Level Infinite
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Documents about Level Infinite
Level Infinite Launches Honor of Kings Partnership Program
Level Infinite, the global gaming brand under Tencent, has launched the Honor of Kings Partnership Program to formalize and incentivize its professional esports ecosystem.
- Level Infinite has launched the Honor of Kings Partnership Program to formalize and incentivize relationships with esports organizations already active in the game's ecosystem.
- Initial teams joining the program include REX REGUM QEON (Southeast Asia), ISURUS (Latin America), and FUT ESPORTS (Türkiye).
- Participating teams receive priority for tournament invitations and promotional support across official Honor of Kings social media channels.
Shift Up 2023 Financial Results
Shift Up’s 2023 financial results demonstrate a period of significant fiscal expansion, characterized by triple-digit growth in both revenue and profitability.
- Shift Up reported 2023 annual revenue of ₩168.6 billion ($125 million), a 154.5% year-over-year increase, and an operating profit of ₩111 billion ($82.4 million), representing a 516% surge.
- The company achieved a net profit of ₩106.9 billion ($79 million) in 2023, reversing the ₩7.1 billion ($5.3 million) net loss recorded in 2022.
- Royalty income from the mobile title 'Goddess of Victory: Nikke', published by Tencent’s Level Infinite, served as the primary revenue driver, accounting for ₩164.4 billion ($122 million) of total earnings.
Honor of Kings India Planned
Tencent’s mobile MOBA title, Honor of Kings, is slated for a localized release in India, as indicated by an official announcement from the Clash of Titans social media account.
- Tencent plans to launch a localized version of its MOBA title, Honor of Kings, in India under the name 'Honor of Kings India'.
- The release is part of a broader 2024 global expansion strategy led by Tencent’s gaming brand, Level Infinite.
- Honor of Kings is a major mobile franchise with 100 million daily active players and generated an estimated $248 million in global revenue across Apple and Google app stores in February 2024.
Level Infinite and Esports World Cup Join Forces
Level Infinite, the gaming and esports brand owned by Tencent, has entered into a three-year strategic partnership with the Esports World Cup Foundation.
- Level Infinite, the gaming brand owned by Tencent, has entered into a three-year partnership with the Esports World Cup Foundation to expand the competitive presence of Honor of Kings and PUBG Mobile.
- The partnership includes the launch of the PUBG Mobile World Cup, which will feature a $3 million USD prize pool and replace the previous PUBG Mobile World Invitational as a summer event.
- The Honor of Kings Invitational Midseason will also be held at the Esports World Cup, offering a $3 million USD prize pool and qualification paths for the Honor of Kings Invitational Championship later in 2024.
Goddess of Victory: NIKKE Hits $600 Million in Revenue
The mobile title Goddess of Victory: NIKKE, developed by South Korean studio Shift Up and published by Tencent’s label Level Infinite, achieved $600 million in global player spending during its first year of operation.
- Goddess of Victory: NIKKE generated $600 million in mobile revenue globally during its first year, spanning November 4, 2022, to November 10, 2023.
- Japan is the primary market for the title, accounting for 60% of total revenue and 67.7% of organic downloads.
- The game is now the third highest-grossing title in Tencent’s portfolio, trailing only PUBG Mobile and Honor of Kings.
Market Value of Goddess of Victory: NIKKE Developer Shift Up Increased Eightfold
The South Korean game developer Shift Up has experienced a significant surge in market valuation, increasing eightfold over a five-year period.
- Shift Up’s market valuation has increased eightfold over the last five years, driven primarily by the commercial success of the mobile title Goddess of Victory: NIKKE.
- WeMade Entertainment realized a significant return on investment by selling its 4.2% stake in Shift Up for $53.9 million in 2023, having originally purchased the shares for $7.4 million in 2018.
- Tencent increased its total stake in Shift Up to over 24% after acquiring 2 million shares from WeMade through its Singaporean subsidiary, Aceville.
Ubisoft Q1 Financial Results: June 2023
Ubisoft’s financial performance for the first quarter of fiscal year 2024, ending June 30, 2023, reflects a period of transition characterized by a year-over-year decline in revenue alongside a strategic pivot toward mobile expansion and high-profile partnerships.
- Ubisoft reported Q1 fiscal year 2024 revenue of €288.9 million, a 9.2% year-over-year decrease.
- Net bookings reached €267.7 million, exceeding the company's internal target of €240 million despite an 8.7% year-over-year decline.
- Approximately 92% of net bookings were generated by the company's back-catalog, with in-game purchases, subscriptions, and DLC accounting for 47.6% of total net bookings.
Ubisoft Reports First-Quarter 2023-24 Sales
Ubisoft announced first-quarter fiscal 2023-24 sales, reporting IFRS 15 revenue of €288.9 million and net bookings of €267.7 million, both down 8–9% YoY but exceeding the target of €240 million.
- Ubisoft reported Q1 fiscal 2023-24 net bookings of €267.7 million, an 8-9% year-over-year decline that nonetheless exceeded the company's internal target of €240 million.
- Live-service titles Tom Clancy’s Rainbow Six Siege and The Division 2 drove performance with double-digit growth in both net bookings and daily active users.
- Digital net bookings accounted for 90% of total revenue, despite an overall 8% decline in the digital segment and a 17% drop in player-recurring investment (PRI).
Goddess of Victory: NIKKE Tops $400 Million in Mobile Revenue
The mobile title Goddess of Victory: NIKKE achieved significant commercial success within its first year of release, surpassing $400 million in global player spending.
- Goddess of Victory: NIKKE surpassed $400 million in global player spending within its first year of release.
- Japan is the primary revenue driver, accounting for 60% of total earnings and 23% of the global install base.
- The United States and South Korea represent the secondary markets, contributing 15% and 13% of total revenue, respectively.
Tower of Fantasy: Is the Game Really a Genshin Impact With a Social Twist?
Tower of Fantasy, an MMORPG developed by Hotta Studio and published by Perfect World and Level Infinite, is analyzed to determine if its gameplay experience successfully differentiates it from the action RPG Genshin Impact.
- Tower of Fantasy differentiates itself from Genshin Impact by utilizing an MMORPG framework rather than an action RPG model, focusing on shared open-world experiences and social interaction.
- Unlike Genshin Impact, which requires players to invite friends to private worlds, Tower of Fantasy features a persistent shared world where players can intuitively interact and team up with strangers for combat and exploration.
- Tower of Fantasy incorporates dedicated social and competitive systems absent in Genshin Impact, including a guild (Crew) system for rewards and an Apex League PvP mode.
Nothing for Money
The primary purpose of this analysis is to challenge the traditional view of video game reviews as consumer-focused buyer’s guides.
- The role of video game reviews has shifted from traditional buyer's guides to expert curation and analysis, remaining vital even as games become accessible via subscription services and free-to-play models.
- Ubisoft has entered the NFT market with the launch of its Quartz platform, facing significant public backlash despite the company's stated goal of energy-efficient implementation.
- Activision employees continue to hold walkouts in protest of recent layoffs within the Raven Software QA team.