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Article

How Little Kitty, Big City Purred into Millions of Homes!

This analysis examines the commercial success of the indie title Little Kitty, Big City and evaluates recent structural changes to the Xbox Game Pass subscription model.

  • Little Kitty, Big City reached over two million unique players on Xbox Game Pass since its May 2024 launch, ranking as the fourth most-played new title on the service this year.
  • On paid platforms, the game achieved a Nintendo Switch to Steam sales ratio of 2.4 to 1.8, indicating a strong consumer preference for handheld play.
  • Microsoft’s recent Game Pass restructuring, which includes price hikes and the removal of 'Day One' releases from the Standard tier, aims to increase yield as subscriber growth plateaus.
GameDiscoverCoJul 2024
Article

What Games Are Selling on Steam: The Q2 Report

This analysis examines Steam market performance for the first half of 2024, focusing on indie game success metrics.

  • The number of 'hit' games (those reaching 1000+ reviews) on Steam remains static at around 500 annually, despite an increasing number of game releases, leading to a higher percentage of studios experiencing disappointment.
  • Crafty-buildy-simulation games continue to be the most consistently successful genre on Steam, with numerous examples hitting 1000+ reviews in Q2 2024, including deck-builders, city-builders, base-builders, and survival crafting titles.
  • Co-op games are significantly overperforming, with 21% (51 games) of 2024's hit games tagged with co-op, aligning with broader trends showing co-op games generating 36% of total revenue despite being only 6% of Steam games.
How To Market A GameJul 2024
Cover of Growth and Expansion of Prototype Fund Portfolio
Article

Growth and Expansion of Prototype Fund Portfolio

The UK Games Fund continues to expand its support for the domestic independent development sector, recently announcing the addition of 18 new companies to its Prototype Fund portfolio.

  • The UK Games Fund has added 18 new companies to its Prototype Fund portfolio as part of the most recent funding round.
  • The Prototype Fund is currently accepting new Expressions of Interest for future funding opportunities.
  • Portfolio company Wowbagger (Round 10) has launched 'She Could Fly: Documentary Escape Game' on Steam, a title focused on exploring OCD and anxiety.
UK Games FundJul 2024
Cover of Chained Together: Foddylikes and Difficult Games on Live Streaming
Article

Chained Together: Foddylikes and Difficult Games on Live Streaming

The rise of "Foddylikes"—a subgenre of difficult, physics-based games characterized by brutal progression setbacks—represents a significant trend in live-streaming engagement.

  • The game Chained Together achieved 8.3 million hours watched and a peak viewership of 233,000 in its debut week, driven by its unique integration of co-op mechanics into the 'Foddylike' subgenre.
  • Chained Together is the second most successful Foddylike in terms of debut-week viewership, trailing only Only Up!, which recorded 12.8 million hours watched.
  • Co-op gameplay is a significant driver for streamer engagement and collaboration, a trend supported by broader market data showing that while co-op games represented only 6% of new releases in 2023, they accounted for 36% of total sales.
Stream HatchetJul 2024
Cover of Top 50 Biggest Gaming Companies in 2026 by Revenue
Article

Top 50 Biggest Gaming Companies in 2026 by Revenue

The global gaming industry is currently undergoing a period of robust expansion, with total market revenue projected to reach $363.2 billion by 2027.

  • The global gaming industry is projected to reach $363.2 billion in total revenue by 2027.
  • Sony, Tencent, and Microsoft maintain their positions as the dominant industry leaders through massive infrastructure and extensive intellectual property portfolios.
  • Market growth is primarily driven by the industry-wide shift toward subscription-based models and live-service titles that prioritize long-term player engagement over one-time sales.
UdonisJul 2024
Cover of Market Report Japan: Opportunities in the Gaming Sector
Article

Market Report Japan: Opportunities in the Gaming Sector

The Japanese gaming market presents significant expansion opportunities for Dutch game developers, according to research conducted in May 2024 by the Dutch Games Association in collaboration with the Dutch embassy in Japan and the Netherlands Enterprise Agency (RVO).

  • Japan’s gaming sector is the third-largest in the world, reaching a valuation of €20 billion in 2023.
  • The Japanese market shows significant growth potential for international developers, particularly in the mobile, indie, PC (via Steam), and VR/AR segments.
  • Recent changes to the Japanese Payment Services Act have created new opportunities for the development and integration of web3 games.
Dutch Games AssociationJul 2024
Cover of June 2024 Steam Launches, Deconstructed
Article

June 2024 Steam Launches, Deconstructed

June 2024 Steam launch data reveals a market dominated by high-performing free-to-play (F2P) titles and viral indie hits, while mid-to-large budget traditional releases face increasing pressure to recoup costs.

