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SELL – Syndicat des Éditeurs de Logiciels de Loisirs
It is the second-highest performance in the industry's history.
Market Growth. The French video game market reached 5.856 billion euros in 2025, marking a 3% year-over-year increase.
See it on page 1The French video game market demonstrated significant resilience in 2025, achieving a total revenue of 5.856 billion euros, a 3% increase over the previous year. Despite a challenging economic climate characterized by household purchasing power constraints, the industry secured its second-highest historical performance. This growth was primarily driven by a robust hardware sector, which saw an 8% increase in value, fueled by the launch of new console generation hardware and continued interest in PC gaming equipment.
Market distribution remains balanced across three primary ecosystems. The console segment leads the industry with 44% of the market share, generating 2.552 billion euros. The mobile sector continues to expand, accounting for 30% of the market with 1.792 billion euros in revenue, representing an 11% growth. The PC gaming segment maintains a stable 26% share, contributing 1.512 billion euros. While physical software sales experienced a decline—consistent with broader European trends—this was offset by a 4% growth in digital sales, where microtransactions and downloadable content on consoles saw a notable 51% surge in performance.
The findings are based on a comprehensive analysis of the French market throughout 2025, utilizing data from GSD, GameTrack, Sensor Tower, and IDC. The methodology employs a bimodal approach, combining large-scale online surveys of representative national samples with external sales data to ensure accuracy. By integrating these diverse data sources, the analysis provides a detailed overview of consumer behavior, hardware adoption, and software spending, confirming the video game industry's status as a leading creative and cultural sector in France.
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