This represents a 6.1% year-over-year increase. Growth is supported by expansion across all major platforms and geographic regions.
This accounts for 56.6% of total market revenue.
This growth is supported by the launch of Grand Theft Auto VI and the maturation of current-generation hardware. PC gaming will generate $45.9 billion.
Page 17 of the reportHowever, emerging markets in the Middle East, Africa, and Latin America are showing the highest player growth rates.
Despite this, the industry faces challenges from rising hardware component costs and high user acquisition expenses.
The global games market is projected to reach $213.9 billion in 2026, representing a 6.1% year-over-year increase. This growth is supported by expansion across all three major platforms—mobile, PC, and console—and across every significant geographic region. While the industry continues to benefit from a growing player base, which is expected to reach 3.70 billion individuals, the primary driver of revenue growth is shifting from new user acquisition to deeper monetization of existing players. As market penetration nears saturation, future growth through 2029 will rely increasingly on increasing average revenue per spender rather than expanding the total number of players.
Mobile gaming remains the largest segment, accounting for 56.6% of total market revenue at $121.1 billion, despite a global decline in download volume. Console revenue is forecast to reach $46.9 billion, bolstered by the high-profile launch of Grand Theft Auto VI and the maturation of current-generation hardware. PC gaming is expected to generate $45.9 billion, maintaining the highest conversion rate among the three platforms at 55%. Regionally, Asia-Pacific continues to dominate in total revenue, while emerging markets in the Middle East, Africa, and Latin America are leading in player growth rates.
The analysis utilizes data from 100 global markets, incorporating insights from public company financial filings and proprietary platform metrics. Key findings indicate that while the top 10 public game companies generated $37.4 billion in revenue during the first quarter of 2026, the industry faces challenges such as rising hardware component costs and the high expense of user acquisition. The report concludes that long-term success for publishers will depend on their ability to foster lasting engagement and effective monetization strategies within a maturing, increasingly competitive global landscape.