Avalanche Studios
CompanySweden
6 documents in the library are about Avalanche Studios, from writers such as Game Developers Conference, Dataspelsbranschen and Game File. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $83.0M
- 6 games
- Revenue as developer
- $276.8M
- 10 games
- Units sold
- 24.7M
- as publisher or developer
- Headquarters
- Sweden
Avalanche Studios’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Just Cause 3Developer | 2015 | $112.2M | 5.2M | |
| Mad MaxDeveloper | 2015 | $74.1M | 3.2M | |
| theHunter: Call of the Wild™Publisher | 2017 | $65.9M | 5.1M | |
| Just Cause 2Developer | 2010 | $51.3M | 6.0M | |
| RAGE 2Developer | 2019 | $19.7M | 490K | |
| Just Cause 4Developer | 2018 | $11.9M | 623K | |
| Generation Zero®Publisher | 2019 | $9.1M | 496K | |
| Call of the Wild: The Angler™Publisher | 2022 | $4.9M | 229K | |
| Renegade OpsDeveloper | 2011 | $3.7M | 376K | |
| theHunter: PrimalDeveloper and Publisher | 2014 | $2.4M | 173K |
Documents about Avalanche Studios
The Year in Numbers 2025: Year in Review
The Year in Numbers 2025 serves as a comprehensive annual summary of the global video game industry, consolidating key performance metrics and market trends from the 2025 calendar year.
- The 2025 global video game industry performance was evaluated through a synthesis of financial data, consumer behavior, and media engagement metrics across major regional markets.
- Global market valuation data was provided by Newzoo, with regional sales performance tracked by Circana for the US, Nielsen GfK for the UK, and Famitsu for Japan.
- Mobile sector performance, including revenue and download rankings, was sourced from Sensor Tower data.
Microsoft Stops Development on Contraband
Microsoft has officially halted active development on the open-world co-op game Contraband, a project that had been in production for five years.
- Microsoft has halted active development on 'Contraband,' an open-world co-op game from Avalanche Studios that had been in production for five years.
- Avalanche Studios confirmed the project is on hold while they evaluate its future, following the removal of the game's official trailer from Xbox's YouTube channel.
- This decision follows broader workforce reductions at Microsoft, which included cutting 4% of its total employees—approximately 9,000 jobs—and the cancellation of previously announced titles like 'Everwild' and 'Perfect Dark'.
Games Industry Layoffs: June 2024
The global games industry experienced a continued trend of workforce reductions in June 2024, with at least 632 professionals losing their jobs.
- The games industry has surpassed its 2023 total layoff count of 10,500 in just the first six months of 2024, with approximately 11,000 professionals losing their jobs year-to-date.
- June 2024 saw at least 632 industry layoffs, contributing to a sustained period of workforce reduction that remains higher than the total losses recorded for the entirety of the previous year.
- Sumo Group accounted for a significant portion of June's losses by cutting 250 employees and closing its Timbre Games studio.
Building a Mixing Sandbox for 'Just Cause 4'
The development of the audio mix for Just Cause 4 at Avalanche Studios centered on transitioning from a traditional, compression-heavy approach to a modular, system-driven "sandbox" framework.
- Avalanche Studios transitioned from a dynamics-driven mix in 'Just Cause 3' to a state-based, siloed architecture in 'Just Cause 4' to eliminate audio pumping and CPU-heavy side-chain compression.
- By implementing granular microstate snapshots for vehicle audio, the team reduced the authoring time for a single vehicle mix from several hours to just a few minutes.
- The team abandoned traditional side-chaining and compressor-based mixing in favor of a priority-based system that uses game-design parameters to modulate EQ, balance, and spatial imaging in real-time.
Diversity and Inclusion Starter Kit
This presentation outlines a framework for establishing sustainable Diversity and Inclusion (D&I) initiatives within small to medium-sized game development studios.
- Avalanche Studios New York achieved a near-doubling of female hires and a significant increase in the representation of people of color between 2016 and 2018 by implementing a long-term, incremental D&I strategy.
- Successful D&I initiatives require a dual-track approach that simultaneously fosters an inclusive internal culture and implements structured improvements to recruitment processes.
- Studios can improve recruitment outcomes by training interviewers to mitigate bias, adopting gender-neutral job descriptions, and expanding outreach to diverse professional and academic organizations.
Spelutvecklarindex: Sweden 2005
The Swedish game development industry experienced significant growth and consolidation during 2005, characterized by rising revenues and an expanding workforce despite a reduction in the total number of active firms.
- The Swedish game industry generated 642 million SEK in total turnover in 2005, marking a 19 percent increase from the previous year.
- Market concentration is high, with five major studios—Avalanche Studios, EA DICE, Jadestone, Paradox Interactive, and Starbreeze—generating 59 percent of total industry revenue.
- The industry workforce grew by 14 percent to 812.5 full-time equivalents, though the gender balance remained stagnant with women representing only 15 percent of staff.