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Shiny Shoe

Company

8 documents in the library are about Shiny Shoe, from writers such as Gamecity Hamburg, GameDiscoverCo and How To Market A Game. Each has a summary and key insights with the page they come from.

Documents
8
newest 7 Jul 2026

Connections

Each row is a game or company named alongside Shiny Shoe, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Shiny Shoe

Cover of Portside Game Assembly 2026: Success and Future Outlook
Article

Portside Game Assembly 2026: Success and Future Outlook

Portside Game Assembly 2026, the second edition of a conference focused on international exchange among established indie game studios, took place in Hamburg on June 25 and 26, 2026.

  • The Portside Game Assembly 2026, held on June 25-26, successfully gathered approximately 100 indie game professionals from 13 countries in Hamburg for international exchange, and it will return on June 24-25, 2027.
  • The 2026 conference focused on fostering exchange among studio heads through curated participation, impulse talks, and discussions on game development, marketing, sustainable growth, and partnerships.
  • Notable speakers at the 2026 event included Rebecca Lautner (Landfall), Tomas Sala, Adrienne Bazir (insertdisc5), Richard Atlas (Clever Endeavor Games), Mark Cooke (Shiny Shoe), and Albert Millán (Digital Sun).
Gamecity HamburgJul 2026
Cover of Road to Polaris 2026: Hamburg
Article

Road to Polaris 2026: Hamburg

Gamecity Hamburg's Road to Polaris program offers Hamburg-based game developers a free place at a joint booth at Polaris 2026, a community convention running October 9-11 that combines gaming, esports, anime and manga, cosplay, and content creation.

  • Gamecity Hamburg is offering free booth packages for Hamburg-based game developers, teams, and studios at the Polaris 2026 community convention, which runs from October 9-11.
  • Applications for the free booth packages at Polaris 2026 are open until July 28, 2026, and require applicants to be commercially oriented game developers or companies with headquarters or a branch office in Hamburg.
  • To qualify for the Polaris 2026 joint booth, applicants must have a playable game version, a trailer, and a Steam Page for their project by the event date, and commit to exhibiting for all three days.
Gamecity HamburgJul 2026
Cover of Pipapo Games Releases Map Map - A Game about Maps: Germany
Article

Pipapo Games Releases Map Map - A Game about Maps: Germany

Pipapo Games, a four-person indie studio based in Hamburg, Germany, has released its cozy exploration game "Map Map - A Game about Maps," announced by Gamecity Hamburg on May 28, 2026.

  • Hamburg-based indie studio Pipapo Games has launched 'Map Map – A Game about Maps,' a single-player cartographic puzzle adventure available on Steam.
  • The four-person development team secured €80,000 in prototype funding from Gamecity Hamburg to support the title's creation.
  • The project was developed through the 2023 Games Lift Incubator, which provided the studio with essential funding and industry networking support.
Gamecity HamburgMay 2026
Cover of Zintank Labs Release Cosmic Run: Germany
Article

Zintank Labs Release Cosmic Run: Germany

Hamburg-based indie studio Zinktank Labs has released its debut project, Cosmic Run, a humorous single-player space roguelite, as announced by Gamecity Hamburg on May 22, 2026.

  • Hamburg-based indie studio Zintank Labs released its debut title, the space-themed roguelite 'Cosmic Run', on May 22, 2026.
  • The game features 145 distinct weapons and upgrades, procedurally generated levels, and a narrative-driven campaign centered on the Zogark family.
  • Zintank Labs secured development funding for 'Cosmic Run' through the 2025 Gamecity Hamburg Prototype Funding program.
Gamecity HamburgMay 2026
Cover of Portside Game Assembly 2026: Program and Speakers
Article

Portside Game Assembly 2026: Program and Speakers

Gamecity Hamburg announced the program and speakers for the second edition of Portside Game Assembly, a B2B conference for established international indie studios taking place June 25 and 26, 2026 in Hamburg.

  • Portside Game Assembly 2026 will take place June 25–26 in Hamburg, targeting established indie studio founders and CEOs for peer-to-peer knowledge exchange.
  • The event has confirmed participation from over 60 studios across 13 countries, including notable developers such as Amanita Design, Shiny Shoe, Landfall, and Digital Sun.
  • Core programming focuses on operational indie challenges, specifically balancing rapid development with long-term projects, community engagement, and sequel strategy.
Gamecity HamburgMay 2026
Article

PC Game Discovery in China

This GameDiscoverCo newsletter examines how Chinese players discover PC games on Steam, drawing on a conversation with Aldric Chang of Singapore-based publisher Spiral Up Games, and adds an Inkbound tooling case study and a news round-up.

  • Successful indie titles on Steam frequently derive 75% to 80% of their total ownership from the Chinese market.
  • Game discovery in China is driven by three primary platforms: Bilibili for long-form content, Douyin for viral short-form clips, and Douyu for live streaming.
  • Cultural resonance is a critical success factor, with Chinese players showing high engagement for specific themes like Wuxia and cinematic tropes such as prison-break narratives.
GameDiscoverCoFeb 2024
Article

GDC 2021 Monday Wrap-up

A marketing-focused daily recap of the first day of the virtual GDC 2021 conference, covering three talks the author had time to watch, with commentary on what small indie teams can realistically apply.

  • Successful post-launch momentum for 'Monster Train' was maintained through a series of free updates over the first 10 months, followed by paid DLC that increased the effective price floor via bundles.
  • Community engagement campaigns, such as those used by Schell Games for 'Until You Fall', should prioritize low-friction, self-reported player challenges over complex API-integrated systems to save engineering resources.
  • Marketing activities should be tailored to the team's capacity; developers are advised to select a few high-impact strategies rather than attempting to execute every available marketing channel.
How To Market A GameJul 2021
Article

Do Betas & Demos Right: The Monster Train Way

Simon Carless of GameDiscoverCo argues that demos alone are a weak marketing tool because so many games now offer them, reaching mostly players who are already converted, and a poor demo can even turn those players away.

  • Integrate in-game feedback tools that automatically capture screenshots, log files, and save data to address bugs and balance issues in real time.
  • Adopt a multi-phase testing strategy that moves beyond marketing-focused demos to prioritize iterative product improvement and gameplay refinement.
  • Use a structured testing pipeline, such as the Monster Train model, which utilized a long-term private beta, a six-week public beta, and a final short-term public demo.
GameDiscoverCoDec 2020