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Journal of Games Criticism

Research15 reports · 46 articles

Open-access peer-reviewed journal (since 2014) that bridges academic game studies and popular games criticism.

Documents

Cover of Ludic Composites and Playable Silvas
Article

Ludic Composites and Playable Silvas

Silvicity functions as a critical framework for analyzing heterogeneous videogames that resist traditional classification as simple minigame collections.

Journal of Games CriticismJul 2026
Cover of Mapping Dissonance: A Critical Analysis of Colonial RPG Conventions in GreedFall
Article

Mapping Dissonance: A Critical Analysis of Colonial RPG Conventions in GreedFall

GreedFall serves as a primary case study for the persistent tension between anti-colonial narrative intentions and the structural reliance on imperialist gameplay conventions within the role-playing genre.

Journal of Games CriticismApr 2026
Cover of Goblins for Slaughter: The Perpetuation of Racism and Classism in Baldur's Gate 3
Article

Goblins for Slaughter: The Perpetuation of Racism and Classism in Baldur's Gate 3

Baldur’s Gate 3 functions as a modern vessel for antiquated, discriminatory paradigms by framing the systematic eradication of goblins as a morally righteous endeavor.

Journal of Games CriticismDec 2025
Cover of Eternal Sunshine and the “Gestaltized” Mind: The Broken Promise of the Posthuman in NieR Replicant
Article

Eternal Sunshine and the “Gestaltized” Mind: The Broken Promise of the Posthuman in NieR Replicant

NieR Replicant functions as a profound critique of anthropocentrism, utilizing its narrative and ludic structures to dismantle traditional human-centric binaries.

Journal of Games CriticismNov 2024
Cover of Videogames, the Anthropocene, and Other Problems of Scale: Methodological Notes for the Study of Digital Games in Times of Ecological Crisis
Article

Videogames, the Anthropocene, and Other Problems of Scale: Methodological Notes for the Study of Digital Games in Times of Ecological Crisis

The study of digital games within the context of the Anthropocene requires a fundamental shift in methodology, moving away from traditional frameworks that treat games as either educational instruments for behavioral change or representational tools for depicting ecological collapse.

Journal of Games CriticismOct 2024
Cover of Of Cyborgs and Cats: Nonhuman Companionship and the Specter of Humanity in NieR: Automata and Stray
Article

Of Cyborgs and Cats: Nonhuman Companionship and the Specter of Humanity in NieR: Automata and Stray

Games such as NieR: Automata and Stray utilize nonhuman avatars to navigate post-apocalyptic landscapes, ostensibly offering a post-humanist perspective on the aftermath of the Anthropocene.

Journal of Games CriticismOct 2024
Cover of Playing the Posts: Post-Anthropocene, Posthuman, Post-Apocalypse
Article

Playing the Posts: Post-Anthropocene, Posthuman, Post-Apocalypse

Video games function as vital experimental laboratories for navigating the complexities of the post-Anthropocene, posthumanism, and the post-apocalypse.

Journal of Games CriticismOct 2024
Cover of Dark Entanglement and Visions of the Post-Anthropocene in Battlefield 2042
Article

Dark Entanglement and Visions of the Post-Anthropocene in Battlefield 2042

Battlefield 2042 functions as a critical ecocritical text that illustrates the concept of dark entanglement, defined as the destructive intersection of capitalist, geotechnic, and military-industrial infrastructures.

Journal of Games CriticismOct 2024
Cover of Posthumanist, Post-apocalyptic, and Post-anthropocentric Possibilities: Kantian Morals and Posthuman Ethics in My Friend is a Raven
Article

Posthumanist, Post-apocalyptic, and Post-anthropocentric Possibilities: Kantian Morals and Posthuman Ethics in My Friend is a Raven

The 2019 game My Friend is a Raven serves as a critical site for examining the transition from traditional humanist morality to a posthumanist ethic within post-apocalyptic digital environments.

Journal of Games CriticismOct 2024
Cover of Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games
Article

Beyond Barren Wastelands: The Greening of the Post-apocalypse in Video Games

Post-apocalyptic video games are increasingly moving away from narratives of total destruction to embrace themes of ecological recovery and nonhuman agency.

Journal of Games CriticismSep 2024
Cover of Character Affectivity in Newton and the Apple Tree
Article

Character Affectivity in Newton and the Apple Tree

Newton and the Apple Tree serves as a primary case study for a multidisciplinary framework designed to analyze how fictional characters elicit affective responses in players.

Journal of Games CriticismFeb 2024
Cover of Colonized Morality Mechanics: The Struggle to Be Good in Telltale's The Walking Dead
Article

Colonized Morality Mechanics: The Struggle to Be Good in Telltale's The Walking Dead

The Walking Dead series by Telltale Games serves as a critical case study for how interactive media can enforce colonialist moral frameworks upon marginalized protagonists.

Journal of Games CriticismAug 2023