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Curve Games

CompanyUnited Kingdom · Founded 2005

Curve Digital is an award-winning independent label working with developers across the world to deliver the best in interactive entertainment.

Documents
9
newest 28 Jul 2026

Connections

Each row is a game or company named alongside Curve Games, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2005
Country
United Kingdom

Company data from IGDB.com

Documents about Curve Games

Cover of Games and Numbers: July 14 – July 28, 2026
Article

Games and Numbers: July 14 – July 28, 2026

This report provides a bi-weekly summary of key performance milestones and commercial data for the global video game industry, covering the period from July 14 to July 28, 2026.

  • GTA VI pre-orders generated over $260 million in the first week, with projections estimating at least 37 million units sold and $3.25 billion in revenue during its release week.
  • Palworld has surpassed $700 million in revenue with 30.5 million copies sold, seeing a massive surge in average daily active users to 3.7 million following its full release on July 10.
  • Ubisoft’s Assassin’s Creed Black Flag Resynced reached its full-year sales target by selling 3.5 million copies within its first two weeks.
GameDev ReportsJul 2026
Cover of 🚨📢 Breaking News: New Ubisoft Mobile Shooter + Layoffs, Layoffs and Closures
10 min
Two & a Half Gamers10 min

🚨📢 Breaking News: New Ubisoft Mobile Shooter + Layoffs, Layoffs and Closures

The gaming industry is currently undergoing a significant period of contraction and strategic realignment, characterized by widespread layoffs, studio closures, and the cancellation of long-term, high-budget projects.

  • The gaming industry is undergoing a major contraction characterized by widespread layoffs and the cancellation of high-budget projects due to unsustainable North American development costs.
  • Eidos Montreal cut 124 jobs and canceled a project that had been in development for over seven years at a cost of hundreds of millions of dollars.
  • Unity is divesting from its game-publishing arm, Supersonic, to pivot toward an ad-tech model focused on AI-driven user acquisition tools.
Two & a Half GamersApr 2026
Cover of Annual Review 2021: Ukie
Report15 pages

Annual Review 2021: Ukie

The United Kingdom games industry experienced a period of profound expansion and heightened public visibility throughout 2021, underpinned by a record valuation of £7 billion in the preceding year.

  • The UK games industry reached a record valuation of £7 billion, bolstered by a 30 percent surge in consumer spending during 2021 lockdowns.
  • Ukie expanded its membership to a record 526 companies while actively managing regulatory challenges, including loot box inquiries and the Online Safety Bill.
  • Despite an 11 percent decline in B2B event revenue, Ukie maintained financial stability, reporting a profit of £130,154 for the year.
UkieDec 2025
Cover of How mobile devs use AI and Pikmin Bloom blossoms | Week in Mobile Games podcast E75
32 min
PocketGamer.biz32 min

How mobile devs use AI and Pikmin Bloom blossoms | Week in Mobile Games podcast E75

The mobile gaming industry is currently defined by a shift toward massive marketing expenditures, with budgets frequently surpassing $50 million to secure user acquisition.

  • Pikmin Bloom has reached $100 million in lifetime revenue, with 2025 marking its most successful year to date at $34.8 million in revenue despite only having one month remaining in the year.
  • Pikmin Bloom's monthly installs have approximately doubled between 2022 and 2025, while its revenue has more than quadrupled in the same period, indicating improved monetization efficiency.
  • Industry experts at the Wiggin Games Summit suggest that the term 'casual' is increasingly inaccurate for mobile games like Royal Match or Candy Crush, as their player bases often exhibit high-engagement, 'hardcore' behavioral patterns.
PocketGamer.bizDec 2025
Cover of Top Game Publishers 2026 Rankings
Article

Top Game Publishers 2026 Rankings

The global gaming landscape in 2026 is defined by a bifurcated market where massive conglomerates and agile, niche-focused publishers coexist to capture diverse player bases.

  • Major industry players like Sony, Activision Blizzard, and Ubisoft are navigating a strategic shift from console-exclusive models toward broader ecosystems encompassing PC, mobile, and cloud gaming.
  • Epic Games maintains a dual-market dominance by leveraging the massive reach of Fortnite alongside its industry-standard Unreal Engine software and the Epic Games Store.
  • Chinese publishers miHoYo and NetEase have solidified their global influence through high-production, cross-platform live service titles like Genshin Impact and Harry Potter: Magic Awakened.
UdonisJul 2025
Cover of $200M raised. 90% year-on-year growth. 500 million gamers in-market.
34 min
PocketGamer.biz34 min

$200M raised. 90% year-on-year growth. 500 million gamers in-market.

Nazara Technologies has established itself as a diversified global gaming powerhouse, currently pursuing a strategic objective to reach a $10 billion valuation.

  • Nazara Technologies, India's first listed gaming company, has achieved 90% year-on-year growth and successfully raised $200 million in capital.
  • The company follows a decentralized M&A strategy that prioritizes acquiring profitable studios with established IP, such as Fusebox Games and Curve Games, rather than forcing immediate operational synergies.
  • Nazara emphasizes a 'cash-flow-first' DNA, focusing on profitability and sustainable growth rather than the high-burn models common in many gaming startups.
PocketGamer.bizJul 2025
Cover of Understanding what the market wants - Stuart Dinsey from Curve Games
12 min
PocketGamer.biz12 min

Understanding what the market wants - Stuart Dinsey from Curve Games

Curve Games, a mid-sized British indie publisher, is strategically expanding its global distribution and market presence by prioritizing direct-to-consumer pathways and emerging regional markets.

  • Curve Games is bypassing traditional platform limitations by using Xsolla-powered micro-sites to implement localized payment methods and capture direct consumer data.
  • The publisher is targeting the MENA region for growth, which currently represents 1.5% of its business but is identified as a high-potential market due to rising indie developer activity.
  • Curve Games’ strategy for emerging markets involves moving away from Western-centric exports to focus on identifying and cultivating regional intellectual property with global appeal.
PocketGamer.bizJul 2025
Cover of Curated Panel: Global Strategies For Indie Success – Publishing, Monetisation, & Market Expansion...
44 min
PocketGamer.biz44 min

Curated Panel: Global Strategies For Indie Success – Publishing, Monetisation, & Market Expansion...

The global independent gaming landscape is undergoing a fundamental shift toward long-term sustainability, moving away from the traditional focus on singular, high-impact launches.

  • Indie studios are shifting from high-impact, singular launches to long-term sustainability models focused on evergreen catalog management and live operations.
  • Revenue-share financial models are increasingly replacing traditional venture capital to help developers retain greater equity and creative control over their intellectual property.
  • The Middle East and North Africa, specifically the UAE, have become critical growth frontiers due to a young, tech-savvy population and high average revenue per user.
PocketGamer.bizMay 2025
Cover of What's behind the success of Japan's big video game companies?
48 min
The Game Business48 min

What's behind the success of Japan's big video game companies?

The global video game industry is currently undergoing a significant period of rationalization, shifting away from aggressive, broad-market expansion toward operational efficiency and disciplined resource allocation.

  • Japanese industry leaders like Capcom and Konami are achieving record-high share prices and robust financial performance by prioritizing existing intellectual property over chasing fleeting industry trends.
  • The global gaming industry is shifting from aggressive, broad-market expansion toward operational efficiency and disciplined resource allocation to combat market volatility.
  • Success is increasingly driven by a strategy of scarcity and high-quality, fan-centric content rather than inflating production budgets or over-extending project scales.
The Game BusinessMay 2025