Skip to main content

Odyssey

Company

Documents about Odyssey

Cover of Should We Make This Game?
Article

Should We Make This Game?

Odyssey Interactive has adopted a high-stakes, transparent approach to game development, prioritizing early market validation over traditional long-term production cycles.

  • Odyssey Interactive is using a 'fail-fast' development model for its 40-player platform fighter, Byte Breakers, prioritizing immediate market validation over long-term production roadmaps.
  • The studio will cancel Byte Breakers immediately if it fails to meet specific performance and engagement targets, aiming to avoid the multi-year development cycles that previously led to the unsustainable performance of Omega Strikers.
  • Development of Byte Breakers is restricted to a small core team of approximately ten people to maintain operational flexibility and minimize the financial impact of potential project cancellations.
Push to TalkSep 2024
Cover of Kakao Games Q1 2024 Earnings Results
Financial report11 pages

Kakao Games Q1 2024 Earnings Results

Kakao Games reported its financial results for the first quarter of 2024, highlighting a period of stabilization within its core gaming division alongside ongoing challenges in non-gaming business segments.

  • Kakao Games reported Q1 2024 revenue of 246.3 billion KRW, a 1.2% year-over-year decrease, and an operating profit of 12.3 billion KRW, representing an 8.1% year-over-year increase.
  • The company returned to net profitability in Q1 2024, recording 400 million KRW in net profit.
  • Core gaming performance was resilient, with mobile game revenue rising 4.8% to 161.3 billion KRW and PC game revenue growing 10.5% to 15.6 billion KRW year-over-year.
Kakao GamesMay 2024
Cover of Guild Esports Renews With Subway for 2024
Article

Guild Esports Renews With Subway for 2024

Guild Esports, a London-based, publicly traded esports organization, has officially renewed its partnership with the UK division of the quick-service restaurant chain Subway.

  • Guild Esports has renewed its partnership with the UK division of Subway for an additional year, effective January 1, 2024.
  • Under the renewed agreement, Subway will maintain front-of-shirt branding on all Guild Esports professional and academy team jerseys.
  • The original partnership between Guild Esports and Subway was first established in March 2021 as a two-year deal.
The Esports AdvocateDec 2023
Cover of Plus: Armored Core 6 Mechs Its Way to a Big Hit
Article

Plus: Armored Core 6 Mechs Its Way to a Big Hit

Armored Core VI: Fires of Rubicon has achieved a significant commercial debut on Steam, reaching a peak of 150,000 concurrent users.

  • Armored Core VI: Fires of Rubicon reached a peak of 150,000 concurrent users on Steam, marking From Software's second-largest launch on the platform behind Elden Ring.
  • Blasphemous 2 demonstrated strong sequel performance with over 8,500 concurrent users and positive player sentiment.
  • High-budget titles Immortals of Aveum and the Steam release of Saints Row underperformed due to technical requirements and poor historical brand reputation, respectively.
GameDiscoverCoAug 2023
Cover of News Mash-Up - Week #21
Article

News Mash-Up - Week #21

The weekly roundup highlights key movements across the gaming ecosystem, focusing on corporate actions, product launches, and regulatory developments.

  • Nvidia shares surged 27%, adding $200 billion in market value due to high demand for GPUs driven by AI and gaming performance.
  • Embracer Group’s share price dropped 40% following a $2 billion deal, leading to delayed releases and a revised profit outlook of $7–9 billion, despite a 42% increase in FY23 EBIT to $497 million.
  • Sony’s recent showcase featured 33 titles, including the announcement of Project Q, a new streaming handheld that will compete with devices like the Logitech G Cloud.
SparkersMay 2023
Cover of Omega Strikers: Live Streaming Release Strategy
Article

Omega Strikers: Live Streaming Release Strategy

The live streaming release strategy for the footbrawler game Omega Strikers demonstrates the efficacy of integrating influencer partnerships and community-driven events to drive player acquisition.

  • Odyssey Interactive successfully leveraged a streamer-focused 'Creator VS' tournament at launch, driving peak Steam player counts from an average of 34 (April 13–26) to 11.4K (April 27–May 9).
  • The game generated 1.7 million hours watched across major streaming platforms in the first 13 days following its April 27, 2023, official release.
  • Twitch Drops were a critical pre-release strategy, accumulating 5.95 million hours watched during the beta phase, including 3.9 million hours in September alone.
Stream HatchetMay 2023
Cover of Top Gaming Ads of April 2023
Article

Top Gaming Ads of April 2023

The gaming industry continues to leverage influencer marketing on live-streaming platforms to drive product awareness and community engagement.

