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Journal of Games Criticism
Distilling the key insights…
Red Dead Redemption 2 functions as a case study for how contemporary interactive media reinforces a flawed American origin story by centering whiteness and maleness within the national imaginary. By systematically marginalizing or erasing the historical presence of Black and Indigenous populations, the game constructs a sanitized version of the American West that prioritizes the moral development of white male protagonists. This representational model effectively positions white characters as the only figures fully legible as human or citizens, while relegating minority characters to flat, secondary roles that lack meaningful narrative or mechanical context.
The game’s failure to engage with the systemic realities of racism and slavery results in a form of digital social death for its Black characters. Rather than providing authentic subjectivity, the narrative strips these figures of their specific racial experiences, reducing them to hollow icons that serve the white male gaze. This omission is particularly stark given the high level of historical detail applied to the game’s environmental and mechanical systems. By neglecting to integrate racial power structures with similar rigor, the game perpetuates exclusionary histories that mirror and reinforce broader societal inequities.
To move beyond these harmful tropes, developers must adopt more inclusive design frameworks, such as those demonstrated in titles like Assassin’s Creed: Freedom Cry, which successfully integrate complex racial histories into gameplay. Critically reckoning with these dehumanizing depictions is essential for both creators and players. Failure to address these biases risks normalizing exclusionary narratives in digital spaces, ultimately shaping the American future through the lens of a distorted and incomplete past.
Journal of Games Criticism · 2025
gamevironments · 2023