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Metacore

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Documents about Metacore

Cover of Panel: Better Games Together: Uniting the Industry Through Pride and Pixels
29 min
PocketGamer.biz29 min

Panel: Better Games Together: Uniting the Industry Through Pride and Pixels

Better Games Together is a collaborative initiative founded in 2022 by several prominent Finnish game companies, including Supercell, Metacore, Next Games, and Rovio, in partnership with We in Games Finland.

  • Founded in 2022, the 'Better Games Together' collective unites major Finnish studios including Supercell, Metacore, Next Games, and Rovio to drive systemic LGBTQIA+ inclusion through cross-company collaboration.
  • Industry-wide research conducted by the group identified that while progress has been made regarding sexual orientation, there is a critical need for increased support and development for trans and non-binary professionals.
  • The initiative has moved beyond corporate Pride branding to implement concrete actions, including quarterly employee meetups, roundtable discussions, and specialized training on topics like intersex awareness.
PocketGamer.bizOct 2024
Cover of two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide
52 min
Two & a Half Gamers52 min

two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide

The mobile gaming industry currently faces significant challenges regarding user acquisition strategies, the sustainability of metaverse platforms, and the evolving utility of professional conferences.

  • High-budget celebrity-led television advertising, such as Metacore’s $20 million campaign, is failing to deliver measurable returns compared to traditional digital user acquisition channels, leading to significant financial losses.
  • The mobile gaming industry is struggling to replicate the success of foundational hits like Pokémon GO without the leverage of established intellectual property, highlighting the risks of relying on single-hit titles.
  • Professional industry conferences like GDC and Gamescom have shifted in value from formal, lecture-based education to informal, face-to-face networking, which senior practitioners now view as the primary benefit of attendance.
Two & a Half GamersMay 2024
Cover of You Need to Know who is Going to Play Your Game - Teppo Soininen, Metacore Games
22 min
PocketGamer.biz22 min

You Need to Know who is Going to Play Your Game - Teppo Soininen, Metacore Games

Concept testing serves as a critical risk-mitigation strategy in mobile game development, allowing studios to validate ideas before committing significant time and capital to production.

  • Concept testing acts as a primary risk-mitigation strategy by validating game ideas during pre-production to avoid committing capital to unviable projects.
  • Developers should prioritize the core 'fantasy' or entertainment promise of a game, ensuring mechanics, art, and narrative align with specific audience preferences before full production.
  • Initial validation should utilize low-cost, text-based premises distributed to target audiences via platforms like PlaytestCloud to identify recurring themes and discard weak concepts early.
PocketGamer.bizOct 2023
Cover of What Can We Learn From Microsoft and EA’s Earnings? - Naavik Gaming Podcast
62 min
Naavik62 min

What Can We Learn From Microsoft and EA’s Earnings? - Naavik Gaming Podcast

The gaming industry is currently navigating a period of significant strategic recalibration, characterized by a shift away from speculative growth models toward sustainable, ecosystem-focused operations.

  • Microsoft’s gaming segment reported a 13% revenue decline, underscoring the necessity of a consistent AAA release pipeline to sustain hardware sales and the Game Pass subscription model.
  • Electronic Arts is shifting its mobile strategy away from fragmented co-development toward a unified, cross-platform approach to improve operational efficiency.
  • Esports organizations are pivoting from standalone profit models toward content creation and merchandise, as the industry corrects from unsustainable, venture-capital-reliant valuations.
NaavikFeb 2023
Cover of two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide
51 min
Two & a Half Gamers51 min

two & a half gamers session #12 - Metacore 65M loss, Niantic 1 hit wonder, Industry conference guide

The gaming industry currently faces significant challenges regarding marketing efficiency, platform monetization, and the long-term viability of major titles.

  • High-budget TV advertising is not a guaranteed path to profitability, as evidenced by Metacore incurring a $65 million loss despite significant revenue growth.
  • CD Projekt Red experienced a 63% year-over-year revenue decline, highlighting the difficulty of maintaining long-term financial momentum following a troubled product launch.
  • Security vulnerabilities remain a critical industry risk, exemplified by the $600 million Axie Infinity crypto heist attributed to state-sponsored actors.
Two & a Half GamersApr 2022