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Mob

Company

Documents about Mob

Cover of How to pick Admon partners, Ads library bonanza & research, Game review radar vol2 (#80)
59 min
Two & a Half Gamers59 min

How to pick Admon partners, Ads library bonanza & research, Game review radar vol2 (#80)

Optimizing mobile game monetization requires a disciplined, data-centric approach that prioritizes independent performance metrics over the recommendations of ad network representatives.

  • When managing an ad monetization stack, remove or replace any ad network that generates less than 5% of total revenue to ensure networks are effectively competing and bidding up prices.
  • To optimize ad network performance without direct contact, launch networks via A/B tests to verify positive impacts on ARPDAU before rolling out to 100% of traffic.
  • Night Crows has demonstrated significant stability in the Korean market, maintaining approximately $25 million in monthly mobile revenue despite a sharp decline in monthly downloads from 300,000 to 30,000.
Two & a Half GamersMay 2024
Cover of From hypercasual to hybridcasual - The Voodoo story (#70)
64 min
Two & a Half Gamers64 min

From hypercasual to hybridcasual - The Voodoo story (#70)

The mobile gaming industry is undergoing a structural shift as companies move away from traditional hypercasual models toward hybridcasual frameworks.

  • Voodoo has shifted its business model from hypercasual to hybridcasual, reducing its output to approximately four game launches per year to focus on longer-term retention and monetization.
  • The hybridcasual strategy involves adding meta-game layers, such as base building, unit upgrades, and gacha-style progression, to simple core gameplay loops to increase player lifetime value.
  • Mob Control serves as a primary example of this transition, evolving from a simple hypercasual mechanic inspired by Fireballs 3D into a deeper game with a metagame that contributes significantly to its revenue.
Two & a Half GamersMay 2024
Cover of Brawl Stars' UA & Creative Strategies, Game Review Radar vol4, GAM not dead yet? (#106)
56 min
Two & a Half Gamers56 min

Brawl Stars' UA & Creative Strategies, Game Review Radar vol4, GAM not dead yet? (#106)

Brawl Stars has successfully revitalized its market position, doubling year-over-year monthly revenue seven years after its initial launch.

  • Brawl Stars achieved significant growth following its global launch, with US daily downloads increasing from 7,000 to 40,000 and sustained revenue gains driven by a shift toward standardized UA creative strategies.
  • Supercell has expanded its UA strategy beyond YouTube, increasingly utilizing 'altered gameplay' creatives—where scenes are constructed from game assets—which now account for approximately 60% of video creative output.
  • The Google Ad Manager (GAM) partner ecosystem underwent a major shift around December 20, 2023, as Google restricted video inventory for third-party resellers, forcing companies to adapt their monetization models.
Two & a Half GamersApr 2024
Cover of Top Hyper-Casual Games: Lessons for Game Developers
Article

Top Hyper-Casual Games: Lessons for Game Developers

Hyper-casual games achieve mass market appeal by prioritizing minimalist design, intuitive control schemes, and carefully calibrated difficulty curves.

  • Magic Tiles 3 by Amanotes achieved over 50 million downloads in H1 2023 by combining addictive rhythm-based mechanics with a competitive multiplayer mode and a performance-based reward system.
  • Successful hyper-casual games like Attack Hole and Going Balls prioritize simplicity and intuitive controls to lower entry barriers while utilizing progressive difficulty to maintain long-term player engagement.
  • Integrating competitive elements, such as the real-time multiplayer mode in Bridge Race, increases unpredictability and replayability, which are critical drivers for user retention.
UdonisJul 2023
Article

Why Demos Don’t Hurt Your Visibility

The primary purpose of this analysis is to debunk the long-standing industry belief that game demos negatively impact sales by satisfying consumer curiosity prematurely.

  • Demos function as essential marketing assets that unlock visibility through streamers and festivals, rather than serving as simple trial versions for individual players.
  • Keeping a demo live indefinitely is critical because streamers often discover games organically weeks or months after initial outreach or festival exposure.
  • Data from games like Mob Factory shows that releasing a demo can trigger immediate, significant spikes in wishlists driven by streamer coverage.
How To Market A GameMar 2023
Cover of Hyper Casual Games: Design, Monetization, and Market Insights
Article

Hyper Casual Games: Design, Monetization, and Market Insights

The hyper-casual gaming sector is defined by its simplicity, utilizing intuitive mechanics like tapping and swiping to provide immediate, accessible entertainment.

  • The hyper-casual gaming market is projected to grow from $16.67 billion in 2023 to $25.96 billion by 2030, representing a CAGR of 7.67%.
  • Despite market growth, total downloads fell by 8% in Q3 2023, signaling a saturated market where success increasingly depends on innovative concepts rather than traditional mechanics.
  • Advertising is the primary revenue driver for hyper-casual games, with players showing a distinct preference for longer, less frequent ads over short, repetitive ones.
UdonisApr 2020
Cover of Pocket Gamer Biz interview Matt Lee, CEO of Mob Arts
9 min
PocketGamer.biz9 min

Pocket Gamer Biz interview Matt Lee, CEO of Mob Arts

Mob Arts, a Beijing-based mobile entertainment developer, distinguishes itself within the Chinese gaming landscape by prioritizing original intellectual property and innovative design over the common industry practice of cloning existing titles.

  • Mob Arts differentiates itself in the Chinese market by prioritizing original IP and 3D-rendered console-style mechanics over the industry-standard practice of cloning existing titles.
  • The studio’s flagship title, Space Tank, achieved strong international validation in the Korean market by securing nearly 7,000 five-star reviews within its first week of launch.
  • Success for international developers in China requires high-quality game design, effective localization, and a commitment to providing consistent, compelling content updates for user retention.
PocketGamer.bizSep 2012