating that their player bases are significantly more vocal and engaged than those of typical titles.
GameDiscoverCoFeb 2021
Cover of Designing a game as good or better - Adventure Communist. PART 3
82 min
GameMakers82 min

Designing a game as good or better - Adventure Communist. PART 3

The idle game market is dominated by highly optimized titles like Adventure Communist, which set a high bar for technical polish, economic balance, and user retention.

  • Directly competing with established idle games like Adventure Communist is high-risk because their economic models, UI, and monetization structures are already highly optimized.
  • Success in the idle game market requires thematic differentiation rather than minor mechanical adjustments to existing formulas.
  • Iterative concepts that only add social layers or dual-production mechanics, such as the 'Pills vs. Zombies' model, struggle to overcome the dominance of market leaders.
GameMakersDec 2020
Cover of Fast, Cheap and Flashy An Indie Art Direction Adventure
65 min
Game Developers Conference65 min

Fast, Cheap and Flashy An Indie Art Direction Adventure

Effective art direction in independent game development requires balancing aesthetic ambition with the pragmatic constraints of production timelines and technical readability.

  • Effective art direction must prioritize functional visual communication and clarity over individual asset complexity to ensure the game remains readable during gameplay.
  • When facing a critical visual overhaul ten months before its 2015 launch, Tooth and Tail successfully pivoted to a 90s-inspired pixel art style to simplify animation workflows and unify its design language.
  • Development teams can increase efficiency by using 3D models to generate pixel-art assets and testing small, incremental changes directly within the game engine to avoid labor-intensive manual processes.
Game Developers ConferenceDec 2020
Cover of KLab FY2020 2Q Presentation Material
Financial report36 pages

KLab FY2020 2Q Presentation Material

KLab’s financial performance for the second quarter of fiscal year 2020 reflects a period of strategic recalibration and growth, characterized by a revenue increase to 8,528 million yen.

  • KLab reported Q2 FY2020 revenue of 8,528 million yen, representing a 14.9 percent quarter-over-quarter increase driven by anniversary campaigns for Captain Tsubasa: Dream Team.
  • The company adjusted its annual revenue forecast to a range of 33,000 to 36,000 million yen to account for current market conditions.
  • Operating profit reached 716 million yen, supported by cost restructuring and reduced promotional spending, despite a 498 million yen impairment loss on goodwill related to subsidiary Spicemart Inc.
KLabAug 2020
Cover of Indistinguishable from Magic: Lessons Learned from Creating Merchandise for Alto's Adventure
39 min
Game Developers Conference39 min

Indistinguishable from Magic: Lessons Learned from Creating Merchandise for Alto's Adventure

Developing merchandise for independent games functions most effectively as a long-term brand-building strategy rather than a primary revenue driver.

  • Merchandise should be treated as an extension of the game's universe to build long-term brand value rather than a primary revenue stream, as profitability often takes years to achieve.
  • Integrating a 'Gift Shop' directly into the game via SDKs can significantly drive sales, with 57% of Alto's Adventure merchandise sales originating from in-app purchases after the feature's launch.
  • DIY e-commerce solutions like Shopify offer higher profit margins and brand ownership compared to third-party partners, though they require more upfront effort and management from the developer.
Game Developers ConferenceJul 2020
Article

Are You Prioritizing Your Steam Tags?

Effective game discoverability on Steam relies heavily on the strategic management of subgenre and attribute tags.

  • Steam's discovery algorithm relies on specific, descriptive subgenre tags to categorize games, making manual curation by developers essential for visibility.
  • Broad, high-level tags like 'Indie' or 'Adventure' are ineffective for algorithmic placement and should be replaced with specific descriptors like 'Puzzle Platformer' or 'Horror'.
  • Developers should utilize the Steam Tag Wizard to weight their metadata against comparable titles, as player-generated tags are often inaccurate or irrelevant for pre-release games.
GameDiscoverCoJun 2020
Cover of I attempt to design a game as good or better than Adventure Communist. PART 2
65 min
GameMakers65 min

I attempt to design a game as good or better than Adventure Communist. PART 2

The pursuit of designing a high-performing idle game requires a rigorous deconstruction of established mechanics, specifically the multi-tiered production loops that define titles like Adventure Communist.

  • Designing high-performing idle games requires mapping multi-tiered production loops where lower-tier resource generation serves as a strategic gate for higher-tier progression.
  • Theme selection is a foundational design decision that dictates the project's art direction, budgetary requirements, and mechanical constraints.
  • Success in the idle genre depends on providing clear visual feedback and a highly structured progression path to maintain player engagement through incremental rewards.
GameMakersApr 2020
Cover of Corporate Management Policy Briefing: Nine Months Financial Results Briefing for Fiscal Year Ending March 2020
Financial report14 pages

Corporate Management Policy Briefing: Nine Months Financial Results Briefing for Fiscal Year Ending March 2020

Nintendo’s corporate management briefing for the nine-month period ending December 2019 outlines a strategic focus on expanding the reach of its intellectual property (IP) while maintaining the growth trajectory of the Nintendo Switch platform.

NintendoJan 2020