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Cover of Raport Bieżący Nr 1/2021
Regulatory notice1 page

Raport Bieżący Nr 1/2021

PCF Group S.A. issued a formal notification regarding a strategic adjustment to the release schedule for its high-profile title, Outriders.

  • PCF Group S.A. and publisher Square Enix Limited delayed the global launch of the game Outriders from February 2, 2021, to April 1, 2021.
  • The two-month delay is part of a revised marketing and distribution strategy intended to optimize the title's market entry.
  • A free playable demonstration will be released on February 25, 2021, five weeks prior to the full launch date.
PCF GroupJan 2021
Cover of PCF Group S.A. Prospectus
Regulatory notice426 pages

PCF Group S.A. Prospectus

PCF Group S.A., a Warsaw-based developer specializing in high-budget AAA shooter games, issued this prospectus to facilitate a public offering of up to 4,125,024 shares, comprising both existing Series A shares and newly issued Series B shares.

  • PCF Group S.A. is launching a public offering of up to 4,125,024 shares on the Warsaw Stock Exchange to raise 85–95 million PLN for international expansion and new IP development.
  • The company is transitioning toward a self-publishing model while continuing its work-for-hire partnerships with major publishers including Square Enix and Take-Two Interactive.
  • Financial performance showed strong growth, with revenues increasing from 44.1 million PLN in 2017 to 83.9 million PLN in 2019, alongside a profitability surge in the first half of 2020.
PCF GroupNov 2020
Cover of Square Enix Holdings 2Q FY2021/3 Financial Results Briefing
Financial report9 pages

Square Enix Holdings 2Q FY2021/3 Financial Results Briefing

Square Enix Holdings reported strong financial growth for the first half of the fiscal year ending March 31, 2021, driven primarily by robust performance in its Digital Entertainment segment.

Square EnixNov 2020
Cover of Aiming Quarterly Report: Q3 10th Term
Financial report17 pages

Aiming Quarterly Report: Q3 10th Term

This quarterly report for Aiming Inc. covers the third quarter of the 10th fiscal year, spanning from July 1, 2020, to September 30, 2020.

AimingNov 2020
Cover of Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2020
Financial report24 pages

Square Enix Holdings Financial Results: Six-Month Period Ended September 30, 2020

Square Enix Holdings reported strong financial growth for the six-month period ending September 30, 2020, characterized by a significant increase in net sales and operating income despite the global challenges posed by the COVID-19 pandemic.

  • Square Enix reported strong growth for the six-month period ending September 30, 2020, with net sales reaching 172.7 billion yen, a 52 billion yen increase compared to the same period in 2019.
  • Operating income rose to 31.6 billion yen, representing an 18.3% operating margin, up from 13.2% in the previous year's first half.
  • The Digital Entertainment segment drove performance, with games for smart devices and PC browsers seeing significant gains from titles including 'DRAGON QUEST WALK,' 'WAR OF THE VISIONS: FINAL FANTASY BRAVE EXVIUS,' and 'DRAGON QUEST TACT.'
Square Enix HoldingsNov 2020
Article

Mobile Games Market Spotlight: Japan

Japan remains a dominant force in the global mobile gaming industry, accounting for 22 percent of total worldwide player spending on the App Store and Google Play during the first nine months of 2020.

  • Japan accounted for 22% of all global mobile game player spending on the App Store and Google Play during the first nine months of 2020.
  • The Japanese mobile gaming market reached a record $14.5 billion in revenue in 2019, representing nearly 23% of the global market share.
  • Japanese publishers maintain strong local dominance, with eight of the top 10 revenue-generating mobile games in Japan between 2016 and 2020 originating from domestic companies.
Sensor TowerOct 2020
Cover of Superstar Session: From Ten Square Meters to 1800 - Keeping the Culture that Drives Your Growth
28 min
PocketGamer.biz28 min

Superstar Session: From Ten Square Meters to 1800 - Keeping the Culture that Drives Your Growth

Ten Square Games, a prominent Polish mobile gaming studio, emphasizes the necessity of maintaining a startup-like culture and organizational agility while scaling operations.

