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Documents about Rise

Cover of Forging Audio Workflow Changes on Destiny: Rise of Iron
34 min
Game Developers Conference34 min

Forging Audio Workflow Changes on Destiny: Rise of Iron

The development of audio for Destiny: Rise of Iron necessitated a fundamental shift in production methodology to overcome inefficiencies inherent in traditional, isolated testing environments.

  • The development team reduced individual audio mix-testing cycles from fifteen minutes to mere seconds by shifting from manual testing to an automated, intuitive workflow.
  • Transitioning from siloed, solo testing to a collaborative framework where audio leads participated in design and balance sessions ensured mixes were informed by complex, real-world multiplayer gameplay.
  • The implementation of 'Guardian,' a centralized PC-based development tool, replaced cumbersome platform-specific debug menus with a streamlined command assistant interface.
Game Developers ConferenceJan 2020
Cover of Could Episode 9 SAVE Star Wars? — Trailer Reaction
11 min
Thomas Brush11 min

Could Episode 9 SAVE Star Wars? — Trailer Reaction

The provided text captures a critical reaction to the trailer for Star Wars: The Rise of Skywalker, framed through the perspective of a narrative-focused game developer.

  • The Rise of Skywalker trailer functions as a strategic course correction designed to address audience dissatisfaction with the narrative direction of The Last Jedi.
  • The film attempts to restore franchise continuity by re-centering the plot on the Skywalker family legacy and addressing inconsistencies in character development.
  • Production utilized existing b-roll footage of Carrie Fisher rather than CGI to maintain authenticity in the portrayal of her character.
Thomas BrushApr 2019
Cover of Visual Effects Bootcamp: The Rise of Realtime
57 min
Game Developers Conference57 min

Visual Effects Bootcamp: The Rise of Realtime

The rapid evolution of real-time visual effects is fundamentally reshaping the creative landscape, necessitating a shift in the professional profile of visual effects artists.

  • Real-time visual effects are shifting from traditional particle simulations toward a multidisciplinary requirement for rigging, programming, and tool development skills.
  • Artists are increasingly utilizing data-driven techniques like motion vector flipbooks and vertex animation textures to bake complex lighting and fluid dynamics into shaders for high-fidelity performance.
  • Procedural tools and analytic simulations, such as spline-based trails and mesh-based particle systems, are replacing traditional physics-based approaches to provide greater artistic control and efficiency.
Game Developers ConferenceMar 2019
Cover of Raid on Rise: Narrative Creation on Rise of The Tomb Raider
58 min
Game Developers Conference58 min

Raid on Rise: Narrative Creation on Rise of The Tomb Raider

The narrative development of Rise of the Tomb Raider centers on a collaborative, cross-disciplinary framework that rejects isolated creative silos in favor of studio-wide world-building.

  • Crystal Dynamics utilizes a 'story pillar' framework for narrative development, centered on a three-act structure where the protagonist's character arc serves as the primary backbone of the entire experience.
  • The narrative team employs a holistic tracking system using digital boards and hashtags to map out all character arcs and plot threads, allowing them to proactively manage emotional pacing and identify potential narrative logjams.
  • To ensure internal consistency and world-building veracity, the team conducts deep research into historical and archaeological subjects, aiming for 'plausible Google-ability' so players can verify game elements against real-world facts.
Game Developers ConferenceJun 2018
Cover of FTUE: Rise of Tyrants
13 min
PocketGamer.biz13 min

FTUE: Rise of Tyrants

Rise of Tyrants, a mobile strategy title developed by Z2Live and published by King, represents a strategic effort by the casual-gaming giant to expand into the midcore market.

  • King is attempting to diversify its portfolio beyond match-three games by entering the midcore strategy market with the soft-launched title 'Rise of Tyrants'.
  • The game is developed by Z2Live, a studio with historical experience in free-to-play titles like Battle Nations, and is currently available on mobile app stores.
  • The core gameplay loop integrates base-building mechanics with grid-based, turn-based tactical combat featuring hero units and varied troop types.
PocketGamer.bizJun 2016
Cover of FTUE: Stormfall w/ added Megan Fox
13 min
PocketGamer.biz13 min

FTUE: Stormfall w/ added Megan Fox

The mobile strategy game Stormfall: Rise of Balur utilizes a highly structured First Time User Experience (FTUE) to onboard players, heavily relying on celebrity integration and repetitive, task-oriented mechanics.

  • Stormfall: Rise of Balur utilizes celebrity integration, specifically featuring Megan Fox as an in-game tutor, to increase engagement and provide a recognizable guide during the initial tutorial phase.
  • The First Time User Experience (FTUE) is designed as a highly structured, task-oriented loop that relies on 'skinner box' mechanics, such as frequent rewards of speed-ups, currency, and experience points, to reinforce player behavior.
  • The onboarding process transitions from high-frequency, low-agency interactions—where directional arrows dictate every move—to an open-ended state, which serves as a critical friction point that often leads to player churn.
PocketGamer.bizMay 2016