  • Nexon’s free-to-play shooter The First Descendant dominated June 2024 with an estimated $35 million in gross revenue, driven by aggressive monetization and a global player base.
  • Viral indie titles outperformed expectations, with Chained Together selling 2 million units and Bodycam reaching 400,000 units by leveraging Unreal Engine 5 aesthetics.
  • NetEase’s Once Human achieved strong engagement with concurrent user peaks exceeding 160,000, fueled by high interest from both the U.S. and Chinese markets.
GameDiscoverCoJul 2024
Cover of After Releasing 50 Games, This Australian Dev Headed to Mars
Article

After Releasing 50 Games, This Australian Dev Headed to Mars

This profile examines the career of Australian game developer Ian MacLarty, focusing on his transition from experimental, non-commercial projects to the development of the physics-based title Mars First Logistics.

  • Australian developer Ian MacLarty has released 51 projects over a 15-year career, transitioning from experimental interactive art to commercial titles like 'Boson X', 'Dissembler', and 'Mars First Logistics'.
  • The development of 'Mars First Logistics' scaled from a small-scale pandemic arts grant project to a larger production following a partnership with Outersloth, the indie fund created by the developers of 'Among Us'.
  • MacLarty’s current development methodology emphasizes community-driven iteration, utilizing Steam Workshop and Discord to integrate player feedback into the game's ongoing sandbox evolution.
Push to TalkJun 2024
Cover of Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed
Article

Those Assassin’s Creed, Resident Evil and Death Stranding Ports Have Bombed

High-profile console-to-mobile ports, including Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding, have failed to achieve commercial success on iOS.

  • Console game ports like Assassin’s Creed Mirage, Resident Evil 4, Resident Evil Village, and Death Stranding have performed poorly on iOS, with low download numbers and minimal revenue despite being showcased by Apple.
  • Assassin's Creed Mirage, launched June 6, has generated only an estimated $138k gross revenue from 123k downloads, with fewer than 3,000 users paying the $49.99 unlock fee, significantly underperforming compared to mobile-native titles like Assassin's Creed Rebellion.
  • Resident Evil 4 and Village also show weak performance, with RE4 generating an estimated $208k from 357k downloads (around 7,000 payers) and RE Village $92k from 370k downloads (around 5,750 payers) since their respective launches.
Mobilegamer.bizJun 2024
Cover of Nintendo Direct and Other Summer 2024 Game Showcases on Live Streaming
Article

Nintendo Direct and Other Summer 2024 Game Showcases on Live Streaming

Gaming showcases remain a vital marketing channel for publishers, serving as a primary venue for consumer engagement despite the dissolution of traditional industry events like E3.

  • The June 2024 Nintendo Direct achieved 2.1 million hours watched and an average concurrent viewership of 2.6 million, nearly matching the company's COVID-era performance despite having no Switch 2 news.
  • Nintendo’s showcase outperformed the Xbox Games Showcase by approximately 350,000 average concurrent viewers, though Xbox generated more total hours watched (4.1 million) due to a longer 107-minute runtime.
  • Co-streaming accounted for 31% of the total hours watched for the Nintendo Direct, with VTubers Sakura Miko and Usada Pekora serving as the top individual co-streamers at roughly 24,000 hours watched each.
Stream HatchetJun 2024
Cover of Meet the Content Creators Coming for Games Publishers
Article

Meet the Content Creators Coming for Games Publishers

A new wave of content creators is fundamentally reshaping the games publishing landscape by transitioning from traditional promotional roles to active strategic partners.

  • Content creators are increasingly entering the games publishing market to challenge traditional models, leveraging their massive built-in audiences to solve the industry's primary challenge of game discoverability.
  • New creator-led publishing labels like Mad Mushroom (OTK Media) and offbrand games are positioning themselves as developer-friendly alternatives by offering more equitable revenue splits and allowing developers to retain full IP rights.
  • Creator-publishers argue that traditional publishers often utilize outdated, predatory contract terms, such as taking more than 70% of revenue after recoupment or demanding rights in perpetuity.
a16z GamesJun 2024
Cover of Inside Xigma Games: Competing Globally from India
Article

Inside Xigma Games: Competing Globally from India

Xigma Games, a Bangalore-based studio founded in 2016, serves as a case study for the evolving Indian independent game development landscape and its aspirations to compete in the global market.

  • Bangalore-based Xigma Games, founded in 2016, is transitioning its business model from premium indie titles to free-to-play mobile 4X strategy games.
  • The studio's upcoming title, Metal Haven, marks their entry into the 4X genre and is scheduled for a soft launch in October.
  • Xigma Games gained early industry recognition with titles like Super Nano Jumpers, which won $10,000 in prize money, and the minimalist puzzle game Rubek.
GameMakersJun 2024