  • Ten Square Games scaled from a three-person team in a 10-square-meter office to a publicly traded company with nearly 300 employees while maintaining a flat, agile organizational structure.
  • The company utilizes an autonomous product team model where specialized departments like finance and marketing act as support functions rather than top-down decision-makers.
  • Rapid market responsiveness and experimentation are maintained by granting independent teams full authority to develop and test new game concepts in short timeframes.
PocketGamer.bizOct 2020
Cover of Disrupt the Game Industry Culture for Good: Starting from Square One
29 min
Game Developers Conference29 min

Disrupt the Game Industry Culture for Good: Starting from Square One

Systemic inequality within the video game industry requires a fundamental shift in how organizations approach diversity, equity, and inclusion (DEI).

  • Organizations must transition DEI from a secondary initiative to a core business imperative to drive innovation and better serve global player communities.
  • Meaningful progress requires moving beyond performative gestures like conference sponsorships toward systemic internal changes, such as auditing executive leadership composition and addressing pay disparities.
  • The 'activation trinity' framework mandates that leaders move from intellectual understanding and empathy to tangible, vulnerable actions that hold high-performing but toxic individuals accountable.
Game Developers ConferenceSep 2020
Cover of Square Enix Holdings 1Q FY2021/3 Financial Results Briefing
Financial report7 pages

Square Enix Holdings 1Q FY2021/3 Financial Results Briefing

Square Enix Holdings reported strong financial performance for the first quarter of the fiscal year ending March 31, 2021, driven primarily by robust growth in its Digital Entertainment segment.

  • Square Enix reported strong 1Q FY2021/3 results with net sales of ¥87.0 billion, a year-over-year increase of ¥33.7 billion, and operating income of ¥24.5 billion, up ¥17.4 billion.
  • The Digital Entertainment segment drove the company's performance, generating ¥74.3 billion in net sales through successful console releases like Final Fantasy VII Remake and Trials of Mana, alongside growth in MMO subscriptions.
  • The Amusement segment recorded an operating loss of ¥1.5 billion due to COVID-19-related facility closures in Japan, which caused a sharp decline in revenue.
Square EnixAug 2020
Cover of Financial Results Briefing Session: Three-Month Period Ended June 30, 2020
Financial report17 pages

Financial Results Briefing Session: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong financial growth for the first quarter of the fiscal year ending March 31, 2021, driven primarily by the robust performance of its Digital Entertainment segment.

  • Square Enix reported a significant year-on-year increase in Q1 FY2021/3 performance, with net sales rising to 87.0 billion yen and operating income reaching 24.5 billion yen, up from 53.3 billion yen and 7.1 billion yen respectively in the same period last year.
  • The Digital Entertainment segment drove the majority of growth, with operating income surging to 26.0 billion yen, fueled by strong digital sales of 'FINAL FANTASY VII REMAKE' and increased monthly subscribers for 'FINAL FANTASY XIV'.
  • Total game units sold (discs and downloads) nearly doubled year-on-year, growing from 3.25 million units in Q1 FY2020/3 to 6.21 million units in Q1 FY2021/3.
Square Enix HoldingsAug 2020
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020
Financial report12 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2020

Square Enix Holdings reported strong consolidated financial results for the three-month period ending June 30, 2020, characterized by significant year-over-year growth in net sales and operating income.

  • Square Enix reported a significant surge in financial performance for the three-month period ended June 30, 2020, with net sales rising 63.2% year-on-year to ¥87,054 million and operating income jumping 241.4% to ¥24,549 million.
  • The Digital Entertainment segment was the primary growth driver, achieving ¥74,363 million in net sales (up 100.1%) and ¥26,069 million in operating income (up 242.0%) due to strong digital sales and the performance of titles like 'FINAL FANTASY XIV', 'DRAGON QUEST WALK', and 'TRIALS OF MANA'.
  • Profit attributable to owners of the parent reached ¥14,372 million, a 248.6% increase compared to the same period in 2019, despite an extraordinary loss of ¥2,226 million related to COVID-19-driven arcade closures.
Square Enix HoldingsAug 2020
Cover of Aiming FY2020 Q2 Financial Results
Financial report8 pages

Aiming FY2020 Q2 Financial Results

The financial results for Aiming for the second quarter of the fiscal year ending December 2020 reflect a period of ongoing operational losses, though the company demonstrates a narrowing deficit compared to the previous year.

AimingJul 2020