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Avalanche Studios

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Documents about Avalanche Studios

Cover of Building a Mixing Sandbox for 'Just Cause 4'
28 min
Game Developers Conference28 min

Building a Mixing Sandbox for 'Just Cause 4'

The development of the audio mix for Just Cause 4 at Avalanche Studios centered on transitioning from a traditional, compression-heavy approach to a modular, system-driven "sandbox" framework.

  • Avalanche Studios transitioned from a dynamics-driven mix in 'Just Cause 3' to a state-based, siloed architecture in 'Just Cause 4' to eliminate audio pumping and CPU-heavy side-chain compression.
  • By implementing granular microstate snapshots for vehicle audio, the team reduced the authoring time for a single vehicle mix from several hours to just a few minutes.
  • The team abandoned traditional side-chaining and compressor-based mixing in favor of a priority-based system that uses game-design parameters to modulate EQ, balance, and spatial imaging in real-time.
Game Developers ConferenceNov 2021
Cover of Diversity and Inclusion Starter Kit
30 min
Game Developers Conference30 min

Diversity and Inclusion Starter Kit

This presentation outlines a framework for establishing sustainable Diversity and Inclusion (D&I) initiatives within small to medium-sized game development studios.

  • Avalanche Studios New York achieved a near-doubling of female hires and a significant increase in the representation of people of color between 2016 and 2018 by implementing a long-term, incremental D&I strategy.
  • Successful D&I initiatives require a dual-track approach that simultaneously fosters an inclusive internal culture and implements structured improvements to recruitment processes.
  • Studios can improve recruitment outcomes by training interviewers to mitigate bias, adopting gender-neutral job descriptions, and expanding outreach to diverse professional and academic organizations.
Game Developers ConferenceFeb 2020