  • Disney’s promotion of 'Speedstorm' via streamer IlloJuan was the top April 2023 activation, generating 185K hours watched and a peak viewership of 43.8K.
  • Odyssey Interactive’s campaign for 'Omega Strikers' with streamer Asmongold secured second place, achieving 135K hours watched and 27.6K peak viewers.
  • The 'Omega Strikers' campaign successfully expanded its reach beyond the core 'footbrawler' community by leveraging a diverse roster of streamers including Ludwig, fps_shaka, and Alpharad to foster competitive community engagement.
Stream HatchetMay 2023
Cover of Five Lessons From the Starbucks Odyssey Experience
Article

Five Lessons From the Starbucks Odyssey Experience

Starbucks Odyssey serves as a definitive case study on the successful integration of web3 technology and gamification within a traditional consumer loyalty framework.

  • Starbucks Odyssey integrates web3 technology by using Polygon-based NFTs called 'Stamps' as loyalty badges that carry 'Points' value, which determine user benefit levels and access to perks like exclusive merchandise.
  • The program drives customer behavior through 'Journeys'—task-based challenges that incentivize specific actions, such as bringing a reusable cup to a store, to form long-term habits.
  • Starbucks prioritized user experience by obscuring blockchain complexity, allowing users to sign up via email and purchase NFTs with credit cards through a partnership with the established marketplace Nifty Gateway.
NaavikMay 2023
Article

Plus: One Piece Odyssey - A Trad Hit for Namco

One Piece Odyssey has demonstrated a strong market debut, signaling that traditional, high-priced JRPG adaptations of major anime franchises remain highly viable.

  • One Piece Odyssey is a commercial success for Bandai Namco, with first-week Steam sales projected between 150,000 and 200,000 units and a top position on U.S. PlayStation digital charts.
  • The success of One Piece Odyssey at a $60 price point without live-service mechanics proves that traditional, premium-priced JRPG adaptations of major anime franchises remain highly viable.
  • Chinese-developed titles are showing significant market traction on Steam, with Jianghu11 reaching over 10,000 concurrent users and Sailing Era achieving 6,000 concurrent users.
GameDiscoverCoJan 2023
Article

Plus: The Big Steam December Launches You Missed

This analysis examines the performance of video game launches during the late December 2022 period and provides a forward-looking assessment of upcoming releases for early 2023.

  • Project: Playtime leveraged the Poppy Playtime brand to reach 21,100 concurrent users and secure over 10,000 positive reviews.
  • High On Life significantly outperformed median first-week conversion rates by 300%, despite being simultaneously available on Game Pass.
  • Crisis Core – Final Fantasy VII Reunion debuted with nearly 10,000 concurrent users, while the Chinese indie title Depersonalization saw 90% of its engagement originate from the Chinese market.
GameDiscoverCoDec 2022
Cover of Annual Report and Accounts 2022: Frontier Developments
Financial report90 pages

Annual Report and Accounts 2022: Frontier Developments

Frontier Developments’ 2022 Annual Report details a period of significant expansion and strategic transition for the UK-based game developer.

  • Frontier Developments achieved record revenue of £114.0 million in fiscal year 2022, representing a 26% increase driven by Jurassic World Evolution 2 and its existing portfolio.
  • Operating profit was limited to £1.5 million, impacted by a £7.4 million non-cash impairment charge related to the Elite Dangerous: Odyssey expansion.
  • The company increased its total headcount by over 25% to 806 employees to support a development roadmap of new sports and strategy titles scheduled through 2026.
Frontier DevelopmentsSep 2022
Cover of Frontier Developments FY22 Financial Results
Financial report24 pages

Frontier Developments FY22 Financial Results

Frontier Developments achieved record revenue of £114.0 million during the 2022 fiscal year, representing a 26 percent year-on-year increase.

  • Frontier Developments achieved record revenue of £114.0 million in FY22, a 26% year-on-year increase driven by Jurassic World Evolution 2 and the Foundry publishing label.
  • Operating profit dropped significantly to £1.5 million from £19.9 million in the previous year due to increased R&D and marketing spend, plus a £7.4 million impairment charge for Elite Dangerous: Odyssey.
  • The company utilized £8.7 million in tax credits from Video Games Tax Relief and Patent Box schemes to help mitigate the impact of rising costs on net profit.
Frontier DevelopmentsMay 2022