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Poncle

CompanyUnited Kingdom

A solo-dev stroke of luck somehow turned into a 15-person game dev adventure. We make allegedly fun games. For fun.

Documents
5
newest 13 Sep 2026

Connections

Each row is a game or company named alongside Poncle, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Country
United Kingdom

Company data from IGDB.com

Documents about Poncle

Cover of The New Money Behind Indie Games
Article

The New Money Behind Indie Games

A significant trend is emerging within the independent game industry as successful developers transition into financiers for other studios.

  • Successful independent studios like Innersloth, Landfall, and Kinetic Games are using profits from breakout hits to fund other developers, effectively bypassing traditional publishing bottlenecks.
  • The venture capital boom for gaming has collapsed, with annual investment falling from a $12.5B peak in 2020–2022 to below $2.5B by 2024 as capital shifts toward AI.
  • New developer-led publishing labels are prioritizing flexible, developer-friendly terms and smaller project budgets, typically ranging from $500,000 to $1M per title.
NaavikSep 2026
Cover of My Favourite Games of 2026 Thus Far
Article

My Favourite Games of 2026 Thus Far

The gaming landscape of 2026 is defined by a diverse array of titles that prioritize mechanical innovation and narrative depth over traditional blockbuster spectacle.

  • The report, published on July 22, 2026, highlights several notable games released or anticipated in 2025 and 2026, including "Outhold" (2025), "Forza Horizon 6" (2026), "Pragmata" (2026), and "Vampire Crawlers" (2026).
  • Capcom has released two significant new titles in 2026: "Pragmata," a new IP building on third-person combat with puzzle-solving and hacking mechanics, and "Requiem," which preceded "Pragmata" by two months.
  • "Vampire Crawlers: The Turbo Wildcard from Vampire Survivors" (2026) by Poncle and Nosebleed Interactive reimagines "Vampire Survivors" as a deck-building roguelike, emphasizing strategy and deck crafting.
AI and GamesJul 2026
Cover of The story of Samson: The buggy GTA-style game that just had to launch this month
40 min
The Game Business40 min

The story of Samson: The buggy GTA-style game that just had to launch this month

The global gaming industry is currently navigating a period of significant structural recalibration, characterized by shifting subscription models and volatile market performance.

  • The gaming industry is undergoing structural recalibration, evidenced by a 5% increase in U.S. consumer spending and a 69% surge in U.K. hardware sales driven by anticipation for the Nintendo Switch 2.
  • Major industry players are adjusting strategies, such as Xbox reducing Game Pass pricing by 23% and delaying the inclusion of flagship titles like Call of Duty.
  • The open-world title Samson highlights the risks of independent production, as Liquid Swords was forced to pivot to a self-publishing model in 2025 due to a lack of publisher funding.
The Game BusinessApr 2026
Cover of The Vampire Survivors developer is opening studios and making over 15 projects
29 min
The Game Business29 min

The Vampire Survivors developer is opening studios and making over 15 projects

Poncle, the developer behind the hit title Vampire Survivors, is currently undergoing a significant strategic expansion.

  • Poncle is scaling from a solo-developer origin into a decentralized federation of small, agile teams currently managing over 15 active development projects.
  • The studio is expanding its physical footprint beyond the United Kingdom by establishing new offices in Italy and Japan to facilitate better collaboration with local stakeholders.
  • Vampire Survivors has reached a global player base of over 27 million, providing the resources to fund a diverse portfolio of new genre experiments, including card games.
The Game BusinessApr 2026
Cover of Which PC Games Had the Largest 'Long Tail' in 2024, and Why?
Article

Which PC Games Had the Largest 'Long Tail' in 2024, and Why?

The analysis examines the long-tail performance of PC games released on Steam in 2023, specifically measuring the ratio of Year 1 revenue to Week 1 revenue.

  • The median revenue multiplier for 2023 Steam releases—defined as the ratio of Year 1 revenue to Week 1 revenue—is 2.64x.
  • Games with over 1,000 units sold in their first week achieve a slightly higher median revenue multiplier of 2.69x.
  • High long-tail performance is driven by three primary factors: post-launch viral growth, sustained multiplayer community engagement, and consistent positive word-of-mouth.
GameDiscoverCoApr 2025