Just Cause 2
2 documents in the library are about Just Cause 2, from writers such as Square Enix, the newest from 2010. Each has a summary and key insights with the page they come from.

In a lawless open-world paradise, use whatever means necessary to achieve your objective. Use land, sea and air to your advantage and use a wide range of weaponry to cause as much chaos as possible.
- Released
- Mar 23, 2010
- Developer
- Avalanche Studios
- Publisher
- Eidos Interactive
- Genres
- Shooter, Racing, Adventure
- Platforms
- PlayStation 3, Linux, PC (Microsoft Windows), Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Documents about Just Cause 2
Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2010
Square Enix Holdings reported strong financial growth for the three-month period ending June 30, 2010, marking a significant recovery compared to the same period in the previous year.
- Square Enix achieved a significant financial turnaround for the quarter ending June 30, 2010, reporting a net income of 1,812 million yen compared to a net loss of 1,672 million yen in the same period the previous year.
- Operating income surged by 814.4% year-on-year to reach 5,434 million yen, while net sales grew by 10.7% to 32,540 million yen.
- The Digital Entertainment segment served as the primary growth engine, generating 16,626 million yen in sales and 5,891 million yen in operating income, bolstered by 'DRAGON QUEST MONSTERS: Joker 2,' 'FINAL FANTASY XIII,' and 'Just Cause 2.'
Square Enix Annual Report FY2010
Square Enix achieved record financial performance for the fiscal year ended March 31, 2010, characterized by a 41.7% increase in net sales to ¥192.3 billion and a 130% surge in operating income to ¥28.2 billion.
- Square Enix achieved record financial performance in FY2010, with net sales rising 41.7% to ¥192.3 billion and operating income surging 130% to ¥28.2 billion.
- The acquisition of Eidos Ltd. and the success of international titles like Final Fantasy XIII, Batman: Arkham Asylum, and Just Cause 2 increased overseas revenue from 16.5% to 26.6% of total sales.
- Management initiated a strategic pivot toward a 'network-centric' model, prioritizing smartphone gaming, digital platforms, and user-generated data over traditional physical media.